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  1. MoogleEmpMog

    Why are some NPCs so amazingly irritating? (e.g. Khelben Blackstaff)

    In 1e, sure. In 2e, sure at first, but with the number of kits + Skills and Powers available at the end, probably no longer true. In 3e/d20 fantasy? With all the material out there? I would virtually guarantee that a casual browse through the Dragon archives or the Mongoose and AEG prestige...
  2. MoogleEmpMog

    Why are some NPCs so amazingly irritating? (e.g. Khelben Blackstaff)

    Personally, I like both Khelben (because the 'enigmatic powerful patron' type is one I always like as either a player or a GM, and because he was really cool in the intro to Eye of the Beholder 2) and Drizzt (because the Dark Elf trilogy were actually quite well done, and the rest of the trash...
  3. MoogleEmpMog

    Why do you think warforged = robots?

    1. Because constructs, particularly the metal ones, have always been robots in D&D. Iron golems fill the same role as killer robots in innumerable sci-fi stories, movies and serials: implacable, nearly indestructible, mindless killing machines that are often outwitted rather than destroyed...
  4. MoogleEmpMog

    [September] What are you playing?

    Civilization 4 (PC). Finally downloaded the latest Warlords patch and version of the ViSA Modpack. Heroes of Might and Magic 3 (PC). Playtesting a gift scenario for my mother's birthday; almost done. Front Mission 4 (PS2). Gives me a headache due to the color palette, but otherwise great...
  5. MoogleEmpMog

    September - What are you Reading?

    Just finished Glenn Cook's The Tyranny of the Night. Mixed feelings. On one hand, I don't agree with Cook's take on medieval politics and this series means less Black Company. On the other hand, the magic in this is more interesting than in the Black Company and the characters, frankly, more...
  6. MoogleEmpMog

    September - What are you Listening to?

    Various tracks from ocremix.org. Final Fantasy 12 OST, but I'm getting bored of it. Wild ARMs the Best: Rocking Heart, Wild ARMs Alone the World Vocal Collection, Wild ARMs 2 OST and Wild ARMs 3 OST - all due to what I'm working on at the moment, which is Western Fantasy strongly inspired by...
  7. MoogleEmpMog

    What do you think so far?

    Looks very good for the most part, with one potentially deal-breaking change (the apparently even greater difficulty of using monsters as PCs). Definitely an overall improvement on 3.5, but I'll need more info to determine how it stacks up to Star Wars Saga Edition.
  8. MoogleEmpMog

    D&D 3.x 3E publishers and 4E: Who's in, who's out?

    I'll be encouraging the publishers I regularly work with to dual-stat their .pdfs, and I can't imagine the .pdf market not going this direction for at least a while. I mean, why not? Any time you can reuse significant portions of a document and have a chance at selling to a wider market with...
  9. MoogleEmpMog

    D&D 4E Fun to die in 4e?

    What I generally encounter in D&D is that, when the death rate is high, players end up throwing in the towel on character development and make disposable, playing-piece style characters. They may enjoy the experience of playing them in the moment, but there's no expectation of character growth...
  10. MoogleEmpMog

    D&D 4E Fun to die in 4e?

    :confused: Really? I've NEVER encountered this combination. Easy resurrection, in my experience, is a HALLMARK of "dying is fun and easy" - as exemplified, in electronic gaming, by first person shooters. By contrast, almost low-death or no-death game I've played in outright banned...
  11. MoogleEmpMog

    D&D 4E Fun to die in 4e?

    Well, that tears it: Gameplay dictated character death is too videogamey! :D Seriously, though, you can hardly compare the experience of dying in a first-person shooter, where the 'penalty' for death is losing the weapons it took you 30 seconds to collect and waiting a fraction of a second...
  12. MoogleEmpMog

    D&D 3.x What will we miss from 3.5E?

    Same here. I've liked almost everything else I've heard about 4e, but this is a huge, huge issue for me. I probably won't outright switch systems until this issue is addressed to my satisfaction. Admittedly, in my case it's something I'll miss from 'generic d20 running under the Saga...
  13. MoogleEmpMog

    Which campaign setting(s) should be supported?

    Agreed. Actually, I'd much prefer one-book or limited-line (ala NWoD) to be the standard for settings.
  14. MoogleEmpMog

    Which campaign setting(s) should be supported?

    Dark Sun Eberron Forgotten Realms Al-Qadim (as part of FR) Kara-Tur (as part of FR) Mystara Ravenloft Other: SPELLJAMMER Other 'others:' Ghostwalk and Urban Arcana. EDIT: I'd rather see Dragonlance done the same way it was in 3e, as a 3rd party setting.
  15. MoogleEmpMog

    Changes to Devils and Demons

    Awesome. This is a change I wished for in one of the 'what you want to see' threads, but thought would NEVER actually happen. I can't stand the Great Wheel/Planescape cosmology and its odd demon/devil distinctions that tell you nothing about the creatures. The new version sounds like exactly...
  16. MoogleEmpMog

    D&D 4E 4e monsters Spycraft 2.0 style?

    IF this is indeed rather like Spycraft, as Matt Sernett's blog seems to indicate, I mind that a great deal less. While it's somewhat inelegant from a design aesthetic perspective and puts a huge workload on the GM if he doesn't want to play Not-Lord-of-the-Rings,-honest, at least it does indeed...
  17. MoogleEmpMog

    Complete Disagreement With Mike on Monsters (see post #205)

    I'm not touching the polymorph issue with a proverbial 10 ft. pole, except to say, I wait with baited breath to see how this is addressed. Because the only versions of shapechanging I've ever seen that worked properly were in HERO and M&M. And yet, for a fair number of people, it IS...
  18. MoogleEmpMog

    D&D 4E Should Ability Scores in 4E Be Randomly Determined?

    As the default? No. Point buy is what the designers use for playtesting (for obvious reasons); why wouldn't it be the default method? :confused: With that said, I'd have no problem with having BOTH in the PHB; it's not like the 4d6 method takes much space.
  19. MoogleEmpMog

    Complete Disagreement With Mike on Monsters (see post #205)

    Low-level play doesn't really resemble Call of Cthulhu, either, though, and mid-level play doesn't at all. D&D as it stands - and this is largely true of past editions, as well: BECMI even ends with 'Immortal' as the default assumption of where characters will end up, as power players on the...
  20. MoogleEmpMog

    Complete Disagreement With Mike on Monsters (see post #205)

    To say that D&D is closer to Lovecraftian horror than it is to four-color supers runs completely counter to my experience of the game in novels, in electronic games, in artwork, and in actual play. Is this not the game often described (often, inappropriately, derided) as 'fantasy supers'...
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