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    Double Weapons: Scrap or keep?

    I think you're confusing "fighting with a quaterstaff" and "poking with a stick" ;)
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    Familiars and Animal Companions. Should they stay?

    I'd like to see them kept as an option, but with their use and mechanics strongly revamped. Make them useful and cool, dangit! Being less prone to random squishing would be nice too. :) And for wizards, I'd love to see an option to use familiars as implements, instead of wands and the like.
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    D&D 4E The 4e Inspiration Thread!

    Sounds like a worthy goal, lets look at what we already know about the 4e approach here. One point is that bonuses don't make good racial traits, because they become insignificant at higher levels. Now what you mentioned is using racial progression tables, so you could pull off just using...
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    Eladrin

    From the Wikipedia entry on Eladrins there's a list of subraces of the Eladrin, some are fey like or have a strong elemental aspect. I expect these subraces will still exist as outsiders of similar power as before, so its not as if they're going away or anything. Although it makes me wonder if...
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    Double Weapons: Scrap or keep?

    I don't play D&D for realistic combat, gimmie my silly impractical weapons! :p But really, theres going to be some demand for these things so they'll get play one way or another. Perhaps it may be possible to leave them out of the phb, but have some kind of double weapon/two weapon fighting...
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    Is the Warlock going to kill the sorcerer and take his stuff?

    I'd rather the sorcerer kill the warlock and take his stuff. Heck, theres dozens of alternate casters and prestige classes that should be brought into the sorcerer.
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    No Druid in PHB?

    I expect druids will show up in a later book, probably the PHB2. They'll introduce the Nature power source and have at least a couple other classes for it. My guess is there will be a melee class that steals the druids shapeshifting shtick, and another built around animal summoning and companions.
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    D&D 4E Is 4E winning you or losing you?

    I'm optimistic about it. They seem to be addressing some of the same issues I had with the game, and hitting on some great ideas. Whether the execution of them will be good is another matter, but even in the worst case scenario there will still be plenty of ideas and mechanics to pillage and use...
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    WOTC needs our help! (duh)

    There is not a single ideal answer for any of class, because classes need to fill multiple roles and concepts. You not only have the basic archetypes, but mixes of those archetypes, subversions of them, and stuff straight out of left field. Classes need to be able to fill all these roles...
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    Alright WotC, fess up...who came up with "Emerald Frost"?

    The only thing these names make me think of is some old run down tavern. :)
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    New Design: Wizards...

    Well now, that is nice and simple, and it fits with the orb, but nothing seems to indicate that separation between wands and staffs. They all seem to blast in different ways, and in the new article fortitude type spells don't seem to come up at all. On the other hand, the original description...
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    New Design: Wizards...

    Some thoughts: -I expect metamagic in the form of feats or natural abilities could well go the way of the dodo. Metamagic effects could be solely in the realm of the staff/wand/orb/whatever. I figure the metamagic rods were the forbearer of this, and they might just work the same way (probably...
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    New Design: Wizards...

    Me likes. Seems a lot more flavorful, but (potentially) malleable to whatever kind of magic styling you like. You don't need items to make the magic work, even less so do you need items in the exact form presented here. You could replace orbs with charms and tomes with songs, or convert...
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    Funny rundown of goofy D&D monsters

    Oh. My. God. Somebody MUST make a proper write up for the Bonnacon! "The Bonnacon is a bull that fires explosive, burning poop from its rear end. According to Pliny, it could "release a trail of dung 3 furlongs in length".
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    D&D 4E The 4e Inspiration Thread!

    Rather than lie with baited breath over 4e developments, are figured I may as well have some fun with what we know so far. And of course I invite you all to have some too. :) While we may not have enough information to start making house rules for 4e, we do know of some of the types of changes...
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    OMG Fireball, Noooooooooooo!

    Fireball is now 1d12/2 levels ;) But seriously, I've been wondering how all this ties into this quote: "Power level corresponds to the character level at which you gain the power." Does that mean if I choose fireball as soon as possible it will be weaker than if I got lightning bolt instead...
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    D&D 4E Arcane Spell Failure in 4E

    I think it will be gone, both because of the references to "gish" builds being more effective and the overall direction of simplifying the game. I don't know what kind of balance mechanism they might use in it's place though, maybe penalties to spell power or accuracy, or increasing casting time...
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    New Mechanic: Equipment Limits (Poise Update 8/15)

    I understand what you mean, but the way I see it that is just a special property of the magic item. It would be different if there was a way to stack a bunch of charisma bonuses but that isn't how it works, you get a maximum of +3 for a non epic game. That said, you can rule out the benefit of...
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    New Mechanic: Equipment Limits (Poise Update 8/15)

    I understand where you're coming from with this, but Might isn't meant to represent weight at all, or even encumbrance. It represents the ability to fight effectively with what you wield, combining the ability to carry equipment while reacting quickly, swinging accurately, maintaining balance...
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    Half-orc: What to add?

    I find +4 on saves vs fear to be nice and themey (but then I like to run full orcs as fear immune). For something stronger, a bonus feat from the fighter list works well.
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