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  1. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't assert that everything will be seen, some may even exist contingent on certain directions of play. However it's designed to be seen, and the GM can mostly both respect the constraints of plausible fiction AND manage to present pieces they've decided they want out there. I'd argue a lot...
  2. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    My point is, the bandits being 'random' is kind of a fig leaf. I don't know what game it would be where the players create the bandits outright. In, say, DW a player might be asked a question and answer it with a statement about bandits. Or a player might say and do things in character which...
  3. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And your response tells me that something is failing to get communicated here. I'm not inventing anything, GMSs in this paradigm are absolutely making these decisions. That's not my invention, it's definitional. You cannot simply dismiss it. It's trivial to arrange this as 'plausible', and...
  4. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, the referee in question is highly skilled. I think maybe this particular 'move' was a bit off. One of the principles that I adhere to pretty firmly in most Narrativist play is 'no takebacks'. I didn't wager the possession of my castle as a stake in anything, and I had earned it fairly. So...
  5. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Wait a minute! How 'random' is it when the GM drew up the encounter table and made bandits (logically, I'm not criticizing it) the most common type of encounter? And there are going to be multiple chances for this to be rolled, at some point, while the GM has not literally dictated this exact...
  6. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think the real reason for it is simply that you begin to tap out a specific character concept at a certain point. You don't NEED or WANT 100 incidents of various issues surrounding your character's relationship with his parents to play out. LONG before that, you will have come to conclusions...
  7. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'll just provide my observations on this when we played. Yes, the game can be very 'immediate' in character, when you are on a score. But remember, there's a whole Down Time, with Entanglements, possibly Incarceration, the question of managing your Vice, and then the biggie, the dozen ticking...
  8. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right. Let me give an example: I had a 5e character, way back when 5e was brand new. The game was set in my sister's pre-existing game world, which has a ton of lore and lots of games played in it. So, I pick Dwarf, Wizard, Transmuter, and Folk Hero. So I'm not trying to be especially profound...
  9. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Please learn what logical fallacies are before involving them!
  10. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm just thinking in terms of what people do, like around here they're drifting their 5e play more Narrativist, or maybe they're drifting their DW play more in a trad direction. Either is possible. As far as BitD goes, I think it is hard Narrativist play, as designed. Don't be fooled by the...
  11. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right, GMs are flush with power in BitD, etc. I don't really subscribe to the idea that there's some zero-sum kind of pool of authority where someone has more and thus someone else has less. My experience is these games are creative, and the more people contribute creatively to the whole thing...
  12. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, I been doing this since 1975. I don't claim to be some genius, but there's definitely things you seem to be missing. It isn't rocket science, I play, and your statements simply don't match what I actually see with my eyes and hear with my ears. Case closed. I don't know what this even means.
  13. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But in AW all that exists is material created for the express purpose of addressing the PCs and things related to them or at the very least things the players drew in through answering questions or moves, etc. In contrast 100% of the NPCs were either drawn up before the PCs existed and likely...
  14. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, it's not. The examples of play provided do not look much like Narrativist play I am familiar with. MUCH more is prepped, it's prepped with much less consideration of specific player interests, and decision making by players is far less likely to shape the action and fiction except at a...
  15. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right, it's telling you not to wuss out! If Drago would slit Frank's throat, that's what happens. If the players haven't secured the hard hold against the carnivorous locust swarm, guess what?
  16. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Those exploratory situations happened quite a bit in our play. Do you go up the stairs or down the hall? BitD isn't a game that is built around a lot of exploration as a core activity, but it is very present. One of the best scores in our game was an overland trek! It wasn't a hex crawl but it...
  17. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, we're not going to agree and I think you are missing a very key piece in terms of the degree of control over fiction that trad relies on, which is radically different from, and recontextualizes basically all of this other stuff. Nor does most trad play envisage anything like the maze of...
  18. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Just go by the game text! DW is a low/zero myth game, for example. You start play at a blank slate, no pre-existing fiction. During session 1 some things will obviously be established. After that the GM can draw some general maps and develop some fronts. These should have 'holes', that is the...
  19. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    BitD scene framing is pretty similar to AW/DW I think, but I have not GMed it, so I might be missing something. Really, the BitD GM is there to lean on the crew and keep things cooking, not so much to be a master of fiction. They're going to describe scenes in keeping with the fiction and player...
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