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    E6: The Game Inside D&D (with PDFs!)

    That's beautiful! It caps progression, gives fighters their intended edge and the fact that it works with damage too is golden. Thanks man.
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    D&D 4E What would you want to see in 4E?

    Would they mutate the very idea of what D&D is to the point of irrecognition, thereby forcing one to remake it from scratch? That is an understandable standpoint, even if I don't share it.
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    D&D 4E What would you want to see in 4E?

    There's another suggestion: Give equal weight to noncombat concepts, so the diviners and abjurers can have their day. Make non-combat situations as detailed and exciting as the combative ones (or is that more of a case-by-case campaign thing?), so that one could easily play a game where certain...
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    D&D 4E What would you want to see in 4E?

    One can constrain treasure awards or jack up magic item prices. Magic items tend to be rather expensive to begin with, and this makes them rather vulnerable to this kind of constraining. Your idea works well too.
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    D&D 4E What would you want to see in 4E?

    It was worth me bringing this idea into -50 hp just to see this, even if I don't agree 100% (wanting WotC to fail that hard? Hmmm...). I've not had to spend any more than $100 (lifetime) on RPG stuff, and $50 of that was to buy the 3.5e rulebook for my sister as a birthday gift. The truth is...
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    D&D 4E What would you want to see in 4E?

    More: At some level of woundedness, have penalties: 75-99% of max HP: Slightly wounded -1 penalty to initiative 50-74%: Moderately wounded -2 penalty to initiative, -1 to attack rolls 25-50%: Severely wounded -3 init, -2 attack rolls, -1 skill checks 0-24%: Critically wounded -4 init, -3...
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    D&D 4E What would you want to see in 4E?

    I may check SWSE out. You may be onto something.
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    D&D 4E What would you want to see in 4E?

    I'm wondering what you guys would be happy with if you saw it in 4th edition D&D. Here is my list: - Concentration based on Wis, rather than Con - Dodge improved upon somehow (maybe simply a +2 rather than a +1) - To-hit modifier based on Str or Dex for melee weapons (whichever is higher)...
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    E6: The Game Inside D&D (with PDFs!)

    Good point. I edited the post after realizing some of the reasons -why- Epic Prowess earned its... um... epicity, and why it can be salvaged in E6 along with some others. Armor Skin kind of has this too, but Dodge is so underpowered it'd be worth -replacing- with AS (albeit at a...
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    E6: The Game Inside D&D (with PDFs!)

    Thanks Ryan! I intend to lead an E6 if I ever get my current campaign over with. Also, there may be some current epic feats that may still be usable in E6 without being overpowered (ex: Armor Skin [Maximum +5], Combat Archery, Dire Charge and others that have minimal prerequisites and either...
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    Rucks (ICC)

    I will go with Greenbottle if he so desires.
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    Epic partial casters and higher level spells

    How about: Nature's Guardian- 4th level Ranger Spells, Legendary Tracker Zealot of (LG deity)- 4th level Paladin Spells, Holy Strike
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    Base Class: Tactician

    This one is seriously needed to handle epic Tacticians Epic Tactician: Hit Die: d8 Skill Points at Each Additional Level: 6 + Int modifier Spells The tactician's caster level is equal to one-half his or her class level, as normal. His number of spells per day does not increase after 20th...
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    Epic partial casters and higher level spells

    For the above ranger example, possibly "Nature's Guardian", which may get some druid-lite powers in addition to casting capabilities that approach full strength. For the paladin, "Zealot of $Deity", which approaches full cleric powers with the epic levels, and prioritizes the paladin's crusade...
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    Epic partial casters and higher level spells

    Sounds about right. After looking at the preparation rules, it sounds even righter.
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    Epic partial casters and higher level spells

    Would it be fair to game balance to allow epic Rangers to cast some appropriate 5th level spells and so on (ex: Mass CLW or Scrying)? Naturally, they would still have to take Improved Spell Capacity to even get access to higher spell slots, but normally there is a specific list of spells partial...
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    Base Class: Tactician

    Added new spells to the list 1: Command, Doom 2: Death Knell 4: Death Ward, Dismissal Arcane Attack as previously written only affected five spells, which was rather weak. Therefore, I renamed Arcane Buster to Arcane Attack and gave the Tactician Leadership at 5th instead. Clarified...
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    Rucks OOC

    How many can lift it at once and how does Aid Another factor in?
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    Base Class: Tactician

    I'll look at your response and others in this thread. If a suggestion is a clear improvement, I'll add it. :D :D Edit: I applied many of the changes to the level powers. Arcane Buster is unchanged, yet arcane attack is a weaker version that only works with touch spells, rather than with...
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    Base Class: Tactician

    Tactician (normal class) A tactician desires to give his allies a tactical edge over his foes. He is most proficient in abilities that affect his allies or his foes directly. Eventually, he learns to do this through magical means. Attack Bonus: Full Good Saves: Ref Hit Die: d8 Proficiencies...
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