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    Falling Church Bell Trap (Help)

    Hmmm ... seems like there are two possible uses for this sort of thing. One is squishy-falling-damage, then pin the characters (I'd probably go with Prone and Restrained rather than simply Immobilized), basically, as though an anvil had fallen on them; if that's your goal, I'd keep it much as...
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    Okay Charge Has me Confused ?

    Yes. Don't confuse "move" with "Move Action". ;) Charge is a Standard Action which allows you to both move your Speed and make a Basic Melee Attack, and then ends your turn. Walking is a Move Action which allows you to move your Speed. On your turn, you have one Standard Action, one Move...
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    More Interesting "Wizard" Critical Hits

    Hah. It turns out initial reactions positive were related to the expanded criticals hitting more bad guys, as the bad guys were nicely clustered together. Tonight's encounters included some nasty ambushes, and tight quarters fighting in narrow corridors. Somehow the sorceress rolled 4 20's, and...
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    Skills: usage reference material?

    I typed one of those up for my newbies (I have 2 in my campaign, both first-time role players). I've got it in .DOC form, which nobody in their right mind would donwload from an untrusted source, so I'll repost the text here instead: Combat Skill Checks Arcana: You can use an arcana check as a...
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    Have you had any fun intros to a campaign.

    Hmmm... one of my favorites was having the Level 1 Wizard coming home from an errand to the nearest major city, to discover his master dead, and himself the prime suspect. Meanwhile, the Drow had escaped from the Underdark, prompting the rest of the drow to send assassins after him. He hadn't...
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    Help us create a world from scratch...

    That's good advice, oh Evil one. That's actually how I wrote most of the plot action for my current campaign: rather than starting with a map, I started with the gods, and decided what Machiavellian schemes they had running .. from evil gods double-crossing other evil gods to why its a low-magic...
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    Critical hits with Creatures - More Damage Dice?

    Here's the downside to increased monster crits. The last two long-running characters I've played have been AC extremists, a 3.5e paladin, and a 4e fighter. They both got to the point where we'd frequently engage monsters that needed an 18 or better to hit me, and with powers that boost AC, etc...
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    More Interesting "Wizard" Critical Hits

    Interestingly, we've been playing a "Critical/Fumble effects" house rule, and decided that we needed to make any interesting effects happen only on the first attack die roll of a multi-target power, just as Garthanos suggested. That way, area-effect targeting doesn't subject the caster (or melee...
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    Any one got any info on Half-Dragons

    Yeah, I'm not sure how the Dragonborn race, 4e PHB p34, fails to fit your requirements:
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    Preliminary idea: Humanoid monster Hit Point-shaving.

    Thank you, Rachel! There's another potential approach, which I just thought of: increased damage output. Here's why I was thinking about this: in a recent Level 2 encounter, the enemy archers had a 1d10+4 attack. When this hit the defender and the monster rolled a 2, it was negligible. When...
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    Help us create a world from scratch...

    I suspect the audience you're looking for are over at the Plots and Places forum, rather than the 4e House Rules forum. ;)
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    Standardising monsters

    Hmm; I wasn't saying it wouldn't be, full stop - I was saying that I'm not sure that it would be worth it. I certainly don't want to discourage TS from going down the path. I'd started thinking of a similar path from the observation that, for a lot of Monster Manual monsters, if I build them...
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    Tough Minion variation

    Though I do agree with you that the issue is less "how many rounds in a fight?" and more "how long does each round take to play?"
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    Tough Minion variation

    Not necessarily, Starfox. It just minimizes the value of At-Wills, and places a lot of emphasis on Encounter minors and Immediate Reaction/Interrupt powers. If your encounter lasts three rounds, you're likely to break out something like Daily, Encounter, Encounter with your Standards, so your...
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    Standardising monsters

    I, too, would like to see something in this vein. Like weem, I've been doing a lot of monster creation for my campaign, and I tend to follow a fairly similar path. I use Monster Maker to take care of all the standard things - defenses, HP, etc, but when it comes to powers we're pretty much on...
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    [Rules Question] Misdirected Mark

    DracoSuave, that's the best, simple explanation of that that I've heard: I'm going to repeat it verbatim to my players on Saturday. Thanks a ton!
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    [Rules Question] Misdirected Mark

    Yeah, we've been playing at as described above. With the Sorcerer in melee trouble, our Bard used Misdirected Mark to have the Ranger mark the troublesome lurker .. perfectly legitimate by the rules, its just not as buff a mark as it would have been to misdirect the mark to a fighter. Since...
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    Tide of Iron Question

    From the Dragon 185 article on Shield-Fighters, surely.
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    Tough Minion variation

    I aim for a "sweet spot" somewhere around the value the team's fighter ought to do on an At-Will, with a roll of 8 on his damage die. In my opinion, an Encounter, an At-Will crit, or a max-damage-roll ought to off a minion. I think that works out nicely in that, for example, "Cleave" doesn't...
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    Minion with Resist?

    There are plenty of powers which grant a creature Resistance, except to things its vulnerable to. For that alone, minion Vulnerability ought to follow the same flavor as any other creature of the same type. Agreed, by RAW, most of the time it isn't going to matter - except for the times when...
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