Search results

  1. Dalamar

    KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)

    Realizing that he now too far from all of the aboleths to smash his hammer against them, Darrak starts running towards the remaining Lasher. Use Run to move to M-4. Darrak now grants Combat Advantage, though he still does not grant the +2 to attack from it. Use Unbreakable if attacked
  2. Dalamar

    The Blind Watchers of the Sylvan Shard

    Tumna motions for everyone to back out of the magical silence so they can try to hatch a plan. He also tries to convey to Richard and Khairi to drag the regrowing thing along so they can keep stabbing it. "Maybe acid works on the thing," she says when everyone is finally able to hear each other...
  3. Dalamar

    Terra Subterranea and The Caverns of Lost Time

    "Dammit." Zack curses as he tries to put some distance between himself and everyone else. Without any effective ranged weapons, he isn't much use against the dragon.
  4. Dalamar

    E2: The Secret of Gemhold [Patlin Judging]

    "Sounds fun," Rodimus says, popping his knuckles and grinning.
  5. Dalamar

    3 PCs in KotS Help

    With that blend of roles, you should be able to make do with just starting everyone at 2nd level. I started running a group of three (eladrin wizard /w cleric multi, orc shield fighter, dragonborn paladin) at 2nd, and they had the most trouble with Irontooth, as was expected. I also gave each a...
  6. Dalamar

    KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)

    With typical dwarven tenacity, Darrak moves forward, pushing the aboleth back through the portal and finally shakes off the haze from his head. Use Inexorable Shift to move to W11 and push 2 the occupying Aboleth straight back, through the portal. It is no longer marked since Darrak did not...
  7. Dalamar

    (CSRHoD) Creamsteak's Red Hand of Doom II [IC]

    "Not much of a choice, it seems" Siobhan notes as she starts ascending the stairs. OoC: Have others been having trouble accessing Enworld lately?
  8. Dalamar

    MM monster stats not making any sense

    The DMG formula for Defenses other than AC is level + 12 for Artillery, so that's 20 base for our Galeb Duhr Earthbreaker. Average higher score in a pair for an 8th level monster is 17, but our little critter has a Str 23. That's 6 points higher than the average, so we increase Fort by 3, and...
  9. Dalamar

    E2: The Secret of Gemhold [Patlin Judging]

    OoC: Waiting for approvals, at least for me. Haven't had a single reply yet.
  10. Dalamar

    KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)

    "Go back to where you came from!" Darrak moves through the mucus cloud to be adjacent to the new slasher and swings his hammer at it, hoping to push it back through the portal. Move to W10, then Tide of Iron (1d20+18=26), don't think that hits, but Damage (1d10+10=15) and push 2. 5 damage...
  11. Dalamar

    (CSRHoD) Creamsteak's Red Hand of Doom II [IC]

    "I've got a bad feeling about this," Siobhan notes in a low voice. "I don't think sneaking is going to serve us very well anymore."
  12. Dalamar

    [4e][Paragon] Kombat Kraziness (closed)

    And it it isn't an OA, which is quite important as this means it does not trigger Combat Superiority. But yeah, being next to a Fighter that has marked you is not a nice place: if you do anything but attack them, they get to whack you.
  13. Dalamar

    KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)

    "All right, you slime ball! Come and get it!" Darrak goads the slasher to approach him, and then swings his hammer around himself, bringing it squarely on the aboleth's head. Since Gerold is not Dazed, he gets a melee basic attack against the Slasher as an Immediate Interrupt when it attacks...
  14. Dalamar

    The Blind Watchers of the Sylvan Shard

    Tumna keeps looking for an opening to take a shot at one of the creatures.
  15. Dalamar

    Terra Subterranea and The Caverns of Lost Time

    "I suggest we dispatch of the wendigo and then try a tactical retreat; we aren't a match for the dragon in our current condition."
  16. Dalamar

    KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)

    OoC: Rayex, since you're past 11th level, you deal 2d6 damage against your quarry, not 1d6
  17. Dalamar

    E2: The Secret of Gemhold [Patlin Judging]

    OoC: I think that makes Rodimus the highest-level monk (and half-orc?) in LEW.
  18. Dalamar

    KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)

    "Cursed deep spawn!" Darrak tries to wade through the thrashing tentacles, but doesn't make much progress due to the glyph's effects. Move one square west to exit the glyph. Save vs. Glyph Saving Throw (1d20=6), still under first effect.
  19. Dalamar

    Adjusting 4 PCs for WotC adentures

    I'm running Keep on the Shadowfell for three players, and bumping them by one level actually seems to about balance out. Keep in mind, though, that role balance is important with smaller groups. My group has a wizad that has multied as a cleric (basic feat only thus far), a paladin and a shield...
  20. Dalamar

    Dragon 365 - Artificer

    If there needs to be a mechanical distinction made to show that Artificers "craft" their powers, then just saying that an artificer can't use abilities that target allies on creatures that were not present during the last extended rest would settle that without affecting most games but still...
Top