This PDF is a glimpse at one of several character themes available in the upcoming ZEITGEIST adventure path for D&D 4th Edition and PATHFINDER RPG. Below, you'll find two PDFs - one for D&D 4E and one for PATHFINDER; download the one you prefer (or both if you really want to). Remember to also check out the quick Player Primer handout and the Introduction to ZEITGEIST (for GMs), both also free.
Truly ancient lore suggests that the mortal races were once able to travel to the stars with the aid of magic now lost, much like demons and angels can be briefly summoned into this world. But for the full length of remembered history, the heavens have been nearly inscrutable. The druids, used to thinking in long terms of seasons, years, and the lifespan of trees, were the first to notice subtle connections between the movements of stars and the affairs of this world.
They too were first to learn how to step through the veils that lead to the Dreaming or the Bleak Gate, and without their aid King Kelland could never have defeated the fey titans.
For over a thousand years, the druids would gaze into the sky night after night, awaiting dreams that would grant revelations of the future. These seers, by guiding journeyers and heroes with their visions, averted many catastrophes. When the Second Victory led to Srasama’s fall, the skyseers read the signs and helped hundreds of eladrin women flee their homeland so they could avoid genocide.
In the past few centuries, the many orders and factions of skyseers in Risur have struggled to divine much of import from the stars. Their visions, never precise or clear to begin with, failed to foresee the rise of Danor’s industry, failed to avert scores of natural disasters and man-made tragedies. The people of Risur still go through the motions of skyseer rituals, but the old druids’ influence has faded. Few young people today aspire to join their once-prestigious ranks.
Truly ancient lore suggests that the mortal races were once able to travel to the stars with the aid of magic now lost, much like demons and angels can be briefly summoned into this world. But for the full length of remembered history, the heavens have been nearly inscrutable. The druids, used to thinking in long terms of seasons, years, and the lifespan of trees, were the first to notice subtle connections between the movements of stars and the affairs of this world.
They too were first to learn how to step through the veils that lead to the Dreaming or the Bleak Gate, and without their aid King Kelland could never have defeated the fey titans.
For over a thousand years, the druids would gaze into the sky night after night, awaiting dreams that would grant revelations of the future. These seers, by guiding journeyers and heroes with their visions, averted many catastrophes. When the Second Victory led to Srasama’s fall, the skyseers read the signs and helped hundreds of eladrin women flee their homeland so they could avoid genocide.
In the past few centuries, the many orders and factions of skyseers in Risur have struggled to divine much of import from the stars. Their visions, never precise or clear to begin with, failed to foresee the rise of Danor’s industry, failed to avert scores of natural disasters and man-made tragedies. The people of Risur still go through the motions of skyseer rituals, but the old druids’ influence has faded. Few young people today aspire to join their once-prestigious ranks.
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