Not that I believe tracking ammo is a balancing factor, but it is worth noting that some ammo-based weapons have ranges far exceeding any implement-based power. There's no power in the game that even comes close to the Greatbow's or Longbow's range.
Given the minor cost of mundane ammunition...
Yeah, I found them after raging against WotC for about 30 mins ;)
But it was an interesting exercise, and one I'm hoping I won't have to repeat for Zeitgeist.
I was experimenting with Maptool today, doing a test run for Zeitgeist by trying to create a map of Keep of the Shadowfell.
Either I'm hopeless at scaling things up/down, or the published map has an inconsistent scale. It drove me mad!
Except for frequently dropping the recharge scores of powers, you mean? ;)
Of course, having said that, I'm still not jumping to the online builder any time soon.
I think you're over-reading the power. And I hope the rules aren't as stuffy about what constitutes an attack as you imply.
The power says simply "The next time the ally would make an attack roll for that power during this encounter, he must instead use the rolled result. If the power has...
As I commented in the article about the theme itself that RW linked to (BTW, Morrus has asked elsewhere that all comments on the theme be posted there so it's easier to track feedback), I love the way the mechanics of the power enforce the fluff. If a skyseer tells you that using power X this...
I agree, and it also enforces the fluff in a very mechanical way. The skyseers can see the future in the stars. If one tells you not to use Little Bait then you don't use Little Bait (or if you do you soon learn to take them seriously :))
IIRC Dark Sun correctly, those themes had higher level...
Sigh. I only just figured out what AEDU means. What the hell is YAFW?
And what other new acronyms are you young'uns throwing about these days (specifically post-Essentials) that I need to know about?
I share your dislike. Isn't it funny that we'd both be willing to throw the baby out...
Not that I object to the idea but doesn't this penalise smart players who have smart PCs vs smart players who have dumb PCs?
Ie. they both know the answer to the question, but the latter earns more successes because their PC failed the knowledge check?