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    Tell me about Grim Tales' Magic

    Well, in the conversation I saw, he flat-out said "The D&D caster level." So a Fireball does at least 5d6 damage. In the game in which I use this system, my players carefully consider the big spells, like Chain Lightning or Delayed Blast Fireball, because they therefore automatically do more...
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    Tell me about Grim Tales' Magic

    Attack bad guy: 1 die roll, and I hit or miss, unlimited times per day. Cast spell at bad guy: 1 die roll to cast, possibly 1 die roll to hit with a touch attack, and then victim gets a save to resist, and I can only do this a limited number of times per day. I don't love abilities in d20...
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    Tell me about Grim Tales' Magic

    Other folks have described it in fair detail. Here's what I like: - It provides something better than Vancian memorization and more flexible than the sorcerer model,. - It's a better model for the "warrior-magician" archtype found in a lot of modern fiction. (Or not so modern.) David Eddings'...
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    What if D&D was written around problem-solving

    I tried to answer some of that, but maybe not well. Here are the rules and concepts that hurt cooperative play, in my opinion: Loot: It never divides quite evenly, even if the DM tries to make it happen. In a selfless group, it's not a problem, because people are already trying to work...
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    What if D&D was written around problem-solving

    I think that it already does support, if not require, that mindset. It's just a question of how easy it is for the PCs to see that. Thinking purely of combat: Everyone in the party goes on the same Initiative count. Increase the overall party benefit of attack spells. For example, a Fireball...
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    How much to tip the pizza delivery guy?

    Do people tip when they come in to pick up carry-out? I do, but I've lately been feeling stupid about doing so. And I've gotten dinged a couple of times upon getting home (botched order, real meat instead of fake meat in a vegetarian order, great stuff like that) that gives me an excuse to drop...
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    [Devil’s Workshop] Abortion and D20?

    Hey, listen, the only way for us to offer valid opinions is to buy the product and then decide for ourselves. Until they've got our money, we're not entitled to discuss whether what we think about this product. Unless, of course, we go, "Wow, that looks like barrel-scraping in a sad and...
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    'Lost' creators: We know where we're going

    To cancellation? I watched Abrams go off the rails with Alias, and I stopped watching Lost at the end of the first season. It was a perfect moment of clarity: "He's got no idea where he's going."
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    RIP - Eric's Grandma

    So sorry to hear that, Eric.
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    Childhood Apraxia of Speech

    The only experience I've had with it is second-or-third-hand -- the nonprofit I used to work for did Hippotherapy (ha, ha, yes, it's extremely funny. Please keep reading once you've finished the jokes), which is definied as Physical Therapy, Occupational Therapy, or Speech & Language Pathology...
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    Which team will win Super Bowl XLI?

    I like the Bears, but they have zero chance here. The much-praised Bears defense didn't look so hot against teams with winning records this year, and it's only looked good in recent weeks because they were playing NFC teams -- Seattle was only in the playoffs because of a weak division (and I'm...
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    If 3.0 Haste were a spell in 3.5, what level would it be?

    I'd just go with making it a 3rd level spell that can be cast as a Swift action and lasts only one round. Need to cast fireball AND invisibility? Drop this 3rd-level spell, and you can do that. Party's fighter needs to make a full attack AND a move action? Now he can. For one round. In essence...
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    If 3.0 Haste were a spell in 3.5, what level would it be?

    9th. Lasts one round per level, gets you an additional action every round, including attacks? There's no level at which it ISN'T an obvious choice for anyone who gets only limited spells known. If everyone who could get that spell wants that spell, it's overpowered. I've seen sorcerer-players...
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    Paladin/monk feat ala Comp Scoundrel

    I played a normal Pally/Monk -- the saves were indeed everything I could ask for, but he was just too darn fragile. The fact that Wisdom, Charisma, and Dexterity kinda HAVE to be prime stats, and that Strength and Constitution are fairly important if you want to survive in a fight, meant that...
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    Ever write something and absolutely hate it?

    Yes and no. When I'm in the middle of a story or a novel, I usually can't stand it -- I'm in the guts, looking around at more guts, and I can't see that it forms into anything resembling a coherent whole. I'm just focusing on ugly individual bits. When I finish and am able to get input from...
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    Tomb Raider game

    Heh. Exactly. That's the bad news. I'd say that there are two good newses, though (a word of my own invention that makes me sound a little Gollum-ish, sadly): 1) Think of a room like that as being one of the big fights. If you can prep four of those things, you've got a full session. Stuff in...
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    Tomb Raider game

    Indeed. The time you're not spending on monster stats, you're spending making your dungeon traps more interesting than "Reflex Save Half". For example: There's a tunnel ahead with extremely fast swinging blades. You can try to jump through, but it's a killer -- 10d6, Ref20 half. It's also...
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    Tom Brady is the man

    You know, I've been skeptical of the Colts in the past, but this year, I really think that they've got what it takes to get to the second or third game of the playoffs before they choke and then slink off into the offseason in disgrace. (cough) And that's coming from the guy who loves Denver...
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    Tomb Raider game

    I've also heard great things about Blood and Relics. In addition, I actually made a pretty decent Tomb Raider-type person in Grim Tales once, just to show that it was possible to make a Smart Hero who wasn't a geek with glasses. Since Grim Tales is more flexible than Modern with respect to...
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    Stepping over "The Line" in a campaign

    Never used a save button, but I wouldn't object to one in certain types of campaigns. I'd dislike it in an intrigue game, and I'd dislike it in a story-intensive RP game, because both of those (well, the former is a subset of the latter) are games in which a) PCs have to remember lots of facts...
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