Do you refer to some errata? The spell as written in the PHB is just like a weapon that can be thrown several times per round if you have Rapid Shot, Haste or iterative attacks.Folly said:Produce flame is not particularly effective with regards to two-weapon fighting since it does not provide a weapon effect. Thus the range touch/melee touch both take standard actions to use.
I personally do not like the ranged rogue in any form. It is either rarely achieved or costly to get sneak attack at range.
I do agree that TWF rogues are by far the most powerful form of TWF.
I meant produce flame:phindar said:He said Produce Flame, but he might have been thinking Flame Blade. I've long wanted to play a TWF Druid who used Flame Blade and a few of the Wild Feats (Lion's Pounce, Elephant's Hide, etc).
(Emphasis added).SRD said:Produce Flame
Evocation [Fire]
Level: Drd 1, Fire 2
Components: V, S
Casting Time: 1 standard action
Range: 0 ft.
Effect: Flame in your palm
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: Yes
Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.
In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 +1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.
This spell does not function underwater.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.