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  1. WalterKovacs

    Were MM1 monsters truly underpowered?

    Totally agree ... and I haven't even seen epic tier play. Based solely on my experience of running player's through the 'original' adventure path, it was definitely like that. They had a hard time, but overcame Irontooth. They did have a player death in the second module. The Pyramid wasn't...
  2. WalterKovacs

    Were MM1 monsters truly underpowered?

    It is to a certain extent, just a more complicated one. For a monster, it is based on level and role. A lot of the monster's attack modifiers and defenses are just level+X ... PCs should go up at a similar rate, but it's spread between stat bumps at 4's, 8's and 11's, 1/2 level mod, magic...
  3. WalterKovacs

    Bluff for CA

    I'm guessing that aside from the general "skill tricks are 1/encounter so as to not step on the toes of real powers, and unforseen abuse, etc" stuff, it also had to do with the logic that after you've pulled the "Hey, look over there" trick once, it probably won't work again against the same...
  4. WalterKovacs

    Help! Building a Non-Hybrid Controller/Leader

    If you want a bit of leader, it depends on what you are looking for. If it's healing, a wizard/psion (with wisdom secondary) or an invoker can go into cleric, and supplement the 1/day healing word with power swaps to get some good utilities that do some more healing. It it's stuff like...
  5. WalterKovacs

    Help! Building a Non-Hybrid Controller/Leader

    First of all, your best bet is to start with a leader class, and multiclass into controller, since going the other way around only really gets you healing 1/day, while most of the controller's schticks come through their powers. As for race, half-elf is a good choice, since his dilletante...
  6. WalterKovacs

    Bluff for CA

    I've seen it happen, but never 'as is'. I've been playing a Changeling who has it as a minor action racial power, and even then, I ussually use it because it let's me get an extra shroud as well. As a standard action? I see no reason why it shouldn't be at-will basically. Now, there are of...
  7. WalterKovacs

    The vampire starts with just 2 healing surges

    Generally speaking, out of combat healing is no problem for the vampire ... odds are the group would probably let you save your surges for fights and let you take one off whoever has the most surges left to get you to full. The question is in (a) situations where you don't have a chance to...
  8. WalterKovacs

    The vampire starts with just 2 healing surges

    Sorry for the necro, but seeing as now that it's in the builder, I had to at least try to put together a ShadePire :) Anyway, found the item that is perfect for vampires ... Belt of Raging Endurance. A 9th level belt, gives an extra surge, and an encounter interupt to get resist 15 against a...
  9. WalterKovacs

    How Do You Heal?

    I have a few different experiences: Multiclassing into a leader. That 1/day extra heal has helped in those extra difficult encounters. When no one had a leader multiclass, and we only had a single leader, second winds (often when using an action point) get used quite often. We've had a few...
  10. WalterKovacs

    Flaming Weapon Stealth Errata?

    True ... but turning untyped weapon damage to flaming weapon damage doesn't remove the weapon keyword... and thus it's still weapon damage. So cold -> fire gets around cold resist ... untyped -> fire doesn't get around weapon resist. That is something I definitely agree with. They have done...
  11. WalterKovacs

    Flaming Weapon Stealth Errata?

    Well, the DM Kit dropped in October, just a month after the pyromancer. I doubt the pyromancer was the reason for it. It's probably just a case of: (a) flaming weapon is the most iconic type of magic weapon, so it goes into the DM Kit (b) the last BIG update came in October, right before the...
  12. WalterKovacs

    Ignoring the feat requirement for swapping...

    While they should be comparable, there are some situations where you are able to get "more" from another class. The avenger's striker power comes from his oath power ... he doesn't get many attacks that let him attack multiple times. Lot's of optimizers go out of class to get "crit fishing"...
  13. WalterKovacs

    Flaming Weapon Stealth Errata?

    Untyped damage starts off doing well untyped damage. It isn't going to trigger resistances or vulnerabilities (unless it's "all"). I could be wrong, but I don't think there are any, or at least very many, monsters with vulnerability untyped, or resistance untyped. On the other hand, freezing...
  14. WalterKovacs

    4/19 DDI Update

    It is problematic because they haven't really used good terminology. The idea of "build" used to be say ... resourceful warlord or inspiring warlord. Now there is a higher level of build. So you could be a weaponmaster battlerager fighter or a knight hammer fighter. So when a book like HoS comes...
  15. WalterKovacs

    Class Compendium Feats and Weaponmaster is out!

    The vampire has an interesting decision in that regard as he can improve his striker damage with the ki focus (which, since it's for 3 striker classes makes sense), or he can boost his defenses with the holy symbol expertise. The vampire (and the death domain cleric) are implement guys who may...
  16. WalterKovacs

    Flaming Weapon Stealth Errata?

    The balance comes in with: "If someone specializes in energy type X, they are getting the mechanical baggage of energy type X". If you go with fire based powers, you aren't getting the effects of cold based attacks. If there were absolutely no feats or class features that interacted with...
  17. WalterKovacs

    Flaming Weapon Stealth Errata?

    It is agravating, but look at it from the other perspective. Before the errata, a mage can basically do this: Pick a school (enchantment not so much, but nethermancy, necromancy, evocation or illusion mostly have damage). You have pyromancy as your other school. You take nothing but powers...
  18. WalterKovacs

    Flaming Weapon Stealth Errata?

    The biggest reason is probably because it's not just errata, it's new publishing which changes the earlier versions. Because they did say they were not doing as many rules updates, they are saving unprinted errata (the class compendium articles counting as "printing" in this regard) for when...
  19. WalterKovacs

    Flaming Weapon Stealth Errata?

    There are effects commonly tied thematically to damage types. Ditto with tying defense targetted and type of damage. Cold, Necrotic, Poison? Probably Fortitude quite often. Psychic? Almost always against Will. Fire is often against Reflex. Want to slow something or immobilize it? Cold is...
  20. WalterKovacs

    Feats & Fighters

    Technically speaking: They know they are marked by a weaponmaster. They know they are in an aura around the knight. The fighter's interupt power is a seperate power. Ditto the knight's OA power. A fighter's mark, or a warden's mark are basically equivalent to a monster. It is "just" a mark...
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