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  1. Falling Icicle

    D&D 5E (2014) Preview: Thri-Kreen

    Cool! I wonder if there will be rules for thri-kreen PCs?
  2. Falling Icicle

    D&D 3.x What spells got the greatest buff from 3e to 5e?

    Ritual Spells: There are quite a few spells that fall into this category, including alarm, illusory script, magic mouth, etc. The ability to cast these spells as rituals makes them far more useful. A lot of these spells would only be cast from scrolls, if they saw any use at all. Bigby's Hand...
  3. Falling Icicle

    D&D 5E (2014) Permanent Spells

    Some spells, such as guards and wards, can be made permanent by casting them repeatedly. Can spells that have been made permanent this way be dispelled? If not, is there any other way to end them?
  4. Falling Icicle

    D&D 5E (2014) Preview: Intellect Devourer

    This monster is beyond ridiculous for a CR 2 creature. It has an effective save-or-die (I thought this edition was getting rid of that nonsense). It can spam devour intellect every single round, and it has a very good chance of instantly taking out most characters, even high level ones. Worse...
  5. Falling Icicle

    D&D 5E (2014) Preview: Intellect Devourer

    I thought they were getting rid of ability damage in this edition?
  6. Falling Icicle

    D&D 5E (2014) Warlock invocations using spell slots

    Yeah, those invocations are terrible. Invocations are what warlocks need to fall back on when they don't want to use a spell slot or don't have any left to use. Making invocations cost a spell slot totally defeats that purpose. They'd work much better if they didn't use a spell slot.
  7. Falling Icicle

    D&D 5E (2014) What Spells are Going in Your Spellbook?

    Most spells that debuff enemies require concentration and allow a saving throw every round. The nice thing about slow is that it affects six enemies at once, so the odds are pretty good that you're going to keep a few of them slowed, even if a couple break free. Slow also has the advantage of...
  8. Falling Icicle

    D&D 5E (2014) What Spells are Going in Your Spellbook?

    I'm interested to know what spells people are planning on taking. Here's a few of the spells that impressed me. Banishment: This spell isn't just for banishing outsiders anymore. It also lets you remove creatures from a fight entirely, and at a much lower level than maze. The creature doesn't...
  9. Falling Icicle

    D&D 5E (2014) Why is the Sorceror so limited in spell knowledge?

    I'm not really bothered by the lack of ritual casting for sorcerers. After all, they use magic purely through instinct and force of will. It makes sense to me that they don't know how to do fancy magical ceremonies that take 10 minutes. I'm also not bothered by the fact that sorcerers can't cast...
  10. Falling Icicle

    D&D 5E (2014) What are the "coolest" abilities in 5e?

    Mage Hand Legerdemain: Only mere muggles need to be next to someone to pickpocket them. Awakened Mind: Telepathy is just cool. Minor Conjuration: No rope? No problem! Illusory Reality: The possibilities are endless. Thaumaturgy: For all those times you need to blast open doors and scare...
  11. Falling Icicle

    D&D 5E (2014) DMG Spoiler: Death Domain

    I'm still scratching my head and wondering why this had to be put in the DMG.
  12. Falling Icicle

    D&D 5E (2014) Uses for Minor Alchemy

    The Transmuter has a special ability called Minor Alchemy that allows it to transform some common substances into others for up to 1 hour. One idea I had was to use this ability to transform cheap substances like wood or iron into silver, and then buying expensive goods with it (while disguised...
  13. Falling Icicle

    Uses for Minor Alchemy

    Sorry, posted in the wrong forum. Moderator please delete.
  14. Falling Icicle

    D&D 5E (2014) Tasha > Otto ?

    A poor choice of wording on my part. It's not entirely "disabled," but the spell consumes its movement and action on every turn, so it doesn't really get to do anything but dance. The dancing creature does not get to attack anyone that approaches it. It doesn't get an action. The reason it...
  15. Falling Icicle

    D&D 5E (2014) Let's list the "broken" spells

    Yes, they did. A warlock only gets two spell slots until 11th+ level. They are extremely dependent upon their cantrips and other at-will abilities, far more so than any other spellcaster.
  16. Falling Icicle

    D&D 5E (2014) Warlock: Best Designed Caster?

    Only getting two spell slots until after 10th level is a huge downside to the warlock. They get all of these spells known but so few slots to use them with. It makes one really hesitant to ever use them unless the need is dire. Sure, they get them back with a short rest, but let's not forget...
  17. Falling Icicle

    D&D 5E (2014) Cleric Domains and Turn Undead

    I really liked it in one of the early playtest packets when turn undead was a spell. Apparently, I was outvoted on that by most of the other playtesters. Oh well. One thing you could do is swap the life domain's preserve life power for turn undead, so all clerics get preserve life and only life...
  18. Falling Icicle

    D&D 5E (2014) Tasha > Otto ?

    Otto's irresistible dance automatically affects its target until its next turn with no saving throw, while Tasha's Hideous Laughter does not. So at the very least, OID is going to disable the enemy for up to 1 round. Also, THL doesn't affect targets with an Int less than 4, while OID does. And...
  19. Falling Icicle

    D&D 5E (2014) Let's list the "broken" spells

    Even if the wall does provide total cover and you can't cast anything through it (which is still very unclear, I assume they would have used the word "cover" had they intended for the spell to provide it), wall of force and forcecage are still problematic. They let you remove a foe from the...
  20. Falling Icicle

    D&D 5E (2014) Let's list the "broken" spells

    Just because something's a limited resource doesn't mean that it's okay for it to be an automatic win. There's a reason the saving throw was invented.
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