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    D&D 5E (2014) Damage Die Steps

    Sure, but I'm saying that the fiddlyness of upgrading dice isn't a great way to do it. Ways you can do it without modifying the die: 1. When you hit with an odd roll, you add an extra set of weapon damage dice. (This is worth almost, but not quite, +50% damage die size). 2. When your damage...
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    D&D 5E (2014) Damage Die Steps

    1d12 goes go 2d6 or 2d8. But I'd reconsider; the damage die of a weapon should be a property of the weapon, not the wielder. In fact this is a more fun way (in my opinion) to have magical weapons; a magical greataxe that does 2d8 damage, and you can choose to reroll a missed attack in exchange...
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    D&D 5E (2024) The Focus Fire Problem

    The core of the idea is "nothing makes you keep your head down like being attacked". Ie, if you aren't attacking something, they are far far far more deadly. Now, when you are way more competent than your foes, you don't want all of them to be equally threatening; rather, some pseudo random...
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    D&D 5E (2014) Death saves, Temporary math penalties & Exhaustion

    Exhaustion mechanic can be shoe-horned into this, but I think it might best be reserved for, well, exhaustion. Like going days and days without a break in a harsh environment. For a life-draining type effect, you want something that is more dangerous to fragile PCs than to front-line PCs, or...
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    D&D 5E (2024) How to easily fix PHB's Hunter subclass of the Ranger

    Horde Breaker requires the DM to help you. It only works when foes are adjacent to each other, which there rarely is a reason to be. Colossus Slayer is the most useful, and it is 1d8 damage per turn usually. Giant Killer is melee only, requires large foes, but is otherwise good. Except, of...
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    D&D 5E (2024) Spell-less Paladin variant, lay on hands as main resource for damage.

    I'd rather have LOH and Smite be different resource pools than a combined one. Second, right now LOH is used in three modes in my experience. First, as a tiny one to get someone standing back up. Second, as a heal filling someone to full. Third, as a cure disease. So let's get rid of the...
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    D&D 5E (2014) Rules Question: PC Auras

    Moving the aura over something is not the same as moving into the aura. The idea is that if they start their turn they can take damage. Then, if they stated outside of it and moved in? Also take damage.
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    D&D 5E (2014) Brawny rogue

    Thug Thug Life Starting at level 3, you gain proficiency in the Athletics or Intimidation skills (if you already have proficiency in both, you may pick a different skill to gain proficiency in). In addition, when you make an Athletics or Intimidation check, you may add +1d6 to your roll...
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    D&D 5E (2014) Brawny rogue

    Barbarian 1/Rogue 1/Barbarian 2/Rogue X Medium armor, use short swords. Reckless attack for advantage. (Barbarian unarmored defence is mostly a trap; you need 16 con to make it better than "wear studded leather", and then you need like 18 dex to make it better AC than "wear medium armor". At...
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    D&D 5E (2014) Who Are the Thri-Kreen?

    No, it is Thor-Keen; bugs who are extreme fans.
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    D&D 5E (2014) Clarification about Flaming Sphere

    Even if you say it has to enter the creature's space, it could just ... leave afterwards. It should have plenty of movement if it was summoned right next to the target.
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    D&D 5E (2014) Create a 5e Psion

    Every "power points" system D&D has ever had has sucked. I can't think of a single one that didn't. If we want psions to be mechanically distinct, I'd lean on the "superpower" concept. Maybe even 4e style encounter/daily/at-will powers (not 4e psionics, again, power point system, it sucked)...
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    D&D General If not death, then what?

    4e mechanics where half-decent at this. Most fights started with the foes seeming to be on the brink of overrunning the PCs. Then the PCs would wittle down the foes and the PCs encounter powers and encounter-long powers would turn the tide. It was amusingly predictable. But it was neat how...
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    D&D 5E (2014) The Weakest Spells in 5e - The Quick Fix

    Counterpoint: Remove the initial saving throw. Have it require 3 successful saving throws for it to end the fear, and a success means half damage. Damage occurs regardless of fear status. I think that makes it good enough. It violates the rule that debilitating conditions are gated behind 1...
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    D&D 5E (2014) 5e monsters that can indefinitely charm.....(SPOILER for N1:Against the cult of the Reptile God)

    Here is a complete stat block I wrote up. I tried to make as many abilities "story generators". Most of its stat block isn't that useful in a "surprise combat". It is intended to be used as a BBEG. By the time the PCs fight it, hopefully most of them are unknowingly charmed by it. To use it...
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    D&D 5E (2014) Free Upcasting By Tier: A House-Rule

    Basic progression: 1 2 2 3 3 4 2 4 3 3 5 3 3 2 6 3 3 3 7 3 3 3 1 8 3 3 3 2 9 3 3 3 3 1 10 3 3 3 3 2 11 3 3 3 3 2 1 12 3 3 3 3 2 1 13 3 3 3 3 2 1 1 14 3 3 3 3 2 1 1 15 3 3 3 3 2 1 1 1 16 3 3 3 3 2 1 1...
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    D&D Movie/TV Honor Among Thieves characters & creatures

    Heck, the rogue could be using the Red Wizards! Nothing like a good Xanatos gambit from a mastermind rogue.
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    D&D General The Owlbear Druid: How Would You Do It? (A Poll)

    I'd go with: Wildshape: Druids know a limited number of forms they can wild shape into; no more than their proficiency bonus. They can learn new beasts by simply observing one for a short period (1 minute). There are also secret techniques to transform into some other creatures, such as...
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    D&D 5E (2014) Which classes are functionally composite classes to some degree?

    I did a square for 5e. Warriors are Paladins, Fighters and Barbarians, with Ranger leaning in. Tricksters are Monks, Rogues, Bards and Rangers. Healers are Bards, Clerics, Paladins and Druids. Sages are Wizards, Warlocks, Sorcerers and Bards. For symmetry, you can move where Bard and Warlock...
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