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    D&D 4E Wealth by level in 4E?

    That's a really darn ironic claim given that their math assumes PCs will have enhancement bonuses to weapons, armor, and defenses at a minimum in order to keep up with the monsters. A 40th level character without a magic weapon or implement for instance, will have at least 30% less chance to hit...
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    You primary stat should never be lower than 18

    The funny thing about this is that the one edition this was NOT true in was 3rd edition. As Nifft argues, you could gain attack bonuses from a lot of sources in 3rd edition that enabled you to make up for the attack deficit vis a vis the 18 starting stat guy. (A few that Nifft forgot to...
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    Robbing rogues

    Here's a better question. Who lives in the noble district? I'll assume Forgotten Realms since you mentioned the Zhentarim. My memory of the Forgotten Realms suggests that the noble district in a typical city is the province of: 1. Merchants. Such merchants would typically be members of a...
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    Why is the spiked chain so good?

    There is a simple reason that the spiked chain is too good: the exotic weapon master prestige class. The flurry of blows ability gives a spiked chain wielder an extra attack which scores full two handed power attack damage and that wielders of other weapons cannot duplicate. How to fix it? 1...
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    Lightly Armored Cleric

    As a cleric, you have a few options. 1. Focus on spellcasting not physical combat. At low levels, your life will be a bit rough because you are tapping your healing and buffing resources for all of your offense, but by the time you reach level 5 or so, you'll be doing well. A possibility...
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    Which is better?

    A lot will depend upon the style of warrior that you are playing. Do you use spring attack (and bounding assault, etc) a lot? If so, Elusive Target may be for you. You can often set up AoOs in flanking position to trick your opponents into hitting each other (rather than just hoping that your...
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    Marshal/bard. Do bonuses stack?

    Yes. Rearguard cape from Magic Item Compendium does. I believe there are a couple other MIC items that grant marshals bonuses as well. (Note that a cloak of charisma or a tome of leadership will indirectly increase a marshal's minor auras). WRT Marshal and bard bonuses, they do stack. Bard's...
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    Initial multi-class feat imbalances.

    At least theoretically, it also seems good assuming that you want to hit your opponent. Glancing briefly through a friend's book today, I noticed I noticed three feats or feat classes that improved attack bonus; the rest come from stats, weapons, and powers: Dwarven/Elven/Eladrin weapon training...
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    Need a good forest-y encounter for a level 6 party

    How about a seemingly abandoned shrine. For about a mile, the forest is dark and sickly. All of the plants have thorns. The shadows are darker than they ought to be and the patches of sunlight are dimmer. If there are any songbirds, they are silent though the occasional slither or hiss can be...
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    Excerpt: Multiclassing (merged)

    Well, there's a lot of fancy talk there about kicking system mastery in the teeth and making any combination work equally well, but it doesn't look likely to work out that way. Take the Student of the Sword feat, for instance. If there are a limited number of attack bonus boosting feats--even...
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    AOE Spells - 1 attack roll vs. All Targets?

    I'm in the category of: there's no good way to do it. It's a bad idea and don't try. However, if you insist on trying, here is a side effect to consider. Most any "one roll for everyone" mechanic ends up punishing low defense characters relative to the rest of the party. You will never have a...
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    Appeal of the defender?

    Really? On what basis do you say that? The strikers among the sample characters did dramatically more damage than the fighter and the only way the paladin reputedly did damage was to abuse his mark in a manner that the designers are supposedly eliminating from the game. I'd like to be able to...
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    Appeal of the defender?

    I'll put my $.02 in here. I love playing warriors. Fighters. Fighter/barbarians. Paladins. Melee clerics. Fighter/wizards. Fighter/Rogues. Whatever. The guy who picks up a sword or guisarme and stands his ground against the hordes of chaos is an archetype that I like and that I enjoy playing...
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    The Doomed Bastards: Reckoning (story complete)

    Hmm. I still like Talen. And I'd bet dollars to donuts that he is the nightlord and that he and his companions will show up in the story hour again before it's over.
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    Monsters are more than their stats

    That's funny, I'd hardly have chalked all that up to 3e. That's pretty much what I remember of succubi from 1st edition and 2nd edition.
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    Monsters are more than their stats

    One thing that's worth considering--what are fourth edition published modules likely to do with this philosophy? There are two precedents that one should think about. First D&D minis: There are only three released sets of stats and we already have sneak attack that works when confused for some...
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    Roles are so LIMITING!

    I think you're underestimating the degree to which multiclassing and careful construction can enable a character to move into other roles. To cite a couple well-known examples first. In the Living Greyhawk games I play, one of my friends has a barbarian 1/Cleric 14. The character is pretty much...
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    Will DMs Need to Plan the PC Strategy?

    That's the whole point of having high walls. So that most people can't get over them. It makes people get a grappling hook, ladder, siege tower, or siege ramp in order to get over the wall and the ladder can then be pushed off the wall, the line on the grapple cut, the siege tower fired, and the...
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    4th Edition Gods

    Torog is simply a misspelling. It's actually Trogdor, the god of burninating.
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    Help me out. PoL. Why don't small towns get overrun?

    That was the way I was initially positing it--as an adventure seed. In a PoL scenario, it doesn't seem entirely unlikely that you could have villages whose only connection with the ruling king are the tax collectors who arrive once every 1d6 years to collect taxes and accept the townsfolks'...
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