Search results

  1. Connorsrpg

    PF2: Spells!

    Also noticed the necromantic spell did not specify a saving throw. I am sure this is just an error - or is there something funny going on with saves too?
  2. Connorsrpg

    Take A Look At Pathfinder 2's Revamped Magic System!

    Also noticed the necromantic spell did not specify a saving throw. I am sure this is just an error - or is there something funny going on with saves too?
  3. Connorsrpg

    PF2: Spells!

    The idea of same spell being cast at different levels is MUCH better than having similar named spells to prepare/learn at different levels. (Glad PF & 5E are going this route). I LOVE the idea of each component type being an action. It actually brings these often ignored components into to...
  4. Connorsrpg

    Take A Look At Pathfinder 2's Revamped Magic System!

    The idea of same spell being cast at different levels is MUCH better than having similar named spells to prepare/learn at different levels. (Glad PF & 5E are going this route). I LOVE the idea of each component type being an action. It actually brings these often ignored components into to...
  5. Connorsrpg

    Unmask Expanded Worlds For Your Cypher System Games

    I got both as part of the kickstarter. Excellent books. I am not a Supers sort of guy, but the reviewer is right, the setting and how powers are handled in Unmasked are very intriguing. The Expanded Worlds has all sorts of additions youcould add to ANY Cypher System game.
  6. Connorsrpg

    Fantastic Elves (5E): New Subraces, Traits, & More!

    Had a look over this. I love me some new race options. Without much background, I was trying to 'place' ash elves, then I realised they are version of Dark Sun elves. I have done these myself, but I liked how the article handled their ability to endure at physical tasks (such as running)...
  7. Connorsrpg

    Reload The Savage World Of Deadlands

    Pretty sure original Deadlands formed the basis for Savage Worlds - there is not a lot of difference, except I think, how some of the unique archetype powers worked. In any case, Deadlands is s fantastic setting and a hell of a lot of fun :) (Any system... but I do love Savage Worlds).
  8. Connorsrpg

    Special Magic Item Features: Quirks

    Yep. I basically give a 50% for each table to apply to each MI. So some came with a few ideas and others with little. So without origin or history that simply means it is lost or unknown. Anyway, I have already generated interest in some MIs, including basic +2 arrows of fey origin which I then...
  9. Connorsrpg

    Special Magic Item Features: Quirks

    Already used several of these to create interesting back stories and add minor properties to several magic items in our campaign at the moment. ;) Fun stuff.
  10. Connorsrpg

    Special Magic Item Features: Quirks

    Any chance of compiling these into an EN5ider article? Would be great to have a PDF with them all together :)
  11. Connorsrpg

    Special Magic Item Features: Quirks

    Thanks Ari - these are fantastic. Love these types of tables :)
  12. Connorsrpg

    Starting Adventures

    As expected, I can't find them anywhere. Nevermind, going with my 'swamp goblin' idea instead. Thanks.
  13. Connorsrpg

    Starting Adventures

    Tasloi are not in the SRD under monsters, but they are not singled out as Product Identity either? I am guessing, not in there = don't use?
  14. Connorsrpg

    Starting Adventures

    Cheers. I'll check the SRD :)
  15. Connorsrpg

    Starting Adventures

    MikeMyler Just wondering whether you could weigh in on a couple of questions I have posted in this thread. Namely: If I write introductory adventures can I do so without detailing a whole starting settlement/place? (And may link them to OverTheNextHill articles?) And, can I use tasloi in my...
  16. Connorsrpg

    Is Dark Sun Coming To D&D?

    Not bad 3 pages in and here starts our first side-argument. Let's see how long this Large size distraction goes on. :) For mine, we had a LOT of fun with Dark Sun. I wrote a lot of my own material for that setting. I would LOVE to be able to write DMsGuild material for that world, but alas, we...
  17. Connorsrpg

    Starting Adventures

    I have asked in a variety of places but getting no response. May as well try here. Does anyone know if tasloi is Wizards IP? A tribe of tasloi are central to my first adventure, but I am not sure if I can even use them. I would like to (but can go with adjusted goblin stats if I can't... but...
  18. Connorsrpg

    Starting Adventures

    Thanks. i do have a lot of notes - just thinking about how I want to order them :) I have a few ideas from other products that I like, such as having the villain front an central for the DM at the start and I love little DM Notes side boxes. Anyway. Starting to put first one together :) Thanks.
  19. Connorsrpg

    Starting Adventures

    Wow, I have so many adventure ideas, but starting to actually write them is difficult. Where to start? ;)
  20. Connorsrpg

    Starting Adventures

    OK, so 'captain of the watch' too general. I will provide names. :) Basically, I want to put together a few simple, introductory scenarios/mini-adventures without have to create settlement (or settlements) to base them in, so a DM can base them in any settlement, such as those already covered...
Top