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  1. Dreaddisease

    What is the 2nd most important attribute for a Rogue

    Int definetly. How can you be a jack of all trades when you don't have a high Int.
  2. Dreaddisease

    caster level checks and spell failure chances

    You cannot write the spell as a scroll until you meet the minimum requirements to cast that spell. This chart from the SRD is an example of that. Table: Scroll Spell Levels Minor Medium Major Spell Level Spell’s Caster Level* ----- ------ ----- ----------- -------------------- 01-50 -...
  3. Dreaddisease

    Regeneration Ability and Spell not useful

    I have been going through all the damage effects you can cause in the rule books and have not found one that causes you to loose a finger/arm/leg/toe/other body part. The only thing that does remove limb is a vorpal weapon. So besides regaining HP how is this ability useful within the current...
  4. Dreaddisease

    Monster Manual Errata

    As to the person who wrote about spending more time on movies compared to books because of the amount of population actually involved I must say this. Have you seen rollerball? Have you listened to the dialog in Star Wars Episode II? These are just awful (though I did like Episode II) and...
  5. Dreaddisease

    Shield spell armor type

    Sorry, imsunderstood you. Continue on. Okay. As to the flanking question. That is not possible. with half of the battle field covered the flanking option is out of the question. Yes you may say that it protects only in front but really its a matter of physics in this case. Let us say there...
  6. Dreaddisease

    Can a base speed be (Su)?

    Sorry divide that by the run distance of a normal humanoid. 7200/120 for only 210 points of damage.
  7. Dreaddisease

    Can a base speed be (Su)?

    Bull rushing a wall of force is impossible using the rules. From SRD "When a combatant bull rushes, the combatant attempts to push an opponent straight back instead of attacking him. A combatant can only bull rush an opponent who is one size category larger than the combatant, the same size, or...
  8. Dreaddisease

    Shield spell armor type

    Cover does not provide concealment. Cover and concealment are different. Please refer to your PHB for more rules concerning this. Concealment is affecting the attackers accuracy, cover is giving AC to defender.
  9. Dreaddisease

    Shield spell armor type

    3/4 Cover and the +7 to AC are nearly synonymous. The only thing cover adds is the Reflex Save. So that may be a popular house rule but I still don't think that +3 to reflex is that bad. From the SRD " Degree of Cover AC Cover Reflex Cover Bonus Save Bonus ---------...
  10. Dreaddisease

    Question for Rules Gurus: Full-Round Spells

    You and your citing. I'm going to cite kreynolds official D&D Rules forum posting on this one "One check per source." And from the SRD "To cast a spell, the character must concentrate. If something interrupts the character's concentration while the character is casting, the character must...
  11. Dreaddisease

    Of Dragons and Tooth Picks

    Invisibility is not broken by attacks against unattended objects From the SRD "Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge...
  12. Dreaddisease

    Question for Rules Gurus: Full-Round Spells

    Correct, damage taken during a full round spell is a concentration check for each. The balancing of a spell can be handled by making it a full round spell in this way. Wish that full round single actions acted the same. Stupid CDG. And yes I did read the game stoppers section on it...
  13. Dreaddisease

    Are Red Shirts given experience?

    XP is a DM call in those situations. If there was a drastic effect made by the low level characters then they deserve XP, if not then no. Here is an example: In one combat I had the 1st level characters in a major combat with higher(3 8th 1 13th 5 5th) level characters on both sides, but I...
  14. Dreaddisease

    Anyone else bothered by the falling rules?

    The idea of only taking healable hit point damage from a 50+ foot fall. Heck I have yet to see someone not break a leg/arm/neck from a 50 ft fall. The ability dmg is more realistic (not assuming hp and D&D is very realistic but hey), but there needs to be something that says your going to...
  15. Dreaddisease

    Anyone else bothered by the falling rules?

    How many people here have fallen 10-20 feet? The likelyhood of damage depends on the surface you fall on. I think D&D assumes you fall on rock every time because I remember falling plenty of times of the roof of my house onto the flower bed and taking no damage (not even a bruise). If I were...
  16. Dreaddisease

    Polymorphing Magic Items

    If we don't beat those pesty players they will never let us live it down. Never give up, never surrender.
  17. Dreaddisease

    More gnomes?

    I wanted to pick the Underpants Gnomes. +4 to pick pocket checks +2 dex -2 int -2 wis +2 con Cause Fear to children save Will DC 10 Must constantly sing the "Underpants Gnome Song" while walking around. Never know the middle step(s) in their plan to take over the world.
  18. Dreaddisease

    In-character conversations

    ON the player end it is nicer for the DM to be descrete when he is giving information. Notes are good but can be problematic when we, as players, vary drastically from what the DM intended. Taking players aside and telling them about situations can help but for the most part the players do...
  19. Dreaddisease

    New spell question

    Creating a Cleric spell that modifies silence to be just the outer rim of a circle so that the characters can be inside and talk to each other but can't be heard outside the circle Range: Long (400 ft. + 40 ft./level) Area: 20-ft.-radius centered on a creature, object, or point in space...
  20. Dreaddisease

    Quiver Question

    The size of the wands would take up a javelin spot. Here is a related question. how many arrows take up a javelin spot? How many arrows to take a bow spot also? I ask this as my character travels with his bow in the hewards Handy haversack or in hand leaving his quiver to hold as many...
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