Fanaelialae
Legend
I like the idea of specialization. I think it's much more flavorful and interesting to have Pyromancers and Illusionists than generic do-it-all mages.
However, I also think that's only half the issue. Yes, limiting a wizard's selection of spells certainly reduces his flexibility, and thus his overall power.
Yet the number of spells he can cast each day is also an issue. Consider the 3.5 Wizard. By 20th level, he has (not counting 0th levels spells, bonus spells, or spells from magic items) 34 spells per day. Given the general brevity of combats in that system, and the wizard has plenty of slots to deal with anything that the DM can throw at him. Again, this is the base minimum number of spells such a wizard will have.
Granted, that's at 20th level, but it still demonstrates a trend. At 1st level, the wizard's one 1st level spell isn't likely enough to make it through the day. By 20th level, he has an overabundance of magic.
What I'd like to see is a more even keel taken. I was toying around with an idea like this a while back.
Essentially, the concept was that even the most gifted mages cannot hold more than seven spells in their minds at one time. That doesn't count at-will "cantrips", which don't require "vancian" memorization. There are five spells levels, and a mage can trade 3 lower level spell slots for a spell slot of the next level.
Full (20th level) spell progression would be as follows (technically, there's nothing stopping it from being expanded to a full 9 levels, or beyond):
1st level - 3 slots
2nd level - 2 slots
3rd level - 2 slots
4th level - 2 slots
5th level - 2 slots
In practice, a 20th level mage would probably trade his lower level slots up such that he has either 3 third level, 2 fourth level and 2 fifth level spells (the 7 slot limit), or 3 fifth level spells. A 1st level mage would start with three 1st level spells, and start gaining more spells as he increases in level.
The reason I limited it to 5 spell levels is so that the "jumps" in power between spell levels could be more definite, making the choice between a larger selection of low level spells and an extra highest level spell at tough decision.
It's a rough idea, but I definitely think that forcing wizards to make tough choices by significantly limiting their number of spell slots is the right way to go. This, in turn, would make those resources limited enough to allow spells to have big effects without breaking the system, at least by my thinking.
However, I also think that's only half the issue. Yes, limiting a wizard's selection of spells certainly reduces his flexibility, and thus his overall power.
Yet the number of spells he can cast each day is also an issue. Consider the 3.5 Wizard. By 20th level, he has (not counting 0th levels spells, bonus spells, or spells from magic items) 34 spells per day. Given the general brevity of combats in that system, and the wizard has plenty of slots to deal with anything that the DM can throw at him. Again, this is the base minimum number of spells such a wizard will have.
Granted, that's at 20th level, but it still demonstrates a trend. At 1st level, the wizard's one 1st level spell isn't likely enough to make it through the day. By 20th level, he has an overabundance of magic.
What I'd like to see is a more even keel taken. I was toying around with an idea like this a while back.
Essentially, the concept was that even the most gifted mages cannot hold more than seven spells in their minds at one time. That doesn't count at-will "cantrips", which don't require "vancian" memorization. There are five spells levels, and a mage can trade 3 lower level spell slots for a spell slot of the next level.
Full (20th level) spell progression would be as follows (technically, there's nothing stopping it from being expanded to a full 9 levels, or beyond):
1st level - 3 slots
2nd level - 2 slots
3rd level - 2 slots
4th level - 2 slots
5th level - 2 slots
In practice, a 20th level mage would probably trade his lower level slots up such that he has either 3 third level, 2 fourth level and 2 fifth level spells (the 7 slot limit), or 3 fifth level spells. A 1st level mage would start with three 1st level spells, and start gaining more spells as he increases in level.
The reason I limited it to 5 spell levels is so that the "jumps" in power between spell levels could be more definite, making the choice between a larger selection of low level spells and an extra highest level spell at tough decision.
It's a rough idea, but I definitely think that forcing wizards to make tough choices by significantly limiting their number of spell slots is the right way to go. This, in turn, would make those resources limited enough to allow spells to have big effects without breaking the system, at least by my thinking.