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    Lightly Armored Cleric

    One of the things I noticed when I was playing my last dedicated healer/buffer (this was an AE greenbond, but the role was very similar to a classic cleric), was that I was healing or buffing pretty much every round. That's one thing to think about before you sink a lot of feats into a...
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    Lightly Armored Cleric

    If your twin sister is a sorceress, get her to cast Mage Armor on you. It's not really worth it to give anything up to get access to MA if someone else in the party already has it. (Though we tend to design characters in a vacuum, they're played in a group, so let that work for you where it...
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    Lightly Armored Cleric

    For one, I'd stay out of melee for the most part. Sanctuary is a good spell for the cleric who wants to walk around combat with relative impunity and heal her comrades. (It's a Will Save, so most Fort-based monsters will have to roll really good to break it.) Likewise, Shield Other is a good...
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    Help with a Character Build for a OA-style game

    I'll take a look at them although I've drifted enough from my Monk roots that I probably won't qualify for many Monk PrCs. I've actually been thinking that after two levels of Ronin I'll take a couple of levels of Barbarian for Rage, Fast Move and Uncanny Dodge. I like UD because not being...
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    [3.5] Most bizarre—yet playable—character concept

    My Monk/Barbarian always gets me a strange look, but its actually a pretty solid class combo. I went half-orc, because that appealed to me. Start off in Monk (good skills, great saves) and go 9 levels, then succumb to the rage in your half-human heart and start taking barbarian levels. 70'...
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    Expertise, "Fighting Defensively", Tumble, AND YOU!

    Mine is a game balance beef. Generally, I think the amount of resources one devotes to something should determine the benefit they gain from it. If you're reserving the option to attack (even at penalties), you're devoting less resources than if you give up all attacks to concentrate on being...
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    Expertise, "Fighting Defensively", Tumble, AND YOU!

    Yeah, it's in the book. The only thing that bugs me about Fighting Defensively + Combat Expertise is that the AC bonus you get is greater than the AC bonus you get for going Full Defense. So it you're partially defensive but still trying to attack your AC is higher than if you devote all your...
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    Which is better?

    I lean away from Elusive Target for the other reason, if the GM is running a lot of monsters he's less likely to be adjusting their to hit and damage numbers on the fly. (Elusive Target seems like a feat that the GM would get a lot more mileage out of than a player, since virtually every...
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    Skirmish?

    Well, unless you have Spring Attack, which is not an unusual choice for Scouts. For me, I don't see the big deal about where the scout ends up, since he is trading his full attack for a move + attack with the skirmish damage. It might be a little cheesy to have the scout pirouetting in place...
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    Help with a Character Build for a OA-style game

    Thanks for the links, and the sources. Some of them I don't have access to (like Unapproachable East, no one I know has the book), some of them I am digging up. I'm zeroing in on a concept of a TWF Monk/Samurai/Fighter who used his katana two-handed and makes unarmed "off-hand" attacks. The...
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    Two weapon fighting?

    He said Produce Flame, but he might have been thinking Flame Blade. I've long wanted to play a TWF Druid who used Flame Blade and a few of the Wild Feats (Lion's Pounce, Elephant's Hide, etc).
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    Two weapon fighting?

    I had some success with a TWF/Power Attack double weapon wielder Fig/Bar. I had the option of going two hand with PA to do a lot of damage, or go with less damage but more attacks (which was better against high AC foes). Plus, with a double weapon, you're getting your Focus/Specialization on...
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    Help with a Character Build for a OA-style game

    If I was going to do that, clearly, clearly, I would go Monk/Barbarian/Bear Warrior. But that's not the meeting we're having right now. (I might try to sell another player on this idea, since he is a bit of a goofball, but it not might be in the spirit of the campaign.)
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    Help with a Character Build for a OA-style game

    Yeah, I missed the boat on Bo9S, and I don't really want to learn a bunch of new rules for 3.5 with 4e right around the corner. One of my ideas seemed so dumb I didn't mention it, but it was for a Monk 2/ Samuria 2/ Earth Shugenja 2/ Sorcerer 1. I mean, I'd be giving up a lot of BAB, but I...
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    Help with a Character Build for a OA-style game

    I'm really having trouble getting started building a character for a friend of mine's game. The books I'm using primarily are the PHB, OA, the first four Completes (Ar/D/W/Ad), and the PHB II, with other sources being negotiable. The character creation guidelines are as follows: No...
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    Combat Expertise and Power Attack

    If you're going to go full expertise, you can throw Active Defense in there as well for another -4 to hit and +2 AC (or higher with Tumble). It's not quite as cost effective, but it's another way to get over the cap. So, a 10th level Fighter with Imp Expertise could put 10 points into...
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    Chimera Are Kind of a Mess

    I used to use "Editted fer Spellign", but I found it oversold the joke. (Although my previous post was actually a typo which I was too lazy to go back and fix.) I actually like the idea of making a chimeric creature multi-headed more than making a multi-headed creature chimeric, but that might...
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    Chimera Are Kind of a Mess

    That's a fair point. The main option one has with hydras is the ability to attack and kill each head as though it were a separate creature. This is similar to a giant squid's tentacles, but there are very few creatures that work this way. You could apply the Sunder rules to beheading anyone...
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    Advice for running a challenging chimera fight?

    If you apply the Chimeric Template (MM2) to a lion (which is what the chimera is supposed to be anyway), you end up with a chimera with Imp Grab, Rake and Pounce. If you give it Flyby Attack, it can has the option of either charging for the pounce or swooping by and Imp Grabbing an single...
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    Chimera Are Kind of a Mess

    Chimera have two bite damages listed, 2d6+4 and d8+4, in addition to their gore damage of d8+4. The dragon head can choose to use it's breath weapon instead of biting, so on a round it does that, the chimera only gets a single bite in addition to it's gore. So, which bite damage does it give...
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