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    Recommended powers and feats for 6th level psion

    Astral Construct? Thanks Nifft! You and many others seem fairly supportive of astral construct. My reading of it is that the constructs created aren't particularly lethal, and on the other hand, aren't particularly useful outside of combat. Even with Boost Construct allowing selection of an...
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    Recommended powers and feats for 6th level psion

    Thanks for all the good suggestions (if you'll pardon the pun). Some further context might help. The character is a grey elf (no bonus human feat, but then +2 Int comes in really handy for a psion, and also means he gets just as many skill points as a human!). The campaign is Red Hand of...
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    Recommended powers and feats for 6th level psion

    I am expecting a crank call from Thanee, however, now that I've turned to the Dark PSide.
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    Recommended powers and feats for 6th level psion

    I've never played a psionic character before, and I'm looking at designing a 6th level psion (kineticist). What powers do you recommend I take? The build I'm looking for should a good mix of offence, defence, and useful. I'm currently working on the following list: 1st level : call to mind...
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    Explain Energy Missile to me

    From the SRD: For 3 PPs, how many energy missiles do I manifest, and how much damage does each do? Can I manifest up to 5 missiles, each doing 3d6 damage? Or do I manifest 1 missile only with each manifestation, but it "bounces" between up to 5 targets (within 15 ft), doing 3d6 points of...
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    Can Bear's Endurance and Aid stack?

    Yes and no. Bear's endurance raises hit points as "side effect" of granting an enhancement bonus to Con. The relevant magical effect is an enhancement bonus to Con, not the granting of additional hit points. Aid grants temporary hit points. There's no overlap between the magical effects of...
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    Do Diviners make sense as PCs?

    Having played a diviner from 7th to 12th level, and just preparing to start a new one at 5th level, I should also point out that many divinations have prohibitively high casting times in relation to their durations. Scry as pointed out above, 1 hour casting time for 1 min/level duration...
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    Whither the Thoul?

    Add the gravetouched ghoul template from Libris Mortis to a troll. Cheers, Al'Kelhar
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    Are there any ways to negate Evasion?

    Yes, indeed. I was casting around for ways to make [cold] spells different to other energy spells and to compensate somewhat for their relatively low damage:level ratio. I've also tinkered with secondary effects for [cold] spells, like slowed for 1d6 rounds, or entangled for 1d6 rounds, on a...
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    Are there any ways to negate Evasion?

    HOUSE RULE ALERT. IMC area-of-effect spells with the [cold] descriptor target the Fortitude save. Therefore, evasion is of no use against them. Cheers, Al'Kelhar
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    Suggestion : Kill your ally.

    Except in the most unusual of circumstances, a spellcaster who endeavoured to use suggestion to compel a creature to attack its own allies should fail. There is a 5th-level spell which clearly permits this option - dominate person - and even that has the out "creature gets additional save if...
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    1001 Uses for an Immovable Rod

    Two problems with this: 1. Having your arms ripped out of their sockets; and 2. activating a magic item is a standard action, so that's clicking the ol' rod on or off once every 6 seconds - or a drop at 1G of about 210 metres. Cheers, Al'Kelhar
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    Stacking +1 ammo with +1 Weapons

    ... Which means that magic arrows are almost always the result of spells like Greater Magic Weapon, and you've had to divvy them up between multiple archers. I actually have a house rule that makes magic arrows and the Protection from Arrows spell slightly more useful. From 10th level, the DR...
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    Antimagic and Orbs

    I concur. Indeed, IRC acid splash did not appear in v 3.0, and only appeared in v 3.5 because there wasn't an offensive 0-level Conjuration spell and the games designers reckoned there should be one. The trouble is that the delineation between Conjuration and Evocation spells is unclear, and...
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    Is Slave Pits of the Undercity a well-designed adventure module?

    I've run the module twice now, once in 3E and just a few weeks back in 3.5E. Both times I had to modify it for the reasons people have already advanced - illogical placement of monsters and traps, some unusual areas of the map, and to fit it into an existing campaign. In both cases I re-wrote...
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    Antimagic and Orbs

    I agree with Hyp's interpretation of the RAW. Which leads to, IMO, unsatisfying results. The energy orb spells aren't there to buff the Conjuration spells, they're there because WoTC realised what a crappy mechanic SR is, and had to figure out a way around it. Rather than fix the underlying...
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    20th level archer - how to boost damage?

    I didn't think warlocks got iterative attacks with their eldritch blast. If they did, I think the class would be seriously broken (as it is, I reckon they're borderline broken). This means a warlock 'archer' build only gets the one 15d6 attack per round, whereas your 'conventional'...
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    Do your combats take a lot of Real Time to play out? Why?

    A combat round is six seconds, people. And everyone's acting simultaneously. Emphasise that to your players when they start trying to optimise everything that they're doing in combat. When you're fighting for your life, you'd better be working by instinct, because decision-making is...
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    What are the gamer stereotypes?

    Anyone else miss the classic 1e cartoons - in the core rulebooks? I love the one with the party wearing Mickey Mouse ears to infiltrate the wererat temple. Ah, the memories...
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    Is Strength-Focused Archery Viable?

    "You could put an eye out with that!" The SRD for enlarge person is self-contradictory and illogical on this point: What it's saying is the damage of a projectile weapon is dependent upon the size of the thing propelling the weapon, not the weapon, but the damage of a thrown weapon is...
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