You expect Wizards post essentials to be consistent? Because that has hardly been the case with the way things have been.It does seem like a RAI sort of change, but I do wonder why it isn't all of the elemental damage weapons.
A number of reasons. First, implement users tend to have a selection of damage types they can dish out. Picking almost all 'fire' spells isn't that tough for some classes, the Wizard included. Weapon-users almost always do untyped damage, which is it's own trade-off, come up against fewer resistances, benefit from fewer vulnerabilities.1) Why make this change? Why is it okay for a Rogue, Fighter or Ranger to effortlessly turn all their attacks into Fire attacks, but implement-users have to blow all their Paragon feats on Arcane Admixture to achieve the same?
Why the keyword is applied to a power doesn't matter, they are evaluated and balanced with that keyword in place. And as I said that should make cherry-picking elemental types overpowered, because 4e balance is supposed to be that good. And if I thought it was that good I wouldn't have suggested that I thought it was perfectly reasonable to allow the weapons to function as previous at least until the end of the current campaign, provided no-one who isn't a pyromancer gets ahold of easy / free ability to ignore fire resist / fire immunity. (And I'll buy that this isn't an issue - I haven't looked too closely at the feats for swapping out features from the article that went up the other day, certainly not close enough to know if and / or how they can be broken. And even if you could grab the pyromancer benefit this could be reasonable - I'm just saying that without further information / evidence I think it's reasonable without it.)[MENTION=38357]kaomera[/MENTION]: If powers were natively given keywords for balance, instead of fluff, reasons your argument would make some kind of sense. But they give them keywords purely for fluff reasons, not mechanical ones, for the most part.
That is speculation... and bizarre speculation, at that.Why the keyword is applied to a power doesn't matter, they are evaluated and balanced with that keyword in place. And as I said that should make cherry-picking elemental types overpowered, because 4e balance is supposed to be that good. And if I thought it was that good I wouldn't have suggested that I thought it was perfectly reasonable to allow the weapons to function as previous at least until the end of the current campaign, provided no-one who isn't a pyromancer gets ahold of easy / free ability to ignore fire resist / fire immunity. (And I'll buy that this isn't an issue - I haven't looked too closely at the feats for swapping out features from the article that went up the other day, certainly not close enough to know if and / or how they can be broken. And even if you could grab the pyromancer benefit this could be reasonable - I'm just saying that without further information / evidence I think it's reasonable without it.)
But I still don't like having your magic flaming sword change the keywords of your attacks. IMO it's "cheesy" in that it's an effect that I wouldn't expect to come from having a sword that lights on fire - it's purely a rules contrivance so far as I see things, so far. So the above assumes I'm being a lazy DM (and so far I definitely have been) and would prefer to fall back on something much closer to rules as written, rather than try and convince players to accept the way I feel the rules actually make sense.
What I mean by a "RAI" sort of change is that it is the sort of change that probably reflects what the guy who originally sat down and made flaming weapons meant for them to do. They predate people who could use them as implements, after all. EDIT: Well, maybe not, staff/wizard. But I never felt like that particular thing was particularly well thought out.
Tell me about it. My planned Swordmage/Wizard was a Tiefling, too. Seriously, I conceived of this guy on Monday, built him on Tuesday, and then had my dreams dashed to pieces on Wednesday.Given that I'm in the middle of planning a tiefling pyromancer, this makes me very, very, VERY mad.
That is speculation... and bizarre speculation, at that.There is zero evidence that powers are in any way balanced with their keywords in mind. Zip. Zilch. Nada.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.