Slife
First Post
Well, duh. You're ruining the entire premise of the module. It's Orc and Pie. Singular. Not Orc and Pies, or Orcs and Pie, or even Orcs and Pies. One orc, one pie. And no cartoons, either.Scarbonac said:Sounds dull.
Well, duh. You're ruining the entire premise of the module. It's Orc and Pie. Singular. Not Orc and Pies, or Orcs and Pie, or even Orcs and Pies. One orc, one pie. And no cartoons, either.Scarbonac said:Sounds dull.
TarionzCousin said:Player cooperation can be wonderful in any RPG--even D&D.
If you want a game like this, you'll probably have to run it yourself, or get your DM to explicitly state that working together is a good thing AND REWARD IT ACCORDINGLY. The DM would need to hand out goodies to players who cooperate to achieve their goals: extra XP, magic items, in-game rewards (fluff, like recognition by the mayor or something).
TarionzCousin said:Player cooperation can be wonderful in any RPG--even D&D.
Despite what several people suggest, D&D isn't built around this concept. Sure, it's a common assumption, but for every person who thinks it's essential you could probably find one who thinks it detracts from their style of play.
If you want a game like this, you'll probably have to run it yourself, or get your DM to explicitly state that working together is a good thing AND REWARD IT ACCORDINGLY. The DM would need to hand out goodies to players who cooperate to achieve their goals: extra XP, magic items, in-game rewards (fluff, like recognition by the mayor or something).
That said, you can't force players to do anything. The guy who wants to play the assassin and kill the other PC's is still going to do his own thing.
Edit: perhaps you can force players to follow your path, but they probably won't enjoy it and will either quit your game or make everyone's life more miserable.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.