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  1. saucercrab

    Dragonwrought Kobold

    No it doesn't. Those features of the Dragon type only apply to monster/creature HD. Kobolds have class HD.
  2. saucercrab

    Oozes and Dex damage

    I was thinking of this, myself: Sleep Paralysis. It is definitely not as serious, but still scary to go through. After happening to me a few times, I no longer will sleep on my back. As for the topic, I agree with you, starwed (RAW or not).
  3. saucercrab

    VoP Monk

    If your GM doesn't mind some flavor text converting, Player's Guide to Faerun & Champions of Valor (both FR) have additional exalted feats. If you don't mind playing a warforged, Races of Eberron has feats to penetrate silver & cold iron DR, & ones that add a bite & second slam natural attacks...
  4. saucercrab

    Divine Metamagic Question

    Slightly off-topic, IIRC, there are two similar feats in Races of Eberron that use Action Points & Bardic Music uses to apply metamagic feats to spells.
  5. saucercrab

    Marshal's skills

    IIRC, all of them (like the wizard).
  6. saucercrab

    BoVD woes

    FWIW, the following is listed in the BoVD FAQ (dated 1/19/03, but the file is named 12/10/02): 1. The artifact needed for the apocalypse from the sky spell is a focus and is not consumed when the spell is cast. 2. When an undead creature uses a corrupt spell with an ability damage or ability...
  7. saucercrab

    Monstes with DR/silver

    Certain devils, some undead (vampire is one).
  8. saucercrab

    Feats to increase class based SR

    That's what the epic feat does. If your DM wants to stay close (scale-wise) to the epic rules, the non-epic feat would be either +1 (& selectable many times), or +2 (& only selectable once), IMO.
  9. saucercrab

    How can I get divine grace as a cleric?

    What I was gonna' say. As well, you can take the non-LG paladin variants (LG=honor, CG=freedom, LE=tyranny & CE=slaughter) earlier in the book & convert them to prestige paladins as well.
  10. saucercrab

    Feats to increase class based SR

    The only one I know of offhand is the epic feat (in the ELH). SS or one of the MM seem the best sources to check for other versions.
  11. saucercrab

    Changing weapon materials !?

    Well, there's silversheen in the DMG which can temporarily change a weapon into silver. IIRC, the BoED has a very expensive ring (& I think the spell it's based off of) that causes all wielded weapons to penetrate DR as if they're adamantine. FR's Underdark has the metalline weapon special...
  12. saucercrab

    Need a prestige class

    Magic of Faerun (3.0) has the 10-level gnome artificer (which is more like a DL tinker gnome's invention use than the Eberron artificer base class; it doesn't advance spellcasting), & 10-level master alchemist (which can learn to brew potions up to 9th level). Magic of Eberron has the 5-level...
  13. saucercrab

    Half-Dragons and Enlarge Person

    The rules disagree with your first part there:
  14. saucercrab

    Half-Dragons and Enlarge Person

    I would check either Races of the Dragon or the Draconomicon for a possible spell. As for growing wings, I would say no (if the wording of an enlarge dragon spell was similar to enlarge person). I don't have any solid rules to back this up, but it feels wrong to try to add them. You've already...
  15. saucercrab

    Rogue/cleric

    And take Able Learner as your 1st level feat. The black flame zealot PrC would be awesome, but its spell progression leaves much to be desired (only 1/2 advancement). Human paragon is nice for a three-level dip. Good skill list (you can pick them), a free feat, & +2 to a single ability score...
  16. saucercrab

    Help me make a traveling Windwalker (FR Faiths & Pantheons)

    For feats, won't you also need Martial Weapon Proficiency in greatsword? (I presume Divine Metamagic is linked to Fortify Spell?) For domains, why take both of those? After you enter windwalker, they become standard cleric spells. Just take one for prerequisites; I'd take Protection as my other.
  17. saucercrab

    Bucklers and 2 Handed Weapons and Run Feat

    Can you provide a page reference to back that up? I ask, because it may make sense with some abilities, but not with others. Wraith-Hunter, My apologies for causing topic-drift.
  18. saucercrab

    Bucklers and 2 Handed Weapons and Run Feat

    Thanks both. Here's another-nother follow-up: If a buckler has armor special abilities, do they still work if you've attacked something (& you don't possess the above feat)?
  19. saucercrab

    Bucklers and 2 Handed Weapons and Run Feat

    Hmm, my group always felt that the feat's text of attacking with a weapon in your off hand applied the same way the rules as under the buckler are ("...to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon)"). I guess that may be a...
  20. saucercrab

    natural armor bonus

    Well, it looks to be a typo (& would make sense if it is), as the the text mentions a thickening of natural armor. Otherwise, I'd have to start agreeing with those that say psionics are overpowered. ;)
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