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    How do you cope with only 4 characters in a party?

    I was going to say, How do you play with 4 people... you mean the recommended number? But then I thought that'd come off sounding snide. For more role-playing intensive games, I prefer around 4 (let's say 3-5) because you got the basics covered and people aren't competing for "screen time"...
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    taking 10 - exactly what skills and skill uses are covered?

    Well, not exactly, because Hero Points are a resource. You don't remove the risk you pay to avoid the consequences. But again, not really on topic. I disagree. I think rapelling down a 200' cliff in the dead of night has plenty of potential for excitement. (One of my favorite encounters in...
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    taking 10 - exactly what skills and skill uses are covered?

    Well, as I said above, that's why I prefer a karma mechanic like Hero or Action points so that any one bad roll isn't an instant death. But that's kind of a seperate issue. My point is that climbing down a 200' cliff face isn't 100% risk free in the real world, so it probably shouldn't be in...
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    taking 10 - exactly what skills and skill uses are covered?

    In a situation like this, I wouldn't even bother with the Climb check. Situations where there's no risk involved and no time limit imposed, its safe to assume the pcs will make it up the wall. But when the characters are climbing down a sheer rock face in the dead of night with a 200' fall...
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    Little help finding a Castle

    And if you're looking for real world inspiration, try http://images.google.com/images?hl=en&q=castle+map&gbv=2 Its a mix of real castles and ones from video games, as near as I can tell. Like:
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    taking 10 - exactly what skills and skill uses are covered?

    I'm not wild about Take 10 when it comes to Climb checks. I generally rule it that if there's chance you'll take damage from a failed skill check, that counts as being threatened. (It always annoys me when a STR 8 guy with no ranks in Climb turns into a special forces fast rope/rapelling ninja...
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    Game session abruptly canceled

    This is probably the funniest, and most true thing I've read on EnWorld.
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    Control Weather Underground

    Control Weather allows the caster to change the weather in the area, and I would assume that an underground chamber doesn't have weather and so the spell wouldn't have an effect. Is that too limiting? Are there spells that allow casters to conjure weather conditions into areas that typically...
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    Spiders in Drow of the Underdark

    I gotta give it up to the original poster. 1) You know a lot about spiders. (Though I'd like point out that I too know spiders don't wear shoes.) And 2) I mean, if they're going to devote that many pages to spiders, why not be correct? Gawds forbid we actually learn something on accident...
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    PHB Armors in 3.x

    Leather- the beginner thief, and most of my characters keep a back up set for pajamas. Chain Shirt- Yeah, this is the goto for my roguey-types. Hide- My last fighter started off at first level and was too broke to afford anything but Hide. In the background I said I took it off a dead hobo...
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    Stacking Blur and Mirror Image

    Well, its an interesting point. I'll note that I responded to your post while you were editing it to clarify. While I take your point that Displacement + MI is more effective, that's one of the things I like about it. Not the power issue-- since it still doesn't seem unbalancing to me-- but I...
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    Stacking Blur and Mirror Image

    But its really not. Assuming 5-6 images are created in the casting of the spell, Blur will save one of them, and Displacement will save 2-3 of them. In either case, the caster would be better off casting Mirror Image and then casting it again when it starts to run low. Using a 3rd level slot...
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    Stacking Blur and Mirror Image

    I still don't think blankets provide concealability. I hate to stick on that, but I don't think the best way to prove an interpretation of the RAW is to go radically outside of the RAW. (I mean, if at the next game my character held up a blanket in front of him and claimed to have full...
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    City Ruins

    The last time I needed a ruined city, I took one of the city maps from the 2e Forgottem Realms books, scanned it, opened it in Paint, used the spray paint tool as an eraser and just kind of swept around the areas of the town I wanted ruined. If you recall those maps, the buildings were very...
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    Stacking Blur and Mirror Image

    Relevant, but its still anybody's guess how the source of the concealment affects the MI. I mean, we are talking about the effect a magical spell has on another magical spell. Its not like we can just go out in the yard and do a couple of test runs. Saying that something that grants...
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    Stacking Blur and Mirror Image

    Blur's Save is because you can put it on someone else, who might resist. Cure spells are the same way (I say, realizing I'm going to have to look that up). Yeah, the SRD agrees with me. I mean, it doesn't say, "phindar, you're a genius!" but I think the intent is there. Mirror Image omits...
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    Combat Expertise + Fight Defensively

    Hey, I'm not offended. All I'm saying is that generally, in games, the more you give up the more you get. Typically. The more you sacrifice for defense, the more benefit you'd hope to see. To have a Partial Defense (for lack of a better term) that gives you a better AC bonus than Full...
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    Combat Expertise + Fight Defensively

    Yeah, but that caps out at about 3rd level for Rogues, and 2nd level for Fighters. That is the "lowest levels", but its hardly around long enough to notice. My point is that a character who is trained at being defensive will probably be more defensive when being totally defensive than when...
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    Stacking Blur and Mirror Image

    I'm not sure I buy the blanket argument for a variety of reasons. (The first of which is I'm not convinced putting a blanket over your head would give you concealment. Also, its a non-magical effect, which is less useful comparing it to magical effects. And I'm not sure the best way to figure...
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