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  1. Ridley's Cohort

    D&D 5E (2014) Multiclass in 5E

    Your thoughts on 3e multiclassing are far more tender than my own regarding 1e/2e multiclassing and dual classing. I would also remind you that there is a 3e "module" called gestalt which has most of the advantages and fewer of the downsides of the 1e/2e style. I would not say I love the 3e...
  2. Ridley's Cohort

    D&D 5E (2014) Multiclass in 5E

    The idea of prestige classes was promising, but the majority of the examples could be replaced by a feat tree. I just did not care for 90% of the PrCs ever published. Your main point is correct: the base classes must be designed with multi-classing in mind. On one hand, there was often too...
  3. Ridley's Cohort

    D&D 5E (2014) Multiclass in 5E

    The 3e approach was the best by far, even if it needed tweaking.
  4. Ridley's Cohort

    AD&D, looking backwards, and personal experiences

    I would agree that integration is not automatically a boon over compartmentalization, except in one respect: ease of learning. But let's put that detail aside, and get back to the thrust of your argument. I do think you are implicitly applying two very different sets of standards. Let me...
  5. Ridley's Cohort

    AD&D, looking backwards, and personal experiences

    I agree with this in spades. No, the number of land mines is roughly the same. The "problem" is expectation setting. AD&D 1e was created within a hobby where the expectations for how well an ongoing campaign would work were very low. Success usually depended on the DM tweaking thing so that...
  6. Ridley's Cohort

    D&D 5E (2014) D&D Next Ability Scores

    I voted Scaled Uncapped, but I do like your reasoning here. I do not see any problem with PCs eventually progressing towards Beowulf or Hercules in strength. I like flatter math, but what the heck does it mean to be 20th level if you cannot rival a demigod or lesser god on a good day? Let's...
  7. Ridley's Cohort

    Testing a theory

    Yes, I worry over balance. I mostly play wizards, but I do play a mix of other. I would point out that it is possible to tweak a paladin or barbarian/cleric/X to function well in a 15-minute workday.
  8. Ridley's Cohort

    If they're serious about "flatter math," then WotC needs to deal with ability scores.

    There were issues with 3e, but one of the Good Things was how it was possible to show some dedication and consistently put out Olympic Silver medal-winning performances by mid-levels. It was nice to actually feel like your character was heroic and impressive while requiring neither magic nor...
  9. Ridley's Cohort

    If they're serious about "flatter math," then WotC needs to deal with ability scores.

    3e explicitly said that +2 is the smallest off the cuff circumstance mod that the DM should bother worrying over. I think that was golden advice. A +1 is a small difference unless we are suffering a dicefest. Is it really true that so many of you want a 13 Str and a 17 Str to feel about the...
  10. Ridley's Cohort

    If they're serious about "flatter math," then WotC needs to deal with ability scores.

    My experience is the exact opposite. Once the 1e/2e players (and the DM) got hooked on the bonus to HP, they expected 15 or 16 in their second or third best stat. Having less than an 18/% Str as a meleeist was simply an exercise in self-flagellation. When we switched to 3e, we mostly went...
  11. Ridley's Cohort

    If they're serious about "flatter math," then WotC needs to deal with ability scores.

    A difference of +5 does not happen accidentally. IMO the one boon/goal of flatter math is not whether the expert PC hits really often, it is not whether the incompetent feels incompetent, but that someone with moderate skill does not feel their effort is worthless. If the Rogue with a Str 12...
  12. Ridley's Cohort

    The Problem of Magic

    I may be mistaken but I thought the designers already mentioned the idea of having a non-level dependent (or not very level dependent) array of N spell slots for the wizard "dailies". So the wizard's best stuff stays flat in number, it is the options that increase as you scale up levels...
  13. Ridley's Cohort

    The Problem of Magic

    Minigiant, I like the sound of what you are describing. I would probably enjoy such a system. But, frankly, it does sound rather fiddly for most peoples' taste, and thus is not a likely direction for DDN IMHO.
  14. Ridley's Cohort

    The Problem of Magic

    Minigiant, Prohibited schools sound a lot like a unnatural and inorganic incentive to me, but that is not so important. The question we have to address head on is do we really want, say, a 10th level Generalist to be approximately 110% as good (or more) at evocation spells as a 8th level...
  15. Ridley's Cohort

    The Problem of Magic

    Your point about Druids make sense. I do not consider it is useful model for 5e. Yes, it could be done, but many people would hate it, for many good reasons. The amount of class proliferation required to get somewhere interesting does not exactly say "unifying". I push the psion model...
  16. Ridley's Cohort

    The Problem of Magic

    That sounds promising but what does it mean in practice? We could tweak spells like "Fireball (Wiz/Sor 4, Evocationist 2)". That would start to get us somewhere. The Psion model says "Everyone gets to dine at a high class restaurant. Pick one." I suppose you can go for Asian Fusion, but...
  17. Ridley's Cohort

    The Problem of Magic

    Druid, yes. But is the Druid really a specialist Cleric? I think it is fair to call it a model of how one could have specialist casters by simply creating brand new classes. But I do not think Druid and Bard are the shining examples of where we want to go. Class proliferation could address...
  18. Ridley's Cohort

    The Problem of Magic

    Not having specialization be the norm would be inorganic and unnatural IMNSHO. I am not absolutely against having a Generalist, but beginning at square one with Specialist In Everything as the norm is, frankly, crippling to any effort to add interesting and organic incentives. It sets the...
  19. Ridley's Cohort

    The Problem of Magic

    There was a little in 1e. The idea was abandoned in 2e. 3e brought back a very weak version, but I do not think that texture like "Earth 4, Wiz/Sor 5, Clr 5" really address the issue the bigger issue. There are a couple interesting unique Bard spells in 3e, but that is about it.
  20. Ridley's Cohort

    The Problem of Magic

    The way forward is the model of 3.5 Psionics. Anything more stringent would cause an uproar. Anything less stringent would be rules baggage for nought. For those not familiar with 3.5 Psionics: * There is a big general pile of "spells" everyone has access to. * There are N small piles of...
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