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  1. just__al

    How do you convice your players to take a turn behind the DM screen?

    We have 3 people in our group who take turns in "the big chair". Sometimes the biggest problem is getting them to get out of it. Knowing that it was almost my turn to get out of the big chair I dropped a huge bomb on the game. They've been working for a Rakshasa all along. It was very...
  2. just__al

    How do you get your 1st level PCs together?

    My latest idea is that I ask the players to try to work each other (or at least some of each other) into their backstories. With that done, I'll generally start In Media Res with a reason they are all where they are that makes sense to their backstories Nothing starts out a campaign better...
  3. just__al

    I am the laziest DM ever

    DM Genie! http://www.dmgenie.com It rocks the haüs You won't ever figure out how you did without it. The best part of it is I had an NPC tagging along with the group (they called him "ensign red shirt") that was really supposed to die but never died and kept levelling up especially since...
  4. just__al

    Other Worlds/Planes BUT DIFFERENTLY!

    In a nutshell.... The Earthly Realm This is what's normal and real. The place where people live. If it's called anything, people call it the Earthly Realm. The Astral Realm The Astral Realm borders the Earthly Realm and serves as a barrier to entry for members of the Infernal...
  5. just__al

    World's Largest Dungeon in actual play [Spoilers!]

    Starting Idea... I just figured out how I'm going to introduce my players into the dungeon. I'll tell them when they build their characters to equip themselves for a wilderness trip to a goblin lair. Then I'm going to have the following happen. A rogue and his 2 companions will be fighting...
  6. just__al

    World's Largest Dungeon in actual play [Spoilers!]

    Jumping in I'm going to start running this once a month on a saturday for an extended session. I'm going to start the PC's in Region A but what I'm going to do is let them start at second level but with only 10xp (in case anyone with scribe scroll would like to scribe a few scrolls during...
  7. just__al

    Rules reference sheet - please help

    YES YES YES!!! You rock 8 kinds of ass! Thank you!!
  8. just__al

    Are knowledge skills worth it?

    I don't make up new knowledge skills, but if a player wanted to take an obscure knowledge skill I'd let them and let the DC's for vaguely related questions be higher and directly related questions be lower. But I'd never force or require an obscure knowlege check, or if I did, the players would...
  9. just__al

    Rules reference sheet - please help

    A while ago somebody posted a PDF or maybe a word file with a lot of important rules that come up like grappling, disarming, and a bunch of other stuff. It was well laid out and kept from having to constantly grab for the PHB or DMG look in the index and then look up the rule and how it...
  10. just__al

    Stopping take 20 Searching.

    The funny thing is, the combat, in real life may take orders of magnatude longer than (in real life) the taking 20 on a search check.
  11. just__al

    % of encounters from the MM?

    We rotate DM's and the DM we are playing with now is very fond of the Fiend Folio. I'm pretty sure it's because he's never seen either of the other two DM's bust out a monster from it. He will still use monsters from the MM because lots of good stuff is in there.
  12. just__al

    Which magic weapon would you pick?

    Since I am the nerdy guy in my group who's always doing really cheesy magic tricks, obviously I'd take the hat. One of my favorite cartoons BTW...
  13. just__al

    101 Taverns

    The Bucket of Blood It seems that in every major city, in the worst part of town, you'll find the bucket of blood. You don't walk into the bucket of blood without a weapon, and in fact, you leave it clearly displayed on your table while you enjoy your ale. You don't come to the Bucket of...
  14. just__al

    How would you rate your current campaign?

    Well, the campaign just got started so I may be judging it too harshly, but I gave it a 6 and I'd prefer at least an 8. We started out as 6th level characters living in Sigil working for a benefactor. The premise of the campaign is this... On the prime people are sometimes foolish enough to...
  15. just__al

    the 6th level spell that destroyed our party (Acid Fog)

    Gee, and here I thought it was going to be about Acid Fog followed up by wall of force. Your DM really need to have a "do-over" either that, or this was all some very vivid nightmare and you are actually all fine. I'd run like hell once you guys face 17th level mages. The Disjunctions will be...
  16. just__al

    Concentration Check - Before or after damage reduction

    The Party is about to face a Rakasha. If concentration checks happen after DR then it's going to be his opinion that he doesn't have to worry about casting defensively because nobody can actually hurt him and disrupt his concentration (since "nobody" is going to have a blessed peircing weapon...
  17. just__al

    Raven familiar can speak!?

    So ,if you are a warlock with the acquire familiar feat and you have a raven and YOU have maxed out your UMD skill, what's to keep the Raven from using your spare wand of Fireball?
  18. just__al

    Clarification on an AoO case

    They do in fact have fly speed 50 (perfect) so hovering isn't an issue.
  19. just__al

    Clarification on an AoO case

    The adventurers know he's a Raksaha (they've been told by an NPC). His own guards don't know, his captain of the guard has figured it out, but he's ok with it because he wants to be on "the winning team" the imp stays invisible so the guards or the public never figure out anything. I think...
  20. just__al

    Clarification on an AoO case

    The party will be fighting a Rakasha and his Improved Familiar Imp. When the battle starts, the Imp will be invisible (he's always invisible because people don't know the Rakasha isn't a human and they don't believe him to be evil). Any way, the Imp will enter a player's square to sting...
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