Bedrockgames
I post in the voice of Christopher Walken
So, in what way, when you describe the world first - events that are going on, history, conflicts - is that not telling a story? This is what I just can't wrap my head around. How can you claim that this isn't a story? You have every single element of a story except the conclusion. Which, frankly, is what we're playing for. We play the game to write the conclusion of the story. But, since 99% of the elements of that story - every location, NPC, plots etc - are derived from the DM, in what way is the DM not telling a story?
Here is one way to look at it, it isn't a perfect analogy, but what Rob is talking about is more like a TV series bible. I wouldn't confuse that with a story or episode or the show itself. It is foundational material the show is built on. It is worldbuidling stuff. I don't think of world building as telling or writing a story. I write short stories sometimes and when I do I sometimes create the characters and concepts first. That isn't the storytelling part to me. The story is the thing you create from that, and there is a craft to telling a story. So prepared material as story just feels like it doesn't meet the criteria to me. Anything you would call story, which me and Rob probably wouldn't, is stuff that happens when the players start interacting with material. That is at least when things begin to happen. But I don't know what any of that will be until the game starts and the players start doing stuff