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    Creating a More Immersive D&D Experience

    Ah, good find! I didn't know about that one.
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    Keep These Tools in Your Real-Life Bag of Holding

    I only use them for fights too. I can't imagine trying to do everything else that way, what a nightmare that would be.
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    Creating a More Immersive D&D Experience

    If it helps, I did kill a PC with a beholder recently.
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    Creating a More Immersive D&D Experience

    When the GM puts in the effort to create a game session for your party, and everyone makes time in their busy lives to show up, you might as well make the most of the occasion. Setting the scene for your game and creating a space where you can relax can help immerse you in the experience...
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    Keep These Tools in Your Real-Life Bag of Holding

    We also have a few thousand minis, and had a few dinosaurs among them, but I also got a tub o' dinosaurs from the toy section at Target, I believe. The triceratops in the photo above is from that batch, and the other animals in there came from the same source. I've also gotten a lot of cool...
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    Keep These Tools in Your Real-Life Bag of Holding

    Boooooooooo, I'm sorry to hear that. I hold onto those things like they would actually work in real life. I keep them all in my notebook forever!
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    Keep These Tools in Your Real-Life Bag of Holding

    I do like using pictures of settings sometimes, and I've occasionally shown players the Monster Manual illustration of whatever they were fighting if I didn't have the right mini and they didn't know -- especially in the game I run for kids. You can't always prepare for everything. Yesterday...
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    Keep These Tools in Your Real-Life Bag of Holding

    Technically, all you need to play Dungeons & Dragons is a set of dice, a pencil, and a character sheet. Sure, it’s very helpful to have least one copy of the Players Handbook on the table, of course, but many optional tools are available for players and DMs that can make game play easier, or...
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    We Were All New D&D Players Once

    That's similar to what we do at my shop. Time is usually a big factor, so if a player shows up without a character and isn't able to make one on their own quickly, a pre-gen is usually the only viable option. It works pretty well, and they can always switch after a session or two if they want to...
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    We Were All New D&D Players Once

    At this point, I would like to point out one of the most important phrases from my introduction: If one new player comes into your longstanding home game, there's a totally different expectation than when you're playing an open game in a shop or at a con. Different play styles work in...
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    We Were All New D&D Players Once

    5e has done phenomenally well, so I think it works fine as it is. But introducing new players presents a challenge because there are so many options and moving parts, and because people learn and respond to the game in different ways. I'm designing a learn-to-play program for my shop right now...
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    We Were All New D&D Players Once

    I never want anyone to minimize homoerotic undertones or overtones! But yeah, it's a real problem when the only women in a game are treated like objects or tokens. A lot of that is under the DM's control too. I wouldn't generalize what women bring to the table, as we're obviously not a uniform...
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    We Were All New D&D Players Once

    So many people are coming into the game now with at least some knowledge of how things work from watching streaming games (myself included) that it’s hard to have any absolute rule that works for every player. And different people learn differently, so some things come easier than others...
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    We Were All New D&D Players Once

    My first two characters were rogues! One I made myself for an ongoing campaign, and one was a pre-gen that I grabbed because I was joining a campaign in progress to get more experience. I asked what they needed, they said a rogue, so I played a thief. It worked out okay — I’m still playing that...
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    We Were All New D&D Players Once

    If a new player has their heart set on playing a particular class, I’m not going to stop them, but I do strongly suggest they start with something fairly simple and spell-light. Fighters and rogues are pretty easy, and rangers are a good compromise if you want a few little spells but mostly need...
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    We Were All New D&D Players Once

    There are so many new players right now, and I’ve seen and heard about a lot of different experiences they have had. Customers come in tell us. I do hear more negative stories from women about how they were received as new players, but it varies. It happens more at shops and cons where you play...
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    We Were All New D&D Players Once

    As a dungeon master and co-owner of a tabletop game and comic book shop, I meet brand-new players virtually every time I'm behind the counter or the DM screen. D&D’s recent popularity explosion has brought in countless new players. They usually are feeling both excited and intimidated, and it's...
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    Critical Role EN World's Critical Role Roundup 013: Wrapping Up The Round Up

    The Mighty Nein take the Gentleman's offer to get the heck out of Dodge. There's a classic D&D skirmish with goblins, wolves, and ogres, and more character background details are shared as the Critical Role Roundup wraps up. Episode Recap The Mighty Nein go to the Evening Nip, traveling...
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    Critical Role EN World's Critical Role Roundup 012: How Caleb Spent His Summer Vacation

    I think we're just starting to get to the real meat of the campaign, which is only natural. Can I just say that one of the greatest challenges of this gig, aside from trying to distill several hours of talking into an acceptable word count, is guessing at how various fantasy names are spelled...
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    Critical Role EN World's Critical Role Roundup 012: How Caleb Spent His Summer Vacation

    Yeah, in the screencap I included above, he made A Face and held it. I wasn't focused on him at the time, but of course I went back and looked later. And you're right, Matt said specifically they had their backs to the room, looking out the window.
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