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    "Power Sources" and Classes

    It just seems that this would lend itself to "modularity".. you pick a base "class". If your character is primarily a combatant, you start with a fighter base. If an arcane caster, a mage base, etc. Then you build on the base whatever you wish.. rogueish stuff, arcane stuff, divine stuff...
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    "Power Sources" and Classes

    I think we'd need to evaluate each class by what it Mainly does. A monk primarily fights with his/her body, so it would be based on fighter with some psionic and stealthy "features" tacked on. A rogue does the same, with stealthy "features", backstab, etc. You start with a base "class" and...
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    "Power Sources" and Classes

    The more I contemplate the 4.e "power sources" concept, the more I think that OD&D got it right by only having three classes for the (then) three "power sources": the fighter for the martial source (tho they didn't use the "power source" term back when), the mage/wizard/magic-user for the...
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    Spoilers: Some guy in Friends & Family playtest apparently violates his NDA

    I think "power" has the connotation of "super power".. something beyond human capability. Spells, psionics, etc. fit in that category. The things that fighters and rogues do, while perhaps crazy-good, are still within human capability. I tend to think of martial "powers" as "tactics". Maybe...
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    Spoilers: Some guy in Friends & Family playtest apparently violates his NDA

    I am definitely more of an old-school grognard, but I am trying to remain cautiously optimistic. If they can remove "powers" from fighters and rogues, that will be a plus. While Vancian magic will (unfortunately) remain the "default" magic system, I do kinda like the "feat" that allows a mage...
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    What would you rather see: core rulebook or traditional trilogy?

    BECM-like, with 4 volumes (Basic, Advanced, Expert and Master) each with progressing levels, each with added options and classes. Monster Manuals for each volume. "Splat"/options books for all the add-ons.
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    D&D 5E (2014) D&D Next Blog - The Fighter

    I'll be happy to have a D&D that's not so bound to minis and maps! You know in OD&D (the Brown Box), there was no Thief/Rogue class. Should the Rogue/ set of classes be subsumed into the Fighter (again)? What difference is there between a stealthy, lightly-armored fighter and a brawny thief...
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    D&D 5E (2014) D&D Next Blog - The Fighter

    Why can't fighters make the best archers? I know that rangers, at least as of 3.x, were automatically given archery skill, but that doesn't line up with the literary basis for rangers. I wouldn't consider Robin Hood a ranger, or at least I wouldn't use him as the baseline. I would say that...
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    D&D 5E (2014) D&D Next Blog - The Fighter

    Very well said, sir! 4e's "powers" system was an effort to even the playing field at all levels, and to give fighters (especially) something cool to do to keep up with the casters. I personally prefer allowing fighters (pure fighters, not paladins, etc.) the use of "feats" (maybe they should...
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    Race/ Ability/ Alignment Class Limitations

    I sort of agree, but a chaotic evil paladin is just wrong. A paladin is not just a religious fighter, he is a champion of good. And a lawful thief??
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    Race/ Ability/ Alignment Class Limitations

    One of the things that always intrigued me in the older versions of D&D was how race and/or ability scores disqualified a character from certain classes. In order to be a paladin, one originally had to have a CHA of 17 or more, be human and lawful good alignment. A ranger had to be human (and...
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    Modular design - a new BECMI?

    I could see Basic covering 1-5 of the 4 core classes, along with all the basics of the game. Advanced would have 6-10 (or so) of the core and 1-10 of whatever "new" classes there are. Expert could have 11-20 of the all previous classes and 1-20 of new ones (the # of new classes would decrease...
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    D&D 5E (2014) Should 5e have a "default setting" and cosmology?

    I think they need to go back to the nine alignments. I do Not think they need to go back to "Great Wheel" for cosmology. Outer planes should be allowed to exist that aren't tied to a specific alignment. Asgard, Olympus, Hades, etc. should all exist; but in mythology, Hades was more of a...
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    D&D 5E (2014) Would you buy a D&D Next Beta Playtest Rulebook?

    I did buy 5e beta books.. D&D Essentials :D
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    The Problems With Modularity

    I still think BECMI had a good approach to modularity. Each new boxed set provided both general advancement (the "core"), and new options that could be used or not. Then there were a Lot of supplements that provided more options. But the core never changed. D&D shouldn't have to be an...
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    D&D 5E (2014) Considering the D&D Next Playtest in Light of the WotC Seminars

    Like I said, beef up cantrips a little, make them at-wills, and voila!
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    D&D 5E (2014) Considering the D&D Next Playtest in Light of the WotC Seminars

    Hmm.. make MM a cantrip and all cantrips at-will? Shades of Pathfinder!
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    D&D 5E (2014) Considering the D&D Next Playtest in Light of the WotC Seminars

    I would have preferred "Magic Bolt" (or maybe a variant Magic Missle).. kinda like the Warlock's Eldritch Blast.. does force damage so as to be elemental-ly neutral..
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    Modular design - a new BECMI?

    I fondly remember the Mentzer years, and awaiting the arrival of each new boxed set. I was already familiar with AD&D, so I kind of knew what the "advanced" levels would look like; but it was still cool seeing the different implementation. I'd love to see a similar approach with 5e, and having...
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    Modular design - a new BECMI?

    All the chatter about 5e has pointed to a "modular design." I wonder if that concept lends itself to an approach somewhat similar to how BD&D worked with BECMI (or at least BECM). I propose the following approach: 1. The Basic set - exactly what it says; lays out the basic workings of D&D...
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