What magic system that uses some form of power points (e.g. casting spell x costs 3 points) is your favorite?

I love DCC's magic system... but I don't think of it as having 'power points', because, if you're (very) lucky, you can cast all day and never lose a spell.
Though, there is the possible use of additional Spellburn to boost the spell... and that's more points like.

My own preference for magic systems using points is Mythras. There are several different magic systems and you can use the points to cast the basic spell. But you can add more to shape the spell and get different affects. It's a bit straightforward/reliable for my tastes though and I've sought a way to make it more weird/gonzo/dangerous like DCC's magic.
 

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Generally speaking, I like points over slots. I think Savage Worlds does a good job with it.

There's flexibility in what you cast, how you cast it. A fireball isn't always a 20-ft radius sphere that does 8d6 damage. Not only do trappings differentiate everybody's spells (allowing for near-limitless customization), but a desperate spellcaster can pour several points into increasing the radius, damage, putting Armor Piercing on it (and, if I've chosen it as a signature spell, I get even more doodads to throw on it).

(It's also roll-to-cast, which I prefer).
SW is my goto system, and I can only agree.
 

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