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    Solving the Called Shot Problem

    I had a thread in house rules earlier, where I tried to create called shots into an option for critical hits. Didn't make much progress on that, but maybe someone else may have better luck with the idea. Here's the thread if anyone is interested: www.enworld.org/showthread.php?t=198784
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    New Mechanic: Equipment Limits (Poise Update 8/15)

    You're right on that, I'll be having simple weapons use the same rules as martial and exotic ones. Aptitude sounds alright, although the word is more associated with learning. I was actually considering using "Power", general as it may be. Capability works fine for the overall term in place of...
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    Epic Lulz

    Be sure to add a saving throw bonus if the target has a dog.
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    New Mechanic: Equipment Limits (Poise Update 8/15)

    Hmm well, a first level fighter with a Str of 14 would has a Might of 4 and be able to use scale mail (2), a martial one handed weapon (1) and a small shield (1). Looks reasonable to me, although if you're used to toting around half plate and tower shields by 3rd level you'd probably feel a...
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    New Mechanic: Equipment Limits (Poise Update 8/15)

    Thanks! I hadn't considered this stuff worthy of publication in any form, but it would certainly be cool. :) I'm posting this here in hopes of making it work with the normal d20 system, so I can use it as a gauge to balance it in the project it's originally for. My project includes very relaxed...
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    New Mechanic: Equipment Limits (Poise Update 8/15)

    Alright, so I have this little project going (well maybe not all that little). I'm removing many of the restrictions on armor weapons and other gear so I needed something else to keep things in check. I came up with an interesting idea for that, and it may also be useful for other d20 games. I'm...
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    Pythonesque Feats

    It doesn't do much for spells though, which is really the most appropriate use of the term. Maybe have an option to instead give a bonus to DC if applicable? Although +2 DC is a bit much if you spam lightning bolt or such, so it would have to be +1. EDIT: Just had an idea for another feat...
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    New Spells

    Interesting idea for a domain, but the spells are a bit all over the place thematically. How sticking to divination and maelstrom type spells? My proposal: 1 Identify 2 Arcane Sight 3 ??? (as maelstrom, but single target and reduces target HP by 50%) 4 Libra 5 ??? (as maelstrom, but single...
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    New Spells

    No problem! Have fun with your wacky campaign. :)
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    New Spells

    I see there's a bit of a Final Fantasy influence here. I approve. :) Libra: I like the concept, however the effect needs more defining, and perhaps some toning down. You would get a mess of info with every casting, seems like overkill. Set a single parameter to discern information about, such...
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    Merging Called Shots into Critical Hits

    Oh, I don't know about that. They do resemble large heads, but a lot of that is flesh around the mouth and eye and stalks and such. A 'blow upside the head' in this case would be a good direct hit to the temple, providing a direct path to the otherwise well protected brain. In any case, what...
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    Merging Called Shots into Critical Hits

    Alright I've had this on the backburner for a while now, I think I've got something together that works pretty well. Let me know what you think. Critical Shots: Normally, when a character scores a threat with an attack they have a chance to achieve greater damage on a target with a well placed...
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    Merging Called Shots into Critical Hits

    Some various ideas I've had so far: The benefits of high critical range weapons is rather obvious: the get more chances to cause critical hits. They don't need further compensation for alternate critical effects. Perhaps there should be a rule for weapons doing certain kinds of effects...
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    Merging Called Shots into Critical Hits

    Lots of great ideas here I'm glad you all like the concept. :) I would want this to be as simple as possible, so I worked on a simple multiplier/type cost mechanic. Just a rough draft, let me know if you like how this works: Before you confirm a critical, you can choose to reduce your...
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    Merging Called Shots into Critical Hits

    Critical Shots! This is just a random idea I had today, so forgive me if it's not too polished just yet. :) I've always liked the idea of called shots, but every version I've seen was either too unwieldy, unbalanced, or just didn't fit right. The thought I had was to make called shots a...
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    Need Time-themed stuff

    Here's an interesting thing I came across some time ago, basically a tachyon ray spell that you attack with before you even cast it. http://www.enworld.org/showthread.php?t=130694
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    House Rule Review

    This doesn't effect all classes equally, starting off as a high hit point class like barbarian is penalized, being a wizard becomes much better, and starting as a rouge is just plain cheating, especially if you multiclass right afterward. A dwarven rouge/barbarian is the worst of the lot, with...
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    Turning magic on its head

    Interesting... It is nonlinear but scales up a bit too strongly. A 20th level caster with maxed out mana would barely cast one 40ft radius spell, certainly they aren't quite *that* good. Opposite problem with small spells, a strong 10ft spell that becomes twice as big is worth more than a few...
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    Turning magic on its head

    Hmm ok, I'll give this another go. I have a clear idea of the way I want this magic system to work, what I'm looking for is to get an approach for balancing, so I can develop the actual spells. So far I've gone back and forth with different numbers involved, gone around in circles and in the...
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    Turning magic on its head

    A bump for hopes of some ideas here. Although to be honest, I'd understand if you all don't want to touch this with a 10ft pole ;) I'll progress with this regardless, and when its far enough along I'll present the whole thing for review. It will be a lot easier to understand when the it's all...
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