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    D&D 5E (2014) Does the 3rd Tier of Play at Level 11 Make Sense?

    There are definitely some standout 6th level spells; I'm not sure why I neglected to mention heal in the OP, its the best apples to apples example of a 6th level spell being obviously non-linearly stronger than prior healing features. But doesn't every spell level have some standouts like that...
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    D&D 5E (2014) Does the 3rd Tier of Play at Level 11 Make Sense?

    The separation of 5e PC's into tiers of play is one of the many things I find elegant about the 5e system. The designers observed that access to certain spell levels--3rd, 6th, 9th--dramatically expand the power and capabilities of PCs, so they gave PCs without full spell progression power...
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    D&D General 1991 Dark Sun Setting Overview and Speculation

    Awesome! Thanks for sharing! Those maps look excellent, and I'm curious what's going on in that second crater shape in the southeast.
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    D&D General 1991 Dark Sun Setting Overview and Speculation

    Hey @AdmundfortGeographer it's been a bit, so I thought I'd ask if you finished/kept working on your tablelands-as-a-massive-crater interpretation of Dark Sun. What'd you end up adding to the south and east? Got any more map-tastic goodness?
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    D&D 5E (2024) Hit Dice as an alternate resource?

    Cool. I've thought about similar resting houserules in the past, and am curious to hear more about how it worked for you. So is it: PCs regain all hit dice on a long rest and can spend them during long rests and short rests? Do you change other things too? Do the players do anything...
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    D&D 5E (2024) Hit Dice as an alternate resource?

    I'm ambivalent about hit dice being used as a resource to power more things. I agree with @Kobold Avenger and @codo that it would fit the fiction of expending life force or pushing beyond normal limits to do something, which is cool, but I don't think that kind of feature would work very well...
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    D&D 5E (2024) What new jargon do you want to replace "Race"?

    Right. I understood that you weren't advocating it and didn't intend to misrepresent your view. I quoted you because you stated one of the common usages of 'people' in a very clear way--it just so happens that that usage, which (if I understood correctly) you think is a reason 'people'...
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    D&D 5E (2024) What new jargon do you want to replace "Race"?

    Regarding the long back and forth about 'species', I think it's fine. Not good, fine; good enough. @Charlaquin is right that it's technically incorrect... but 'race' was always technically incorrect, the problem with it was the cultural baggage it connoted and not its exact meaning. The big...
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    D&D General Handling the Orc Horde as a key setting element

    I immediately felt icky after suggesting that a mystery box might be somehow good. Yeah, if Gygax can sneak wild west lawlessness into his medieval European elfgame, I guess Greenwood gets a pass for sneaking in the trackless Canadian prairie.
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    D&D General Handling the Orc Horde as a key setting element

    Thinking on this subject some more, I remembered a super evocative phrase that the Byzantine historian Jordanes used to describe Scandia (the Romans' name for Scandinavia, which they mistakenly believed was an island). He called it "The Womb of Nations," which evokes the unknown, a mysterious...
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    1669623202093.png

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    Size Comparison.jpg

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    AD&D 1E Forgotten Realms in AD&D 1st Edition a better setting for adventures?

    Oh yeah, I absolutely get that. The 'foreign lands' in the south and east are clearly there to gesture at a larger world, rather than be adventurable places themselves. And I don't mind that at all. And, man, its funny how, with later publications filling in all of those areas, FR became the...
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    AD&D 1E Forgotten Realms in AD&D 1st Edition a better setting for adventures?

    Hey I looked this thread back up after getting invested in your orcs thread. I wondered after reading the following comments what parts of the Forgotten Realms actually got proper attention in the original boxed set. So I decided to check. Here's a map with all the settlements that get an...
  15. Original Faerun Map--with sites described in 1987 circled, inset.jpg

    Original Faerun Map--with sites described in 1987 circled, inset.jpg

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    Original Faerun Map--with sites described in 1987 circled.jpg

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    1669064811129.png

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    D&D General Setting up Campaign Conflict with 13th Age Icons

    Thanks for the advice about adding extra info to the color coded table. With the exact text in the 13th Age rulebook, it would go something like: high druid analog---"challenges the authority of"---emperor analog and dwarf king analog---"has offered a king's ransom for the head of"---prince of...
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    D&D General Handling the Orc Horde as a key setting element

    Oh yeah, that's absolutely right. And that was my first thought when I was writing the long post. I changed it to be deliberate because I thought that short-notice self-selected population booms would be a weird cultural artifact/superpower that has no parallel in IRL human societies.
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    D&D General Handling the Orc Horde as a key setting element

    Thanks for providing the direct quotations. My way to make the Orcs or "Goblin Races" outlined in them a sustainable culture, after some thought, would be this: They are like a desert bloom. Under normal circumstances they live a lot like the Uthgardt--hunting, herding, raiding--in the way...
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