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  1. GX.Sigma

    D&D 5E (2014) The DMG: Has it lived up to the hype?

    This is pretty much how I feel. In my opinion, the book gives a lot of vague advice for hacking the game, but not many systems to actually help you do it. For example, the system for random encounters is pretty much "you can make a random encounter table however you want, and then roll on it...
  2. GX.Sigma

    D&D 5E (2014) Removing alignments

    Here's how we use alignment in my current 5e game: In character creation: everyone writes an alignment on their character sheet. In play: we occasionally make jokes about it.
  3. GX.Sigma

    D&D 5E (2014) First mistake I have found so far in the DMG

    I found "Tír na nÓg," but apparently that's actually how you spell that. One of?
  4. GX.Sigma

    D&D 5E (2014) Additional weapon damage dice?

    This is 100% correct. Note also that 2d6, without any special features, rolls an average of 0.5 higher than 1d12, which also makes it more attractive to non-barbarians. With Great Weapon fighting style (currently), 2d6 averages a full 1 point higher than 1d12.
  5. GX.Sigma

    D&D 5E (2014) The Slow Birth of an Ad Hoc Setting

    Born on the first of Geoff, Nineteen-Geoffty-Geoff!
  6. GX.Sigma

    D&D 5E (2014) A running list of questions from a new player/new DM. Other n00bs please feel free to add in.

    Extra attacks do not stack. Also, physical capabilities of your natural form do not apply to alternate forms. The bear just gets its normal bear attacks.
  7. GX.Sigma

    D&D 5E (2014) DMG excerpt: Carousing!

    Obviously, the way it's intended to work is thus: You supervise 59 of 60 days of construction. You leave for three weeks, so you're not there for the last day, so it takes them three extra days to finish it (total construction time: 63 days). The workers go home and find other jobs. You come...
  8. GX.Sigma

    D&D 5E (2014) DMG Preview: The Multiverse

    Nitpick: It describes demiplanes as "extradimensional spaces," thereby re-breaking something that was fixed in the PHB.
  9. GX.Sigma

    D&D 5E (2014) Group initiative every round in 5E

    I've tried something like that, but we never came up with great solutions. It was really problematic when Spare the Dying was a swift spell. If someone got down to 0, the Cleric could heal them and do something else, and the revived character can act. They're not even taken out for 1 round. This...
  10. GX.Sigma

    D&D 5E (2014) Gamehole Con Live Tweeting Perkins Panel

    Holy crap. The actual OGL?
  11. GX.Sigma

    D&D 5E (2014) Shorthand/Notation for Advantage/Disadvantage

    I've been using "adv" and "disadv," but I suppose +Av and -Av would work.
  12. GX.Sigma

    D&D 5E (2014) DMs: How do you handle purely combat-focused groups?

    I don't think they're "bad players." I just think they don't know what they want (or what you want). People who come from games like Diablo and WoW (or even other TRPG campaigns) bring assumptions with them. They've never played this before, so they try to play it like the closest thing they...
  13. GX.Sigma

    D&D 5E (2014) I love 5E

    My favorite thing about 5e is that after a year (ish) of running it, I've stopped even thinking about the system. I'm just running a D&D game, and the rules are just tools I can use if I need help.
  14. GX.Sigma

    D&D 5E (2014) Classic or just plain brilliant adventures/modules

    The original Ravenloft can be awesome if you can get it to work properly. Here's some advice on running it (DMs only): So here's ideally how it goes. Prologue: The PCs explore the creepy town, building up the atmosphere. They meet the dead mayor and his alive kids, maybe taking them on the...
  15. GX.Sigma

    D&D 5E (2014) Firearms, Explosives and You

    If you're looking for firearms/explosives that are balanced with the core system, take a look at the renaissance weapons on the same page. I think it'd be pretty weird if modern weapons didn't break the game.
  16. GX.Sigma

    D&D 5E (2014) A NEW interview with Mike Mearls

    Well, whenever someone asks about non-FR settings, Mike keeps saying things like "we don't have plans for that right now." According to this interview, they have planned out the rough release schedule for the next 4 years. So, I guess they're not doing other settings for at least 4 years?
  17. GX.Sigma

    D&D 5E (2014) Minimum hit points and damage?

    In the absence of a specific rule, a minimum of 0 is implied (you can't "increase your maximum hit points by -1," but you can "deal 0 damage"). However, I believe it's more likely that they meant for a minimum 1, and forgot to put it in the book.
  18. GX.Sigma

    D&D 5E (2014) War Caster Confusion

    This is how I've been running stuff like this too. If you want to cast a spell, you put away your mace as part of that action. Next round, if you want to attack with your mace, you draw it as part of that action.
  19. GX.Sigma

    D&D 5E (2014) Tyranny of Dragons DMs Screen Pictures

    It seems that this screen suffers from the same problems as the adventure itself: it was rushed, they didn't have enough money, and not enough people cared. They didn't know what they were doing until after they had committed to doing it, and they decided to cut their losses and poop out a bad...
  20. GX.Sigma

    D&D 5E (2014) DMG excerpt: random magic item tables

    I guess they're broken up by rarity. But why does it just say Table C, Table D, Table E? Just a throwback to the terribly-edited and difficult-to-navigate 1e DMG? Gee, thanks.
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