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  1. K

    D&D 5E (2014) Current take on GWM/SS

    Yeah, it's not spelled out clearly and is certainly up to the DM. My take was that a "dose" of poison is the amount you have to administer to a creature to have the stated effect, i.e. the real-world definition of a dose. The basic poison in the PHB never talks about doses -- it's a "vial" of...
  2. K

    D&D 5E (2014) Current take on GWM/SS

    The poll is definitely broken and reporting a lower number of voters (and thus a higher percentage of votes for each category) than it should. I just confirmed the problem and reported it in this thread in Meta, with screenshots. The reported number of voters is too low by at least 26...
  3. K

    Problem with polls: wrong number of voters reported

    Looks like there's a problem with multiple choice polls (maybe other types too). Unvoting can cause the number of voters to drop by more than 1. Twice when I tested unvoting, the number of reported voters dropped by 14 instead of 1. None of the actual votes disappear, but the reported number...
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  6. K

    D&D 5E (2014) Current take on GWM/SS

    First, to pick nits: That would cost 2,500 GP per shot (the prices are per dose) and -- unless the DM is very generous about how long PWV retains potency after it's applied -- would require either time for pre-combat buffing or would use up actions during combat to apply the poison, which would...
  7. K

    D&D 5E (2014) 5E essential spells?

    Another vote for Aura of Vitality. Out of combat, it's 20d6 healing for a 3rd-level spell. In combat, it lets you heal someone every round (whoever's at 0 hp) with only a bonus action after the first round.. Also, Bless could be a good choice -- also fits with being a diviner.
  8. K

    D&D 5E (2014) Current take on GWM/SS

    DaveDash, which EK spells have made the EK Sharpshooter especially effective in your games? Shield is the obvious one, but beyond that... maybe Find Familiar (for Help), Blur, Magic Weapon (if magic hand crossbows aren't forthcoming), eventually Haste. But those are mostly useful if you can...
  9. K

    D&D 5E (2014) Current take on GWM/SS

    In these scenarios where the damage gets completely out of control, Bless is not the problem. The -5/+10 from GWM or SS is the one piece that makes it all possible. For example, take the level 11 case from the table I posted earlier. An 11th-level archer fighter shooting at a medium-AC target...
  10. K

    D&D 5E (2014) Current take on GWM/SS

    I thought of a slight variant of the "once per turn" fix that I like even better: Replace "you can choose to take a -5 penalty..." with "you can use a bonus action to take a -5 penalty..." That limits it to once per turn, prevents it from stacking with many other damage-increasing effects...
  11. K

    D&D 5E (2014) Alternative Initiative: try this

    The art definitely adds a lot, but I think I'll try this out using playing cards first to save on prep time. I figure the players can each have a different face card, important monsters can be aces, and mooks can be numbered cards. Using a tarot deck might also be an interesting option. I...
  12. K

    D&D 5E (2014) Current take on GWM/SS

    Do you believe that balance is important within the combat pillar, between different characters who are both focused on combat?
  13. K

    D&D 5E (2014) Current take on GWM/SS

    I just noticed this, too. I decided to change my vote (adding +1 Str/Dex as a decent choice in addition to once per turn only). There were 143 voters, and then after I unvoted and revoted the total was down to 130. None of the votes that disappeared were ones that said "use the feats as-is"...
  14. K

    D&D 5E (2014) Current take on GWM/SS

    Sure, players or the party can intentionally handicap themselves in order to give more spotlight to other characters in combat. The fighter with SS could just decide not to use all of her attacks each round -- that would bring her damage down and stop stealing the spotlight in combat. But if...
  15. K

    D&D 5E (2014) Current take on GWM/SS

    I agree. In practice, what Bounded Accuracy means to me is that players will hit most of the time (70%?) against most targets, unless you're fighting a creature known for its exceptional AC. If you add Bless, Advantage, etc. to that, the best you can do is get it up to 95%, which is a...
  16. K

    D&D 5E (2014) Current take on GWM/SS

    I still don't understand the argument that because all three pillars are important, it doesn't matter if the combat pillar isn't well-balanced. Yes, combat is not the entirety of the game, but it's (at least) a third of the game, and it's still important for that part of the game to be...
  17. K

    D&D 5E (2014) Current take on GWM/SS

    People on both sides seem to be asking for "real numbers", so here's one more stab at it. This is the damage per Attack action by an archer fighter, with various combinations of feats and bonuses vs. various target ACs. This does not give the fighter any benefit from magic weapons or subclass...
  18. K

    D&D 5E (2014) Current take on GWM/SS

    A system that's balanced so that players can make any choices they want and not worry about overshadowing others is a worthwhile goal, IMO. If a system does allow character builds that overshadow most others, it's true that you can remedy that by having every player voluntarily avoid those...
  19. K

    D&D 5E (2014) Alternative Initiative: try this

    Another way you could handle initiative bonuses would be to have a special first round of combat. After the surprise round (if any), everyone makes a normal initiative roll, and then anyone who gets a 20+ (or some other threshold, like anyone in the top half) puts their card in the deck. Then...
  20. K

    D&D 5E (2014) High-level no-save spells in practice

    I've seen a decent amount of discussion about a few spells being potentially broken, but I haven't seen much in the way of play reports about them. In particular: Have you played in a game where players used Forcecage or Contagion (with the interpretation that the effects of the disease happen...
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