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    Hot Sword on Sword Action

    You guys have owned sentient items before, right? What were their personalities like? I ask because the one I'm dealing with now is a little bizarre. Comic for reference.
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    Wizard vs. Sorcerer: Which one would you rather play? Which would you rather be?

    I've got a buddy who insists that, in a realistic D&D world, everyone would grab at least one level of a casting class for ease of living cantrips / 1st level spells. Prestidigitation along would make life a lot more interesting.
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    Wizard vs. Sorcerer: Which one would you rather play? Which would you rather be?

    I'm a wizard man myself. Comic for reference. Phenomenal cosmic power is all the sweeter when you've earned it.
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    Do you like to use an Anti-Party?

    Sounds intriguing. My Google-fu is failing me though. Any help tracking down this module for reference?
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    Do you like to use an Anti-Party?

    I've had some luck using anti-parties in my D&D style games. I'm curious if you guys have ever tried to use the concept in other genres. If so, how did it work out?
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    Reincarnate: Good spell or best spell?

    Ironically, since I first posted this question one of my buddies has decided to roll up this thing in a Pathfinder game: http://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo-druid-archetypes/reincarnated-druid/
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    Reincarnate: Good spell or best spell?

    Nobody wants to waste time questing for their original body?
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    Reincarnate: Good spell or best spell?

    That's actually a really badass hook for an unusual setting. The PCs arrive at a fortress town populated by monstrous races only to find out that they're the descendants of the guardsmen where this happened. Everyone lives in apparent harmony, but [insert monstrous horde] is targeting the city...
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    Reincarnate: Good spell or best spell?

    First of all, relevant comic. Secondly, I always thought reincarnate was a slam dunk of spell. For me, it’s the embodiment of the idea that death shouldn’t be permanent, but should have consequences. It's spell-as-RP-opportunity, and for me that's just good design. Am I alone in this...
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    Underwater Combat is Hard!

    Here's a comic to illustrate the point. I'm coming from a Pathfinder perspective, but fighting under water seems to be complicated across systems. My question is this: Have any of you guys used underwater combat rules to good effect? Did you release the kraken? Hold an underwater intrigue in...
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    D&D 5E (2014) Take Infinity Damage

    Darths and Droids is always appropriate. Well done that man!
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    D&D 5E (2014) Take Infinity Damage

    The whole lake of lava thing came up in one of my recent games. One of my players failed their don't-fall-in-the-freaking-lava check, and I was left with a conundrum. How do you include the tension and excitement of an insta-death situation without setting up a straight save-or-die? Is it...
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    Lawful Good Rules Lawyers

    We named ours "Justiciar of Rules." He gets bonus XP for the job, same as Madame Cartographer and our Lootsmeister.
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    Lawful Good Rules Lawyers

    Yeah man. That's the dude that I call the "lawful evil rules lawyer." I'm not a fan of that kind of play.
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    Lawful Good Rules Lawyers

    I write about the concept a little bit below this comic, but the TLDR PSA is this: Lawful good rules lawyer will actually argue for the monsters as well as the PCs. If you like to quote the rules at your GM / fellow players, it behooves you to argue against your own interests every once in a...
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    D&D 5E (2014) No Magic Shops!

    Oh sure. I just meant that there isn't official support for it. Fans had to invent a price list to support the magic shop style of play. Back in development, one of the big selling points of 5e was that it would be extremely modular, with optional subsystems (like feats) to increase or decrease...
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    D&D 5E (2014) No Magic Shops!

    It always struck me as strange that 5e is designed to be the "power to the DM" edition, but that excising support for the magic item economy implies that it's bad-wrong-fun. I mean, enough people like that style of play that the "Sane Magic Item Prices" homebrew became a thing.
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    D&D 5E (2014) No Magic Shops!

    Have you looked at the Starfinder item level system? I'd be curious about your take on that. Bottom of the page over here: http://www.starfindersrd.com/equipment/
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    D&D 5E (2014) No Magic Shops!

    Which price list are you using?
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    D&D 5E (2014) No Magic Shops!

    5e has been out for a while, and it's been a bit since I last wrote about the cash/power economy. Are you guys happy with the lack of magic shops in 5th? Do you ever miss them? Do you find yourself itching to homebrew systems for turning gold pieces into magic items, or do you prefer to play it...
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