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  1. Isida Kep'Tukari

    What Kind of Quest do you do for a Water God?

    *snerk!* Good one! Thanks for all your suggestions, guys! I ended up having the group being tasked to go to an isolated temple of Istishia, once a retreat, but abandoned due to some crises elsewhere. Nearly simultaneously, the pure waters of the temple had gone sour. The group had to travel...
  2. Isida Kep'Tukari

    The Center of Time

    Wisco, you take a moment to think, and remember clearly what Echo had been doing. You move your hands in a specific sequence over the symbols on the panel, and various options open up to you: production rate, mix ratio, speed, power levels, cycle times, aspects of units, and orientation of the...
  3. Isida Kep'Tukari

    IC - Mad King's Monkey II

    Ullara is in bad shape, nearly as bad as the man on the floor. She takes a moment to securely bind her wounds, stopping her bleeding, before taking a deep breath and going to tend to the wounded man. OOC: Total of 28 Heal check to stop the bleeding on herself. 29 Heal check to see the extent...
  4. Isida Kep'Tukari

    What Kind of Quest do you do for a Water God?

    In my campaign, there's been a recent tragedy. During a fight with a fire elemental, the party's NPC cleric of Istishia (God of Elemental Water) was grappled. In trying to kill the fire elemental, the paladin of Mystra accidentally hit the cleric, killing her stone dead. After the fire...
  5. Isida Kep'Tukari

    The Center of Time

    You examine the hatch carefully, and see there was some kind of latch, but it's been retracted and powered down. Someone has been here before. The strong waft of air up from the lower level seems to be confined to a column the precise dimensions of the opening, not stirring a hair outside of...
  6. Isida Kep'Tukari

    The Center of Time

    Give me a searching roll, Difficulty Task 2 please. Int task, should that become relevant. Sevarr Trim look at Father Seren as if he's lost his wits. "You're sure, Father?" The abhuman with the antenna seems to catch part of Duncan's questions. "One of the previous cycles was able to clear...
  7. Isida Kep'Tukari

    IC - Mad King's Monkey II

    Ullara ducks low, going up the slope like a squirrel despite the bleeding wounds across her back. The blood drains from her in a steady trickle, but to stop now might be the last thing she does. By keeping her already short self low, using her staff, and going slow enough to watch the thorns...
  8. Isida Kep'Tukari

    The Center of Time

    Antennae listens to Echo's words, coming to an abrupt halt as she states her intentions. It pauses, tilting its head. "Parameters accepted. No living being will be removed unless violence if given in spite of explanations." With that, the abhumans will begin their march up the gravity...
  9. Isida Kep'Tukari

    Running Multiple Characters

    Indeed. If you end up trying to really role-play multiple characters, at one point or another you're going to end up talking to yourself. This can be awkward at the table.
  10. Isida Kep'Tukari

    The Center of Time

    The red-purple abhuman trills loudly at Seregal's words, and marches right up to Echo. It spreads it hand over the map in her hands, and a faint light begins to glow from its palm. It pauses, then trills again. "You have shown us the way. We will go." Behind you, the machine whines...
  11. Isida Kep'Tukari

    IC - Mad King's Monkey II

    Ullara: Will - 1d20+6=20 Reflex - 1d20+1=20 (I'll keep the Heal check I had and take whatever penalties) Bran: Will - 1d20+2=5 Reflex - 1d20+6=8 Ullara and Bran will continue to move at the slower pace that seems to help, and Ullara still has her stick, though probably can't use it this round...
  12. Isida Kep'Tukari

    IC - Mad King's Monkey II

    Ullara pauses long enough to try to bind Bran's wounds. He's a tough soul, but the path is long and treacherous. "There's a good boy. You're doing well, Bran, you're a good friend." OOC: 1d20+12=13 for a Heal check to stop the bleeding.
  13. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 27 When we last left our intrepid heroes, they had lost Father Geb and were really, very seriously, put out about it. They had several pictures made and copied of Geb’s face, and Jayrin’s face, and put a reward out for information leading to their capture, three hundred for Jayrin, a...
  14. Isida Kep'Tukari

    The Center of Time

    The five new abhumans shows the slightly slick and damp skin in garish colors that seem to be typical of the others you've seen. The new human (for he seems to be of typical human shape and falls in the ranges of typical human coloration, though he's astoundingly bland in all categories...
  15. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Sessions 24, 25, and 26 (Session 24) When we last left our intrepid heroes, the following things happened: Steven and Ravinica got married and bought a house. The group all attended their wedding and a housewarming - where it was revealed Ravinica was doing home improvement across the...
  16. Isida Kep'Tukari

    Why simpler - much simpler - is better

    Indeed, there are pros and cons to both sides of the story. I've been playing 3.0/3.5 D&D since it came out, and I can whip up characters easily and know most relevant rules (or where to find them) off the top of mye head. For me and my friends with a similar degree of knowledge, we can use...
  17. Isida Kep'Tukari

    IC - Mad King's Monkey II

    Ullara Halx, female druid with dog companion Bran Ullara mutters something uncomplimentary to nothing and no one in particular, and slows her pace to avoid the vines tripping her up. Bran sticks by her side, whining a bit in his throat. She looks back at Jan's words, at the visible portal...
  18. Isida Kep'Tukari

    The Center of Time

    As your group debates the wisdom of what to do, there's another arrival at the right-hand plate. The membrane bulges up again, then splits, revealing five more colorful abhumans... and one much more human-looking in their midst!
  19. Isida Kep'Tukari

    The Center of Time OOC Discussion

    All right, Ohm Eleven, here are your cyphers and oddities (note the infiltrator is occultic, so counts as two): Cyphers Teleporter (bounder) - (lvl 7) - A synth wristband covered in blue and purple symbols that blink in slow patterns. User teleports up to 100 × the cypher level in feet to a...
  20. Isida Kep'Tukari

    The Center of Time OOC Discussion

    Go ahead and give me a write-up in the Rogue's Gallery, Tailspinner! doghead - whichever character you'd like to keep, go ahead and post your own character sheet in the RG so you can edit it as we go along.
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