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  1. M

    E6: The Game Inside D&D

    oops forgot to modify that... i'll edit the post above for the correction; it was supposed to be based on the number of prestige feats the character has
  2. M

    E6: The Game Inside D&D

    ok, yeah, normally i'd say (DC 10 + # of prestige feats + the assassin’s Int modifier); i'd normally max out the effect of prestige feats at +6 for spells figure it normally, all the spells are from the first level assasin spell list.
  3. M

    E6: The Game Inside D&D

    Dc... oh dear i did not look over those very thoroughly... give me a day or two to look that over
  4. M

    E6: The Game Inside D&D

    duelist prestige feats continuing in my short string of prestige class conversions for E6, i present to you for your approval, the duelist. Duelist Prestige Feats Duelist Training [prestige] You have begin the path of the duelist Prerequisite: Character Level 6, no other prestige feats...
  5. M

    E6: The Game Inside D&D

    arcane trickster prestige feats [[GM Note: The arcane trickster was another prestige class that wasnt too hard to convert to prestige feats. Any boosts to existing casting ability were intentionally left out, as the practiced spellcaster feat can easily accomodate the average e6 character...
  6. M

    E6: The Game Inside D&D

    assain feats yes there were some posted several pages back, i have taken them and modified them a bit for my own campaign use (all credit due to the OP), i'll post my version here, the original versions can be easily located further back in this thread. Assassin Prestige Feats Assassin...
  7. M

    E6: The Game Inside D&D

    arcane archer E6 Arcane Archer Prestige Feats [[GM note: this class was easy to convert to a prestige tree, the death arrow effect was intentionally left out as it was perhaps a bit too powerful when compared to the other E6 prestige classes (assasin being the exception, but, hey, they’re...
  8. M

    E6: The Game Inside D&D

    prestige feat trees i am compiling my own little E6 document for my dragonmech players and was taking a closer look at the blackguard prestige feats that were presented many pages back, for reference sake i will copy them at the bottom of my post. i had a few concerns 1) does anyone else feel...
  9. M

    E6: The Game Inside D&D

    very true, E6 characters would never be able to realistically take on strahd without some sort of special preparation, deus ex machina, or other such dramatic effect. but remember someone may have that as a goal, so it should be something that could be done just not in the traditional, kick the...
  10. M

    E6: The Game Inside D&D

    are you referring to scarred lands? it would certainly work. though you will definitely want to make clear that the party will not have access to some of the 'big toys' that setting presents. i personally am running e6 in the goodman games drgaonmech setting and its working rather well so...
  11. M

    E6: The Game Inside D&D

    In my experience, most players will obtain the one essential stat booster for their class. The mages will get the headband of int, rogues get gloves of dex etc. I honestly cant remember a time when every character had their slots filled with stat boosting items in my games. But you do have a...
  12. M

    E6: The Game Inside D&D

    thoughts on e6 and stat enhancing items i know the E6 community has had a bit of a slowdown since ryan stopped posting here, but my own e6 campaign carries on and so should this discussion! :p anyhoo. after a long and thorough review of the magic items in both the Magic Item Compendium and...
  13. M

    E6: The Game Inside D&D

    question about expanding spellcasting abilities there are serverl feats as presented in "complete arcane" which allow the spellcaster taking the feat to either learn an additional spell of his next-to-highest level known, or gain a spell slot of his next-to-highest level. these feats can be...
  14. M

    E6: The Game Inside D&D

    link to dragonmech e6 discussion here's a link to our ongoing dragonmech e6 discussion at the goodman games forums: Dragonmech e6 i think there's some good ideas popping up there.
  15. M

    E6: The Game Inside D&D

    e6 dragonmech i'm currently running a game in the 3rd party dragonmech setting and feel e6 is a perfect fir for it. i'll post some thoughts on it after i get it going
  16. M

    hi there

    forum seems a bit dead... are the second world line of books still active?
  17. M

    RS2: The Tokyo Problem (Velmont Judging)

    Gauntlet furrows his brow in thought... but comes up with nothing. "I am at end of my ideas here. Give me a building to fix, or tear down and can do that... but vanishing japanese ninjas are being news to me." Gauntlet shrugs helpelessly as he rejoins the others. "Back to HQ, yes? Check on...
  18. M

    RS2: The Tokyo Problem (Velmont Judging)

    Gauntlet ambles over to where the robot fell and looks around. "What is making, or summoning, these teevee creatures? I am just not understanding..."
  19. M

    RS2: The Tokyo Problem (Velmont Judging)

    Gauntlet growls with frustration as all of their enemies vanish, then remembers Oni... He rushes over to him, kneeling next to gus. "Oh no... We should teleport him back to medical center at Japanese base, or hospital? Yes?" He looks up at Gus helplessly, then at Scout.
  20. M

    RS2: The Tokyo Problem (Velmont Judging)

    ooc: we still here? 2 days and no response form the gm
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