Search results

  1. K

    Monsters searching for Players

    Your best source for all this would be the "New Stealth Rules" in the PHB2, p.223-224. Others have already explained how it works, but the direct quotations from the rules are: "Remaining Hidden: You remain hidden as long as you meet these requirements. Keep Out of Sight: ... Keep Quiet: ...
  2. K

    D&D 4E Played Dark Sun 4E Last Night

    One of my reactions to the DSCS was that, while I generally like how they've handled all the individual pieces, it still just feels like 4e to me, and I expect Dark Sun to feel like more of a departure. Limiting races and power sources seems like a good start. Taking the low-magic aspect of...
  3. K

    Regain the use of a daily power

    In addition to Epic Trick, there are some similar powers at 26 -- Rejuvenate Mind (Godmind 26) and Legendary Exploits (Legendary General 26). There's also Battle Favor (Warpriest 12), but you have to roll a 20 on a melee attack to trigger it. There may be some other powers/items that could...
  4. K

    July Errata is up

    With plenty of at-will bursts and blasts, wizards are probably the least affected by blindness, invisibility, etc. already. The new spell fills an interesting niche, but not one that's useful to wizards, IMO. I think the new version is comparable to the old MM for unoptimized characters and...
  5. K

    July Errata is up

    For another data point, my LFR Wizard at 8th level had (until this update) a Magic Missile at +16 vs. Reflex for 2d4 + 16 damage [1]. Against a typical Reflex of 20 for a level 8 monster, that's an average (with crits) of 18.5 damage. The new MM hits for 11, or 41% less. Magic Missile wasn't...
  6. K

    Ways to hurt yourself

    As a warlock (Warlock|Swordmage, actually), what are good ways to hurt yourself to trigger the extra Hellish Rebuke damage? I'm not looking for nonsensical tricks, just things you might legitimately do in combat that also happen to hurt you. For example, the best I've found is a Bloodclaw...
  7. K

    Striking Resurgence, Redoubled Efforts and Defensive Weapon

    Striking Resurgence doesn't work with minor- or free-action second winds. It specifically says "When you use second wind as a standard action, ...". I was excited for the possibilities with dwarves when I read the summary in the feats table, but the full description shot me down.
  8. K

    What Condition Colors do You Use?

    Some of the common colors we use are: Bloodied: Red Marked (fighter): Blue Hunter's Quarry: Light grey Astral Seal: Light blue Immobilized: White Slowed: Yellow Dazed: Purple Ongoing damage: Dark grey (or sometimes orange for fire, green for acid, etc.) Blinded: Black Grabbed or...
  9. K

    In your opinion, what's the best way to make the players lose?

    In general, if I want the PCs to lose a fight (or surrender), I want them to realize up front that it's not a normal fight, so they don't feel frustrated by losing. Either put them up against enemies who are way out of their league or stack the odds in some other, obvious way. If the enemy...
  10. K

    What is "an attack"?

    Where are these rules that define what an attack is? The ambiguity that comes up all the time in our game is: Does "attack" refer to a single attack roll and its results or to an attack power (which may involve multiple attack rolls and their results)? For example, from the definition of...
  11. K

    Snarling Wolf Stance = negates melee attacks for an encounter?

    Yes, if the shift is a separate, free action, it would resolve after the triggering hit or miss but before damage is dealt. I believe the argument is that free actions don't invalidate the triggering action unless they have specific text that says so. In this case, you'd be hit by a melee...
  12. K

    May Rules Update

    If you look at it as only "regains hit points as if it had spent a healing surge" instead of "regains hit points as if it had been healed by a cleric while spending a healing surge", it makes sense. The target heals its surge value (plus any surge bonuses like dragonborn Con), and then the...
  13. K

    Hellish Rebuke: One damage roll or two?

    Hellish Rebuke hits for 1d6 + Con fire damage, and then if you take damage, "the target takes an extra 1d6 + Constitution modifier fire damage." Dire Radiance has similar wording. Do you add your implement enhancement bonus, etc. again to the extra damage? The two chunks of damage will happen...
  14. K

    May Rules Update

    With the new charge wording, it looks like you can charge to adjacent with a reach weapon if you want. It also makes it much clearer what happens with immediate actions interrupting a charge, since legal charge movement is now defined per square. I don't understand why they updated Evard's...
  15. K

    Reliable An Immediate Interrupts

    If there are no targets and no misses... you missed 0 of 0 targets, which arguably satisfies "missed all your targets". Close enough to fall within DM discretion, at least.
  16. K

    Can free actions be used as interrupts?

    Yeah, I think that's a good way to handle it for movement. The case where it's messy, though, is when the power is used in response to an attack being declared. A monster tries to make a melee attack and then the Psion slides it out of reach. Does that prevent the attack? If so, can the...
  17. K

    Hybrid Warlock/Swordmage

    A new thought here: use an incendiary dagger (from the sorcerer article in Dragon 385). It gives +1 vs. reflex and +2 fire damage. Almost all of this character's attacks are vs. reflex, and the primary at-will -- Hellish Rebuke -- is fire damage. At level 1, curse + aegis + Hellish Rebuke...
  18. K

    striker leader hybrid?

    It's not exactly a leader/striker, but one combo I had considered that seems quite strong is cleric/invoker with Hand of Radiance and Astral Seal. You can go for 20 Wis, and they have compatible armor, so you can spend hybrid talent on something like Channel Divinity: Healer's Mercy for more...
  19. K

    Ranger|Seeker infinite damage combo (funny)

    Here's a cleaner version that doesn't require a pile of shuriken: Feats: Inevitable Accuracy, Grazing Shot Powers: Martial Supremacy, Inevitable Shot Items: +1 Tratnyr (or Drow Long Knife or Net for shorter range) For this version, you just keep using ranged basic attacks (with a heavy...
  20. K

    Hybrid Warlock/Swordmage

    The build works well for both shielding (high Con) or assault (strong MBA with Eldritch Strike). I was inclined to go with shielding because it's a guaranteed result. Let me see how the numbers actually work out, though... Say you have a 60% chance of hitting, so there's a 60% chance that...
Top