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  1. M

    Detect Disease

    I'd probably go with this method, since the rules say: Treat disease: Heal DC = Disease’s save DC (and presumably, if you can treat it, know what it is).
  2. M

    Pulling an unconscious ally out of combat

    Well, at least we can both agree that you could drag someone into your square, then pick them up :) Howso? I mean, it's pretty clear that you can grab things not in your own square, and it seems the writer's intended one to be able to manipulate objects* not in their own square (again: sometimes...
  3. M

    Instant kill

    I believe that is merely a house rule. There is the instant death from massive damage option in the DMG, but even that is an optional rule rather than a standard one.
  4. M

    Pulling an unconscious ally out of combat

    I've noticed a precedence for involuntary movement (like falling, stalling, etc.) provoking AoO's. Also, this was the ruling from the Sage in a recent Dragon magazine (however, the last few editions were never added to the FAQ). While I'm not completely sure I like that (especially since...
  5. M

    Should you be able to dodge a fireball by readying an action?

    Exactly. While some instantaneous spells might indeed be instantaneous, others could possibly be observed in progress... especially if their fluff text says: "A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining...
  6. M

    Pulling an unconscious ally out of combat

    Was this in Savage Tide (Kraken's Cove)? Edit: never mind... I finally read the initial post
  7. M

    Pulling an unconscious ally out of combat

    Here Yup. You can indeed grab an item if it is within one's unarmed melee reach. Thank you for helping clarify my earlier statement.
  8. M

    Pulling an unconscious ally out of combat

    You can pick up, manipulate, etc. items in adjacent squares (indeed, sometimes this is the only way to do so). This has been conclusively discussed before (threads links available on request).
  9. M

    Rope Trick: any advances?

    Nondimensional and Extradimensional mean the same thing in D&D (i.e. both are used to describe a portable hole).
  10. M

    Price for Large Mithral Breastplate

    I believe you entirely missed the point.
  11. M

    Price for Large Mithral Breastplate

    Er... all the special materials in the SRD seem to cost more for larger items.
  12. M

    Should you be able to dodge a fireball by readying an action?

    Colossal+ dragons exist (here), and their size modifier to AC is still -8. Telling your players that not even Epic swordsmen can reliably hit a pea size object might make them question your reasoning. While I understand the mathematical reasoning behind your extrapolation, the actual result is...
  13. M

    Should you be able to dodge a fireball by readying an action?

    I don't believe pea-sized objects in D&D have a 74+ AC due to size. Is there anything to support that (other than extrapolating the "Size and Armor Class of Objects" table farther than intended)? ... split pea soup would be exceeding hard to make, even at epic levels...
  14. M

    Price for Large Mithral Breastplate

    Well, it's been discussed at length before. Most of the special materials already have increasing prices by size/weight in some manner. Plus, I don't want PC's buying colossal adamantine fullplate cheaply and trying to make fortresses out of it. But really it's not for balance sake... I just...
  15. M

    Rope Trick: any advances?

    The rope trick text seems to suggest that it counts as another plane for all purpose: "Creatures in the extradimensional space are hidden, beyond the reach of spells (including divinations), unless those spells work across planes." This is the accepted paradigm for all extradimensional spaces...
  16. M

    UberCharge feats, and Armor Spikes?

    So just wear large (or huge) armor spikes ;)
  17. M

    Price for Large Mithral Breastplate

    Yes. Although you can technically adjust for masterwork costs (but I don't recommend it, as even the Sage had trouble with the math when trying to do so). From the FAQ: "On page 217 of the Dungeon Master’s Guide, it states that “the cost of the masterwork quality and any magical enhancement...
  18. M

    Should you be able to dodge a fireball by readying an action?

    An unspoken caveat for readying an action is that you must be able to perceive the triggering condition. If one could perceive the bullet coming towards them (difficult, but not impossible at longer ranges, especially with tracer rounds), it might be reasonable to let the readied action work...
  19. M

    Readied Action - Setting A Spear Against a Charge

    Agree completely. Well stated.
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