GlassJaw said:Holy ridiculously unecessary calculations Batman!!![]()
Unnecessary if players are using take-20 judiciously. Don’t impose it then. But if the PCs are using T20 to substitute for roleplaying well . . .
Other options if that mechanic is too much. Allow 2 take-20's per session. Only a take-20 that yields nothing "costs". Or make a take-20 use an action point. Or . . .
The idea is to reflect that fact that real people would not, unless there was good reason, meticulously strip every room, inspect every wall, floor and ceiling. But the key is good reason. In a trap-filled environment or treasure hiding monsters – I’d let them do exactly that. And I would balance that with a clear, in-game reason why the villains were putting up with all the traps. After all, the PCs only deal with them once – the villains and flunkeys have to work around them every trip to the washroom. (“I loose more slaves that way.”) Likewise with treasure hiding. Intelligent villains have a good reason to hide treasure, but not every treasure and not every hiding spot makes sense. Mostly they are hiding items to keep them from being stolen by fellow denizens. A major villain’s personal quarters – I’d expect and accept a take 20. But the kitchen – why would a villain hide something were the cook/slaves might find it? Just to screw with the heads of some wandering invader who has systematically slaughtered everyone in the whole place? Probably not his/her/its first priority. So if I do the work of placing treasure in a way appropriate to the villain’s circumstances, then I expect the PCs actions to reflect their characters’ view, not the metagaming players’ maximum advantage. If the players don’t consider search fatigue, then I’ll introduce some rule that creates game consequences for that fatigue.