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  1. FunkBGR

    Original Creations Compilations (contributions welcome)

    I'm drawing up some of the abilities my group thought of, and I was curious if anyone had any ideas of more alternative powers. It looks like some classes have "optional choices", such as the Rogue picking between focusing on Brawny or Trickster - does anyone have any ideas for similar things...
  2. FunkBGR

    Original Creations Compilations (contributions welcome)

    We just tried to come up with something on the fly. In retrospect, I really like the idea of Shocking Grasp using Melee vs. Reflex (since AC will always be higher). We figured a wizard might want a power that gets people away from him or her, but without doing a ton of damage. I like Shield...
  3. FunkBGR

    Original Creations Compilations (contributions welcome)

    We started our "preliminary playtest" using the Pre-Release Rules Compilation, and found ourselves with a human fighter and a human wizard, so we made the following abilities to give them their extra at-wills: Knockdown Smash Fighter Attack 1 At-Will * Martial, Weapon Requirement: You must be...
  4. FunkBGR

    Trail of Cthulhu - Impressions?

    I own it, and have not played it yet. It's a nice looking book, that details the Gumshoe system, along with how to play in two different styles (Classic and Pulp). The point of the Gumshoe system is that it gets rid of rolls like, "We search for clues", since technically you can fail that roll...
  5. FunkBGR

    Greyhawk: Welcome to the Age of Worms - or how campaigns can die

    The problem I had with both previous times of running Age of Worms is that the power curve goes haywire for 3.0/3.5 at high levels. Combined with some "Just Not Great" adventures (and some awesome ones), it makes for a very different experience across the board . . . I've hated so far that...
  6. FunkBGR

    How long after June 6?

    My current plan is to have my weekly Friday game start right then and jump in, guns-a-blazing!
  7. FunkBGR

    [Star Wars] Dawn of Defiance Episode IV is out

    Don't recall dungeon-crawl-ness, but whatev's. My group just finished Episode 1 also, and were also amazed by how deadly it turned. They're a bunch of new players, so hopefully they'll use it to think up some tactics and stuff. I really like it so far though!
  8. FunkBGR

    Joy. It's the Buddy's Girlfriend.

    Couples need to be able to do stuff seperately, too. In my case, we have two guys in my group who have s/o's who "kinda" game. In both cases, it would be disruptive to have the s/o's come game with us, either due to not getting along with everyone, how the two's relationship has been...
  9. FunkBGR

    D&D 4E 4E PrRC ~v2.7~ FINAL UPDATE May 29.08

    Ha! Funny what a little name change can cause you to miss!
  10. FunkBGR

    D&D 4E 4E PrRC ~v2.7~ FINAL UPDATE May 29.08

    Hey, sorry if I missed this and it's been discussed already, but did people not remember the Paladin article from awhile back? http://wizards.com/default.asp?x=dnd/drdd/20071128 It's got a level 1 power for Paladins we could add, with the understanding that its maybe changed. Safeguard Smite...
  11. FunkBGR

    In need of a Pirate Ship(s)

    I also purchased World Works Games' ship, and love it to death. I had to modify things slightly to fit what I was looking for, but man, talk about detailed instructions, and their forums are wonderful for asking for help! Also, I remember thinking "This thing won't be sturdy at all" when I...
  12. FunkBGR

    Dragonborn - will you ban them?

    Assuming I had Lizardmen in my setting, I would definitely allow Dragonborn, just renamed "Lizardmen". Done, no big deal. This renaming thing works well - see, instead of Eladrin, I plan on renaming them to "Rockseers" from the old 2e Night Below module, and just fiddling with some of their...
  13. FunkBGR

    Adventure/Campaign Commission

    Greg Stolze does the Ransom model for supplements to Reign, an awesome RPG. Wolfgang has mentioned that he'd be willing to do a private commission, but the price for it was somewhere in the neighborhood of $3k? Something like that.
  14. FunkBGR

    D&D 4E Original 4E Monsters

    Hey keterys - keep up the good work! I really enjoy checking out your monsters, and it almost gets my creative juices flowing enough to do a couple myself. Thanks!
  15. FunkBGR

    Post your Home-made Monsters

    Stat modifiers are figured normally (as in, 3.5 way), but you add +1/2 the level of the creature to the modifier. I learned that by asking the same question, so just passing the knowledge on. By the by, keep up the good work others - this looks like a fun thread.
  16. FunkBGR

    Monster Design--from a designer's standpoint

    How do the stat mods work? I thought they were the same as 3.0/3.5 - but even the DDXP monsters are all over. Is it indeed the same?
  17. FunkBGR

    D&D 4E 4e Healing - Is This Right?

    It's a fantasy schtick guys. I imagine that one of the first things we'll see from another company would be an implementation of "wound levels" or something, like Star Wars Saga does with Damage Threshold. You can adjust the wound levels and thresholds, along with what it takes to heal them...
  18. FunkBGR

    Monster Design--from a designer's standpoint

    Orcus - this is awesome. Like most others have said, your enthusiasm is infectious. I know I've already made up some monsters, trying to convert monsters from previous adventures, such as The Night Below and Age of Worms adventure path. It's looking like Undead don't need any cheap abilities...
  19. FunkBGR

    What's there to do?

    Hey - I can't sit at a Con forever and a half. What kind of awesome things to do are there in Indy? I'm driving, so waypoints on the way from I-80 on are fine too.
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