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  1. Aaron2

    Role Playing Vs. Roll Playing

    I'm curious, what do you consider to be a "pure RPG" or a "true roleplaying sim"? Aaron
  2. Aaron2

    Role Playing Vs. Roll Playing

    I'm of the opinion that if the players are having fun then it doesn't matter how (or if) they role play well. That being said, encouraging role-playing is a difficult art. Its hard for a player to really get into a character the first couple of sessions. The best way I've found to encourage...
  3. Aaron2

    Help me think up new Str & Con based skills

    I'd like to see this skill since it is definately something that can be trained. However, I don't see much in game use for it. One other thing would be some skill like Carousing. For impressing the peeps in fantastic drinking contests. It could work similarly to Diplomacy but only against...
  4. Aaron2

    Let's Talk Blue Rose

    I'm curious how the Toughness save increases by level (if it does increase by level, that is). Can you share the formula? Aaron
  5. Aaron2

    Ten observations on Castles & Crusades compared to d20.

    I was surprised on how modern the art was. I was expecting something more old school like in the DCC series. Aaron
  6. Aaron2

    would like some input on my house rules

    It would be easier to judge if you included a list of the rules you changed. It's no easy to go through the entire SRD searching for differences. One thing: Doing 2xCon damage on a crit is fairly easy even with a rifle. You probably don't want body parts flying off that often. Aaron
  7. Aaron2

    Shorten skill list...

    Here's some random thought ... Appraise, Forgery, Handle Animal, and Use Rope can just be options to appropriate Vocation skills (forex, Vocation(Sailor) includes using ropes or Vocation(jeweler) to appraise jewelry) Likewise, Disguise and Escape Artists (and possibly Slieght of Hand)should be...
  8. Aaron2

    What is the "Base Level" of your Campaign?

    I've seen several variations on house ruled 0th level character. I have my own. The problem with the RAW, is that what do you do with children? Humans don't have racial hit die. Does everyone pick their class the day they are born? I'm pretty close to the original poster ... 0th: Pretty much...
  9. Aaron2

    Wacky half-baked idea: Card Based Initiative

    Good question. The primary reason is that I don't like iterative attacks. The distinction between moving 5' and making 4 attacks and moving 10' and only making one is too harsh for me. Plus, a full-attack is pointless for a low level character. I also would like to encourage high dex fighters...
  10. Aaron2

    Wacky half-baked idea: Card Based Initiative

    Yeah, I'm not sure what I can do. With the RAW, the only way to make a Wizard better was to give him more powerful spells since giving him more spells didn't matter because he's only going to use a few during the combat. In Bushido, you could only cast spells on your first action of each round...
  11. Aaron2

    Why no mighty crossbows?

    Crossbows were used by the Romans. If your going to throw out every item in D&D that post-dates the Roman Empire, or the Illiad, then you won't have much left. (like no stirrups for your horses) Aaron
  12. Aaron2

    Wacky half-baked idea: Card Based Initiative

    Wisdom was added because it was part of the similar equation in Bushido. It represents the character's awareness of his surroundings. Low Wis characters will spend most of their time trying to figure out what's going on rather than acting. Because extra actions are so good, I'd probably bump...
  13. Aaron2

    Wacky half-baked idea: Card Based Initiative

    I've been thinking of developing a card-based initiative system similar to the one used in the old WW2 mini game Battleground WW2 with additional ideas from Bushido. Here goes: Each character has a stat called Actions. Calculate it as 2 + ((Level + Dex Mod + Wis Mod) / 5). So each character...
  14. Aaron2

    Slight Rogue Variant

    I'd like to be able to mix and match as well. High level rogues need all the help they can get. One thing that making +10d6 SA cost only 7 feats is that you can turn the 5 or so Special Abilities into feats and use the last three feat slots for them. That way you can give the rogue 10 bonus...
  15. Aaron2

    Why no mighty crossbows?

    I'm of the opinion that bow damage is too high. I liked them better at 1d6. Aaron
  16. Aaron2

    Stone Age D&D Games?

    Wasn't there an age between the Stone Age and the Bronze Age? Something like the "Copper Age"? Aaron
  17. Aaron2

    Why no mighty crossbows?

    This question has come up before. I made a chart for different sized crossbows versus the user's Strength to determine what method he must use to span it. For example, a character with a Strength of 18 can reload a heavy crossbow just by using his hands but a character with a Strength of 10 must...
  18. Aaron2

    Stone Age D&D Games?

    It would be fun for the PCs to actually take part in driving the drow off the surface and into the underdark. Aaron
  19. Aaron2

    Stone Age D&D Games?

    He'd need Medium Armor prof to wear hides! I've also seen plenty of examples of leather armor reinforced with bone or wood plates (similar to the non-existent splint or banded mail). As part of my Roman stuff, I made some rules for hide and wicker shields but I'm not 100% happy with them. Aaron
  20. Aaron2

    How would you aducate this anti-dragon tactic?

    I'm curious why everyone assumes the wall will do the same damage as fallling. I don't see anything in the spell description implying that the wall is as hard as hitting the ground and not somehow squishy. If it's "force" then it would be more of a pushing action than an impact. I'd rule that...
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