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    D&D 5E (2014) If an option is presented, it needs to be good enough to take.

    I tend to agree. There should be no need for 100's of Specialities, if 30 viable and clearly different ones are all balanced nicely, and a player with any race/class combination can happily pick any 5 of them with good synergy to customise their character. Quality and attention to detail win...
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    D&D 5E (2014) You can't necessarily go back

    The point does still stand, but there's a reason for it, and it's one of the things that divides some 3E vs 4E fans (not this one, I like both for what they do). The reason, as far as I understand it, is this: 4E monster stats are designed to be the game-playing foil to 4E PC stats. A monster...
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    D&D 5E (2014) What's the closest system to D&D Next that is currently available?

    That's my feeling too. I'd recommend to OP to try and have fun with playtest material as-is plus homebrew rather than battle against differences (that may or may not be important to the group) in other versions. It's difficult to tell which parts of 5E appeal to you, and thus which is really...
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    D&D 5E (2014) You can't necessarily go back

    I guess maybe we ought to consider "inflation in real terms" i.e. with respect to what those hit points get you. Though I guess that's "exchange rate". More hit points are necessary just to have the same relative power if monsters hit more often and do more damage. Which is true from 2E to 3E...
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    D&D 5E (2014) Dinosaurs in 5E?

    I like the real-world names, because I was enough of a dinosaur nerd as a kid (and so are my daughters), that I get a strong visual trigger from them that gets me into the game. However, the behemoth names are pretty much just translations from the scientific ancient greek standards anyway. I...
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    D&D 5E (2014) If an option is presented, it needs to be good enough to take.

    There is a context in which "poor" choices are still OK. That is, if they extend a character's abilities to cover a weak area, or provide depth that otherwise the PC could not have. A simple example - a fire specialist mighty still choose a non-optimal cold spell, so that they have a valid...
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    D&D 5E (2014) You can't necessarily go back

    Yes, I figured out where the 115 was coming from later om . . . Really comparing the numbers directly is meaningless, unless you have a hankering for simpler adding/subtracting. I get that when you get into 1d20+27 attacks versus 35 AC. But hit points are another dimension. In 4E, not only is...
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    D&D 5E (2014) You can't necessarily go back

    Eh ? 115 HP One hundred and fifteen hit points ?
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    D&D 5E (2014) How Modules and Options should work in Next

    There are far more opinions about what modules are, and how they could be used to provide game play styles, than WotC could possibly implement. I don't expect class resource systems to come under the touted modularity. Instead I expect that players and DMs who dislike what they see in a...
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    D&D 5E (2014) Monsters taking PC classes: I want it in Next.

    Ah, that's the same sa the "level slider" in 4E. Which does the same thing in ~ 30 seconds. I guess when people say "build monster", they mean different things, depending on purpose and depth. Because I enjoy it, my RPG monsters are 90% custom to my own game world. I build them completely from...
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    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    I also think that's taking the "balance" metaphor as intended in RPG design off track. Balanced as in equally weighted. As in smooth running of a car with four wheels. The term "balanced" when referenced to its benefits is not referring to systems one push away from dramatic collapse...
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    D&D 5E (2014) Monsters taking PC classes: I want it in Next.

    This is fine for many for the same reason that a "typical stormtrooper" doesn't have take all the options of a main character like Luke Skywalker (they may have all those options in theory in the setting, but they just choose to follow orders, blast away and miss). As a DM, I'm willing to be...
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    D&D 5E (2014) What about the rouge?

    I think all these things and more have been made with earlier rogue versions (most likely in 3E, edit: but also in 4E if you accept a default "plus Skirmisher" on top of the other concepts) or variants, and enjoyed by the players. So they are only asking for the same thing again. But I do agree...
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    D&D 5E (2014) What about the rouge?

    The rogue IMO should be the go-to class for mundane abilities that mirror wizard utility spells. Where the wizard spends reliable resources (in the form of spell slots), the rogue takes risks, so should get the opportunity to outshine the results of any utility spell available at the same level...
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    D&D 5E (2014) Monsters taking PC classes: I want it in Next.

    Prediction (with no basis in fact): They will try to do this very simply with a set of ability ranges by level/xp. You will either use them directly and read a range of allowed monster attacks, hitpoints and damage from a table, or you'll build the monster from components and eyeball where it...
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    D&D 5E (2014) DNDNext Commentary on Arstechnica

    "EXACTLY THE SAME COMMENTS" - do you have a couple of links for comparison? I think 4E's and 3E's strengths and flaws are quite different. And this is one of the reasons why the arguments go around in circles without end.
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    D&D 5E (2014) My Possible Multi-Classing Rules/Guidelines

    . .. depending on how XP requirements scale, it might be possible for a high-level character to qualify for a quick dip into 1-2 levels of a new class following a single battle. I think that just means some other constraints would need to be in place.
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    D&D 5E (2014) Sacred Shooter

    As written, I'd say yes. There are no rules for when to spend Expertise Dice, other than use during a maneuver. And no restrictions on using a maneuver other than being able to take actions in general. From Deadly Strike: When you hit a creature with a weapon attack From Snap Shot: you can...
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    D&D 5E (2014) Parrying and Protecting versus spells and othe rstuff

    I googled "Dancing in Plate" just for fun, and found this, filmed as a bit of fun during Predator 2: Predators dancing Locking Predator (Locker Lionel Douglass aka Big D. - YouTube The predator getup is of course designed for doing stunts, but it does look the part :-) Anyway, on this...
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    D&D 5E (2014) Multiclassing Broken Down

    Yes, and the same objection on basis of complexity. However, I'm not objecting for myself, I like complex and flexible build systems. I'd get rid of classes entirely if I could. I suppose you *could* have both if the added on multi-class system let you mix and match features in a level 1...
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