Search results

  1. P

    Helm of Opposite Alignment, Efreeti, and You

    This came up in a game, not with an Efreeti but with evil cultists. We had found a Helm in their dungeon, captured a few of them, and after coverting them to the Good team, got them to map out the dungeon and tell us where the traps were. It was a minor thorn in the GM's side. It was a module...
  2. P

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    This is a fairly common PC trait, and one I used to be guilty of until I started running games. Seeing from the other side of the screen how PC's treat NPC's really turned me around. Nowadays, I love it when NPC's get the upper hand. But short of making your players run a game for you and...
  3. P

    The Throne Room

    Forbiddance is an interesting option for the more private areas (unless the queen turns out to be neutral), but the throne room might be used to meet with visiting dignitaries, subjects and who knows what else. A king who has both Lawful Neutral and Neutral Good people in his organization can't...
  4. P

    In need of a Pirate Ship(s)

    I'll second this suggestion. Mega-Blocks not only makes Pyrates, but their Dragons line has a couple of good ships with it (which come with a big dragon), and my favorite, the Pirates of the Caribbean line. So the group can be sailing on the Junk, the Dutchman or the Black Pearl. I have...
  5. P

    Skirmish and dual strike/manyshot

    There's also the Wild Feat that does it, Lion'c Charge or something, if you wanted to go Druid/Scout (but that would be limited by your number of wild shapes). There's a magical item from the MIC called Skirmisher's Boots that gives you an extra skirmish attack a couple of times per day as well.
  6. P

    The Throne Room

    I was wondering what resources one could use to build a "typical" D&D throne room. My initial thought was what sort of spells a mage could Permanency, but there isn't that much on the list that would help. Private Sanctum is one that can be set up on the throne room, but everything else...
  7. P

    What's the formula to calculate wealth?

    Out of curiosity, what's the GP worth of every magical item in, say, the MIC? About what level do you have to be to own "every item in the book"?
  8. P

    The CR system and 50-point buy!

    I don't mind higher than recommended stats. My group tends to use 32pts as standard, or we roll as a group and average around 40 (4d6, drop the lowest). I've let groups use 46 points for stats. I've also let groups take HP at half+1 per die, 75% of the die, or Max HP. What I typically do is...
  9. P

    Prettiest fantasy maps

    I prefer to homebrew my settings, and so that pretty much leaves me with maps I draw myself (although I'll cannibalize anything really). While admittedly my level of artistic ability isn't up there with professionals, or even some kindegarteners, I still enjoy it. When I'm sketching out a...
  10. P

    Casual Player, Casual Roleplaying, Sucking the Wonder Away

    Personally, I draw a distinction between giving someone the game they want, and the character they want. If a player were ignoring the other players and the plot and working on something completely isolated from the other people at table, that would be a player hijacking a game. But if the...
  11. P

    request: good feats for 6th level human paly

    Well, I said "ain't all that bad", not "worth it". Wielding a Monkey Grip Bastard Sword one handed at -2 is pretty much the same as wielding a normal Bastard Sword two handed and using 2 pts of Power Attack. You always have a -2 to hit, you get about 4 or 5 points of damage out of it on...
  12. P

    Casual Player, Casual Roleplaying, Sucking the Wonder Away

    I think this is short-sighted for two reasons. 1) It naive to expect players to enjoy the game for very long if you punish them for doing the things they enjoy, and 2) Its not really a consequence if it was something that was going to happen anyway. I'm assuming that this powerful, abusive...
  13. P

    Casual Player, Casual Roleplaying, Sucking the Wonder Away

    It sounds like you have a personal dislike for how this person plays her characters, which is, sad to say, tough noogies. I mean, its unfortunate, but we can't make people play the way we want them to. If they don't enjoy the same things we enjoy, or if they're not interested in the same...
  14. P

    Lizard/Snake Men

    The Monster Index is a good place to look up all the monsters with the Reptilian subtype, but be forewarned they use three seperate spellings of "Reptilian". So you have to check "Reptillian" and "Repitilian" to get them all.
  15. P

    request: good feats for 6th level human paly

    This is not a vote for the Bastard Sword, but I'll just mention it. The B. Sword is about the only worthwhile choice if you use Monkey Grip. d10 goes to 2d8, and that ain't all that bad. (Of course, "ain't all that bad" is hardly a ringing endorsement.)
  16. P

    request: good feats for 6th level human paly

    I'll second Quartz's suggestion of some Knight levels. I'm currently playing a character that went the Knight/Paladin multiclass to Knight Protector, and that worked out pretty well.
  17. P

    How to DM AND play char.?

    Aside from the posters saying DMPC's aren't a good idea (whom I largely agree with), another reason to not run character and a game at the same time is, its really not that much fun. You're not going to get the same charge you get playing a character if you're also running the game. You...
  18. P

    Keeping control of your game while keeping illusion of liberty

    Really though, if the GM wants to keep the pcs from doing something he hasn't prepped, he only has to stall them for (part of) one session. I mean, you're already playing the session so some of it has gone by, and once the session is over you have until next session to prep whatever you need...
  19. P

    good creatures to animate as skeletons

    Not only that, I think they might be the only two creatures in the MM1 that have extraordinary special qualities that affect their attacks. Which is either an amazing coincidence or a sign the game designers wanted to highlight that particular rule. I haven't gone through all the MM's looking...
  20. P

    Double Weapon Damage

    I recently played a character who used this fighting style. He fought with an orcish double axe, and would typically use Power Attack on his charge wielding the axe as a two-handed weapon, and then go TWF in subsequent rounds. Against low AC opponents, I'd usually stick with two-handed Power...
Top