Search results

  1. talien

    White Dwarf Reflections #7

    I figured if anyone knew about the living wall, you'd be first up, but now I realize it was the stunjelly all along. "The real treasure was the friends we made along the way...that were absorbed by a living wall."
  2. talien

    White Dwarf Reflections #7

    Ahahah, hopefully I would remember! Maybe that's what I was thinking... actually looks oh it's the stunjelly. Totally different from what I was thinking. It's an ooze that looks like a wall. Different from the (much cooler) Ravenloft monster too: Stunjelly
  3. talien

    White Dwarf Reflections #7

    Fair point, in some ways magic items were how you "buffed" your character and gave them unique abilities. Nowadays...well now I watch Castlevania and see Alucard with his dancing sword and think "that guy is incredibly overpowered!" But a bog standard fighter with a dancing sword in early D&D...
  4. talien

    White Dwarf Reflections #7

    Maybe that's where I saw it! I feel like there was a "living wall" spell or something that a cultist could summon, and it had tentacles and beak attacks. Probably not a standard monster though. I do vaguely recall the Ravenloft version.
  5. talien

    White Dwarf Reflections #7

    Pretty sure. I mean of the list, the rover didn't make it (for obvious reasons due to copyright), living wall (probably showed up elsewhere though, maybe in Temple of Elemental Evil or something?), squonk (Fearsome Critters I guess didn't make it into D&D), and the withra (a "joke" monster). All...
  6. talien

    White Dwarf Reflections #7

    Lew wrote an article about this (and discussed it back in White Dwarf #43!): Worlds of Design: The Problem with Magimarts
  7. talien

    RPG Evolution: You Can't Just Buy Hasbro

    Picture courtesy of Pixabay. "How Much is Hasbro?" Recent social media chatter has brought the concept of corporate acquisitions into the public eye, with discussions of potential takeovers of major companies swirling online. Now that the idea is out there, it's worth digging into the...
  8. talien

    Worlds of Design: Campaign, Sequence, or One-shot?

    That's what I call "edition anxiety" and it's not just you. It's caused publishers no end of angst over declaring compatibility with editions (D&D being the obvious example) and why it's problematic when a publisher doesn't want to declare a new edition, for this very reason.
  9. talien

    Worlds of Design: Campaign, Sequence, or One-shot?

    I do sequences as part of a long-running campaign, but I'm discovering (as the years go by) they vary widely in tone. Trying to describe the campaign arc has been a journey: Deadly Candyland Disney's Haunted Mansion Time Travel with Dwarves and a Vampire Capitalist Gnome Televised Murder Games...
  10. talien

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    Further reading: Yes, The Bots Really Are Taking Over The Internet Five Key Takeaways from the 2024 Imperva Bad Bot Report | Imperva https://www.managedserver.eu/Bots-make-up-about-50%25-of-global-web-traffic/ Automated Anarchy: The Rising Tide of Bad Bots on the Internet — Defend Democracy...
  11. gildedcage.jpg

    gildedcage.jpg

  12. talien

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    BINGO. YouTube has entire countries it disqualifies as traffic from its internal metrics, but will charge customers and "count" them as clicks when it sells ads. Same here. There are now more bots than people constituting Internet traffic, we've passed the tipping point, and it's all starting...
  13. talien

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    Right. So in other words, FB would rather summarize than moderate, or in any way encourage comments to be useful. They of course ENCOURAGE this form of engagement, then minimize it, because it's garbage. Also, FB is reaping what it sowed here, many users can't distinguish what's on their page...
  14. talien

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    WOTC got rid of their own forums, arguably for the same reasons: "social media made it unnecessary." That was true then. But for better or worse, it ties communities to platforms that we don't own. Having a commentary platform doesn't magically make it better of course. I'm amazed by the sheer...
  15. talien

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    Prediction: Sites that expect you to ONLY read without any sort of community platform, who made a deal with the social media devil by just getting rid of their forums or comments sections (or rather, have them and ignore them so people can just yell at each other and don't actually engage with...
  16. talien

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    The fact that the article was launched the same day as the D&D Monster Manual preview is no accident. Can't break through the coverage that everyone else is doing (we're all covered by the same embargo)? Write something different that goes against the grain, baiting the numerous indie TTRPG...
  17. talien

    RPG Evolution: Looking Back at My 2024 Goals

    Well done you on your goals overall, and congrats on #3 specifically! I think I've made it clear before that I work in recruiting (as a marketer, not a recruiter), so any gamer who needs help finding a job can always contact me on LinkedIn.
  18. talien

    RPG Evolution: My 2025 Goals

    Picture courtesy of Pixabay. It's 2025! According to the Chinese zodiac, this is the Year of the Wood Snake: a time of transformation, growth, and introspection ... and a perfect time to set goals for the New Year. Finish the Latest Adventure in My Campaign My campaign has been going on for...
  19. talien

    Dragon Reflections #88

    Exactly, and the issue isn't necessarily the damage, it's how players (and thus their characters) treat the threat of it. Because we know the upper limits of damage ("30 feet? I can handle 18 damage easily!") it's a bounded threat. If the damage range was much wider (one of the solutions I...
Top