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  1. Ahrimon

    D&D 5E (2014) Letting Char-Gen Influence Race Concept

    The only way to remove that would be to make every race mechanically exactly the same and just give them story differences. That's too extreme of a change for me. You're always going to have differences that make one race better than another. A high dexterity race should be slightly better at...
  2. Ahrimon

    D&D 5E (2014) Letting Char-Gen Influence Race Concept

    I think that's what I would like to see. A good bonus that re-enforces the flavor of the race. Elves are known for their dexterity, so rather than a bonus to dexterity they get something else that reflects their high dexterity. I don't know if it would cause people to put their highest scores...
  3. Ahrimon

    D&D 5E (2014) Letting Char-Gen Influence Race Concept

    I agree, removing ability score modifiers from race would be my preferred game. I don't know if I would give it to the class though. You just end up with another style of "this is the way you should play" with several classes. Give a fighter a str bonus and the dex fighter crowd will be...
  4. Ahrimon

    D&D 5E (2014) Letting Char-Gen Influence Race Concept

    Quick WAG: Elves: advantage on all dex checks Dwarves: advantage on con checks Half-orcs: advantage on str checks etc This keeps a mechanical advantage without that advantage being in the ability scores. It divorces the racial advantages from combat advantages which is where I think most...
  5. Ahrimon

    D&D 5E (2014) Letting Char-Gen Influence Race Concept

    I've been toying with the idea of removing racial ability bonuses and replacing them with other thematic things. Stuff like, instead of +2 dex and elves get advantage on dex checks. I haven't worked out much for details, but it allows the players to build what they want without worrying about...
  6. Ahrimon

    D&D 5E (2014) Necromancer Archetypes For PCs

    In my game, I'd be willing to allow any player to play a necromancer. The animate dead spells would be considered evil acts, but I would be more than willing to allow a PC to have a ritual to animate a skeleton via arcane means. It wouldn't be something that they could do in combat though...
  7. Ahrimon

    D&D 5E (2014) Necromancer Archetypes For PCs

    In the general DnD scheme of things, raising a skeleton is easy. You summon up some negative energy and allow it to infuse unlife into some bones. It has a will of it's own that you can control but constantly strives to devour life. The arcane rituals that my dwarves will use are closer in...
  8. Ahrimon

    D&D 5E (2014) Necromancer Archetypes For PCs

    There's no cognitive dissonance here at all. Traditionally, creating undead involves using negative energy, the anti-thesis of life. Stuff that seeks to destroy all life. And in the gods walk the earth, good and evil are tangible forces, DnD then using the stuff is an evil act. Hence why my...
  9. Ahrimon

    D&D 5E (2014) Necromancer Archetypes For PCs

    That's the basis for the dwarven kingdom in the homebrew I'm working on. They use arcane rituals to animate the skeletons of their fallen rather than necromancy so it's not evil and the skeletons won't go rogue. The dwarven kingdom was loosing ground fast and in their desperation they came up...
  10. Ahrimon

    D&D 5E (2014) Damaging Armor

    For me systems like that only make sense if they're consistent. The Leuk-whatever can destroy sheilds and armor by biting it, but the dragon doesn't? Getting hit by the Titan's warhammer doesn't do anything but a narrative scratch, but the dog thing can crunch right though? Give it an acid...
  11. Ahrimon

    D&D 5E (2014) OK WotC, I've had just about enough of this...

    That's definitely a matter of debate. I find a lot of the Paizo stuff to be just more repetitive gunk.
  12. Ahrimon

    D&D 5E (2014) Do Beholders need sleep?

    I know they sleep. They put a beholder into an episode of futurama that was caught sleeping.
  13. Ahrimon

    D&D 5E (2014) Warlocks seem pointless

    If your party has a wizard you can always copy out of his book for the freebies.
  14. Ahrimon

    D&D 5E (2014) DMG - breaking bounded accuracy already?

    You may think so, but that doesn't make it true. Whether you like the game or not is immaterial. You think it's broken, myself and others think it's working great. Myself and others feel that the design goals were met on this. Whatever your personal bias is against it is, it works for us...
  15. Ahrimon

    D&D 5E (2014) How I think HoTDQ should of been handled.

    That applies to everything though. So what does it matter if HotDQ, Tiamat, The ToEE, or the spellplague are part of the realms? DMs can just remove them. I wonder what the next RSE event will be that doesn't matter because as you say the "Bottom line is you can remove them if you don't want...
  16. Ahrimon

    D&D 5E (2014) DMG - breaking bounded accuracy already?

    Chalk me up as another one who loves bounded accuracy. It fixes so many problems DnD has had for me throughout the years. No more expecting every place you go to have appropriate creatures for your levels. i.e. the goblin hills can remain the goblin hills and not become the orc hills just...
  17. Ahrimon

    D&D 5E (2014) Oath of Vengeance (Paladin)

    That's why I think of all of a Paladins channel abilities as pulling out all of the stops type of abilities. For the vengeance paladin it's the, that guy is going down ability.
  18. Ahrimon

    D&D 5E (2014) Oath of Vengeance (Paladin)

    I'd say that advantage against 1 target is still better than +cha against all. But it does rely on having great weapon mastery. That -5 to hit doesn't hurt near as much when you get to roll twice. It's also a better chance for a crit to smite on.
  19. Ahrimon

    D&D 5E (2014) DMs option: Intelligence for Initiative

    This probably works better with TotM than grid based, but I've been thinking about using the initiative rules from Edge of the Empire. Everyone rolls like normal DnD, but instead of those rolls being tied to the person rolling them, they belong to the team and the team can decide on who gets...
  20. Ahrimon

    D&D 5E (2014) Red Hand of Doom

    At least twice.
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