Even being inclusive, they've got to draw the line somewhere. But beyond that, I don't see much of a mandate for incorporating a class (that is often banned from games) from a splatbook for a 3e variant into the "core" of 5e.
Ideally I would like the see everyone be able to contribute equally to Monte's "three pillars", although different classes (or characters) should be able to contribute in different ways. And wizards shouldn't be able to trump everyone else.
But here is a 91-page thread on the topic (over at...
No, no, and maybe. Alignment restrictions might make sense in some cases. Race restrictions are okay for a campaign world but not for the general rules. Ability score restrictions, especially in environment where the scores are rolled, are just bad design. Either you roll poorly and don't get to...
I suppose there was a conceptual change to Dragonmarks in 4e, from providing extra magical abilities to enhancing your existing abilities. I'm basically neutral on that topic: either approach works for me.
Thought #1: this hasn't come up much on message boards because hardly anyone has taken that utility.
Thought #2: You could easily change the power to read that it only removes cover and concealment penalties that the warlord doesn't suffer from, or for LOS purposes to treat the attack as...
I'd like to see the racial restrictions back on the Dragonmarks. Otherwise, it doesn't seem to me that 3e Eberron and 4e Eberron are really all that different.
Let him make the mistakes. If nothing else, the other players might notice ("You rolled a 15 and missed?!?") and say something instead of you.
Some folks are happy to be corrected, some will take it personally. Until you know him better, I would keep out of it.
Exploring the dungeon is your exploration, right there. You can jazz it up by making the dungeon truly dangerous, as opposed to a collection of encounters. Reward the party for scouting or negotiating. Add in deadly traps. Obstacles that can be overcome with clever thinking. Secret doors. Make...
It seems to me that the drow will have to be very strong, or perhaps have a way to cripple one of the ships, because smart PCs will temporarily join forces with the other adventuring party to defeat their common foe. But it all depends on how you want it to play out.
Do the drow attack the PCs...
That's not an acceptable solution for me, personally.
An app like Masterplan would be a good start.
What I want is to not spend all of my time prepping for combat encounters, whether that's because monster statblocks are unwieldy, or monsters/NPCs are time-consuming to customize, or I have to...
A high Charisma isn't a charm spell - you aren't forced to like that person, just more likely to. Someone can be generally likeable and still rub some people the wrong way. And even socially awkward or withdrawn folks have friends.
If I were roleplaying one of the newcomers, the rogue's high...
I'm not convinced of the need for alignment damage types, myself. I think I would rather see those as extra qualities of an attack, if such things were to be present at all. e.g. "This is a holy attack." That way you can have a holy (or unholy) fire attack without having to muck around with...
I agree with this.
The paladin is the holy warrior. The cleric's role could be "healer" but more thematically should be that of a priest. One who interprets or speaks for their deity. The practitioner of holy rites. The leader of the faithful. The glue that binds a community together.
Clerics...
Great observation by the OP. Very astute. And it explains why combat in 3e was such a failure to me as a player and DM. "Here are tools to predict how tough an encounter will be!" and "Here are lots and lots of ways to potentially stack the deck in your favor!" and "You get to roll 1000 dice...
Star Wars Saga solves it by only giving you 1 feat from the class' list of starting feats if you multiclass into it. For example, a 3e fighter gets:
Light Armor
Medium Armor
Heavy Armor
Shields
Simple Weapons
Martial Weapons
So if you took a level of fighter and you're not 1st level, you only...
Presumably for whatever 3e/4e ideas make it into D&DN, like increased character customization options, tactical combat, etc. C&C is aimed very squarely at being a 1e AD&D clone that happens to have some d20 mechanics.
I don't really agree with that. Increasing attack bonuses don't make monsters irrelevant outside their level band. Monster defense values that keep pace with the increasing attack bonuses do. Ditto monster attack bonuses vs player defense values. As C&C tends to use an AD&D-style range of armor...