TheAuldGrump
First Post
Henry said:It simulates plausibility for me; in real life, some things are just plain BEYOND a person without help (aid another), or for someone without sufficient training (more skill ranks or skill focus).
Or they need better tools. I used that line once when the player was one point shy in the skill. 'You know how to get it, but you don't have the right tools, maybe if you got a better set?...' They went and bought a masterwork set and opened the door.
Before taking the Take 20 rule I had a few adventures that almost dead ended because they need to get through a certain door and could not. (The solution of course was to have an NPC with the keys as an encounter.)
It is a monkeys and typewriters situation, if enough characters are willing to spend twenty times as long they can be pretty darned sure they found everything that there was to find.
The Auld Grump