E6: The Game Inside D&D

  • Thread starter Thread starter Ry
  • Start date Start date
Hey, I`m not criticizing you or something. I`m a newcomer to D&D world, and just theorizing a little...

How would you address a problem of a veteran fighter (in E6) who wants to learn magic? Will it be multi-classing? Gestalt? New feats? Will it make him overpowered?
 
Last edited:

log in or register to remove this ad

Oh, I completely know the feeling - I'm just saying (from experience) that you can spend a lot of valuable prep time worrying about stuff that might happen.

For the fighter, there's a lot of options. Again, it depends on what you want to allow. There's a lot of "get 3 spell-like abilities, cast once per day each" feats, and I think there's a good deal you can do with that. If you want fighters to be able to learn magic you can definitely provide feats that do things like "Caster Training: You get 0 0th and 1st level spells, so if you have a bonus from intelligence you can cast first a level spell once a day"

Just like with Gestalt characters, characters with abilities outside their role aren't much more powerful than core characters because the most valuable thing in the game is actions, and the most effective way to spend that action is to find an opportunity to do the thing you do best.

In my experience, players hit 6th level, grab a few feats that really make them shine, and then start seeing opportunities for taking roleplaying feats. An example would be a player who had a wizard taking Martial Weapon Proficiency (longsword) - because he was knighted and given a sword as a symbol of that honor. Once players absorb the fact that the power level is more controlled, they realize they don't need to rush to tweak every tiny piece of their character. At least, that's my take.
 

What about Prestige classes? I see someone mentioned using them as base classes. It really broaden the possibilities, but will they be balanced ?
 

I allowed Prestige classes just as the core rules say - usually that meant just 1 level of a prestige class. Some others are trying using prestige classes as base classes. I think there are some lingering issues but at the scale you're working at you can get away with it. Somebody said E6 was less crash-prone than other d20 because problems don't get multiplied - I think that's as much a function of the lower power level of items than anything else.
 


Okay, just popping in to say that I absolutely love E6. I've seen it floating around now for awhile, but never really delved into it. I'm sorry it's taken me this long. E6 is exactly what I am looking for and I will be using it in my next campaign and hopefully in many campaigns to follow.
 


e6 dragonmech

i'm currently running a game in the 3rd party dragonmech setting and feel e6 is a perfect fir for it. i'll post some thoughts on it after i get it going
 



Remove ads

Top