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    Can Slowed creatures use free actions?

    Actually I'd say both of those come under the category "not an action". Especially considering you can only take free actions during your turn (with the exception of talking, and featherfall which was changed to immediate anyway).
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    Tank Building: 101

    Mithral Full Plate is medium armour, so you still take a penalty to speed. Edit: Oh nm Knight 4 removes that.
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    Low level Crusader Feat selection

    Ahh, I see.. I misread it. Still I'm not sure its worth it if you have a high enough dex to take TWF, as that leads potentially to its followups for more attacks (if you have a high enough dex anyway... 15+, ugh)
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    Low level Crusader Feat selection

    I was looking at something similair for a character, and then it suddenly occurred to me: shield bashing just allows you to treat a shield as an offhand weapon, and Improved Shield Bash doesn't lessen any TWF penalties. So with long sword + light shield (counts as light weapon), you're at -4/-8...
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    Building a Monk

    Hmm, at first level flurry of blows and decisive strike work out about equal; however at 8th level when you start getting iterative attacks, flurry of blows is better. 11th level decisive strike gets another hit, but it can't be used on the same creature as the first one, so honestly flurry is...
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    Tell me about the Swordsage

    I played a swordsage for a bit, and to be honest this was the maneuver I used least often. If you have a few other melee classes in your party, it can be difficult to both be far enough away that it won't hit them, and close enough that you won't get surrounded afterwards
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    Best Paladin Mounts and uses thereof: Let's Break it Down

    Well actually, fly by attack is different again; it allows you to take a standard action at any point during a move, but doesn't prevent AoOs. And yes, ride by attack is a continuation of a charge, and while the official FAQ greatly limits the circumstances it can be used it doesn't actually...
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    Best Paladin Mounts and uses thereof: Let's Break it Down

    Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can’t exceed double your mounted speed. You and your mount do not provoke an attack of...
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    Paladin extra-special mounts

    Thats what the Devoted Tracker feat is for.
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    Buckler plus 2h-weapon

    Putting the 2nd quoted sentence in context of the first quoted sentence makes the text perfectly clear in my opinion. Especially with that "In any case" which implies there are multiple ways to satisfy the "weapon in your offhand" condition.
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    Strength based monks?

    With 16s in str, con, wis and 12 in dex, you're up to 34 points already; not exactly doable in a 28 point buy game (which is what alot of people play in), or even a 32 point buy. And given that you don't exactly get to cherry pick stats if you roll them randomly, I'd suggest its the extreme...
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    Ultimate Cure-battery Builds (post yours!)

    Augment Healing, Magic of the Land are both highly recommended. Empower if you can't use Radiant Servant of Pelor class ability with sponted spells or to fill in the gap when he can't empower things. While Sacred Healing appears good at first, its only +2 per die which is actually pretty...
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    "Aura Party" in Play

    the Over the Top minor aura offers ridiculously good synergy with a spirited charge paladin build...
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    What happen if a fire elemental fails to make the jump over a body of water?

    A fire elemental can do damage simply by being in contact you, only because the rules state such by giving it that special attack form. Much like the rules that state that Delver's do acid damage to anything that touches them, and much like the rules don't state that fire elementals take damage...
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    What happen if a fire elemental fails to make the jump over a body of water?

    The problem with this approach is it isn't consistant. Water and fire are in opposition, sure. Air and Earth are in opposition (Hyp's example before, the cleric elemental domain granted powers also make it pretty clear), and yet you've already said earth creatures shouldn't take damage from air...
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    Spirited Charge and Charging Lance

    On a slight tangent, but does anyone else feel the alternate paladin class feature from PHB2, Charging Smite, is grossly overpowered? Even at 5th level, a basic mounted charge with a lance will do (normal damage + 15) x 2 with a nice hit bonus from both the charge and the smite. Add in spirited...
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    Does sniping while hidden deal sneak attack damage?

    Thats not right; it doesn't say "because you are now visually undetectable you get +2 to attacks and deny opponents their dex bonus" it says "Visually Undetectable. +2 to attacks and deny opponents dex". Two seperate results stemming from the same cause. Just because 1 result is removed...
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    Does sniping while hidden deal sneak attack damage?

    Should I point out that the Invisibility description says: "Visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any)." and since the see invisibility spell doesn't actually remove the...
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    Spells Centered on You

    No.
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    Adding spells to an NPC without classes.

    See the steel dragon for an example of this *shudder*
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