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    sorcerers

    Seems very close to what I'd do. I'd make a player choose what their bloodline is, wether draconic, demonic, etc. What sort of demon/dragon/angel/whatever. Depending on which they chose, they would gain generic liniage feats/abilities as they went up in level that would give them spelllike...
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    Modes of Movement (like flight) as skills

    Ok, I didn't want to crap on that other thread talking about the craft skill so I brought the discussion over here to talk about it. Are you talking about making skills like Climb & Swim dependant on body type? Or are you talking about having an actual "Walk" skill and "Flight" skill? I'm...
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    Why is E-Tools giving me -2 to Craft & Disable Devices for my Artificer?

    Oh, I have those tools purchased for my character, but it must not have calculated the bonus. Thats obnoxious to just assume you don't have tools and give you a -2 penalty without explaining where it came from. Thanks, now I can ignore that penalty without any guilt :)
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    sorcerers

    It's not a disadvantage to wizardds at all. It's just the way wizards cast spells. An advantage of the Sorcerer is that they don't have to worry about that. Sorcerers are by far more flexible casters. Thats not to be confused with spell selection. Wizards have the potential (it's not a right...
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    Why is Craft Important?

    It's not really that important. It's nice to not have to pay or go find a skilled laborer to fixe broken/damaged items. For someone who makes magic items (Sorcerer, Wizard, Artificer) it would be nice to make your own items. If you need to have something built "in the wild" sometimes it's...
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    Why is E-Tools giving me -2 to Craft & Disable Devices for my Artificer?

    2nd level human Artificer and I've got a -2 Misc Mod to Craft & Disable Devices and a +2 Misc Mod to Spellcraft. These arn't Ability Score Modifiers and I have no clue where the penalties are comming from. It doesn't make sense to me unless I'm missing some rule somewere that I havn't known...
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    [SC2.0] What classes are fantasy appropriate

    It does. I like the concept, not so much the Tri-classes, but it handles magic better than the Sect-Classes of d20Modern. Thats part of the reason Grim Tales has me interested to see how they mixed magic into the 6 generic classes. They're only unavailable because thats how they're currently...
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    sorcerers

    instead of: [QUOTE]Quoted text here [/QUOTE] use =PostersName like so: [QUOTE=Denaes]Something Denaes has said [/QUOTE] Or just make something up, it doesn't have to be a posters name: [QUOTE=Denaes Had a Great Idea]Something great Denaes has said [/QUOTE]
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    sorcerers

    That was discussed up about the 20th post or so on this thread. :)
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    sorcerers

    Comparing the Eiffel Tower to a peasants house. Yeah, it's hard to rebuild a 15th level Wizards spellbook exactly as it was. But you're comparing that with walking into a store and buying a new sword!? Keep the comparisons appropriate and even: Starting Spellbook == Sword at a blacksmiths...
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    sorcerers

    So you're saying that if you ignore one of the Wizards greatest weaknesses because it's to harsh, then Wizards have far more good abilities over the Sorcerer and less drawbacks. Just coudn't resist that. :D Yeah, if we're doing a wishlist, I think the Sorcerers known spells should be...
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    sorcerers

    You think the Wizard has more and greater advantages because you are more predisposed to them. That is entirely subjective as to which advantages are better. Both classes have numerous advantages that the other doesn't and overall they pretty much even out. Maybe in one GMs game or...
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    sorcerers

    I don't get that. I've never seen someone be "walking artillery" with a sorcerer. For the most part I've seen people being creative and wily. Yeah they have combat spells, but they also have utility spells that they can use in/out of combat. I find that Wizards are often more combat "artillary"...
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    sorcerers

    Yeah, because there is honor amongst theives and royal families play by the rules. Of course there will be the accepted standard of not attacking/stealing/altering spellbooks. that might be 70% of the Full Wizards. The majority of them, but not all of them. Partial wizards wouldn't have the...
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    [SC2.0] What classes are fantasy appropriate

    Just because you've put so much effort into pimping this book (which sounds neat) I've broken my rule of not supporting backwards companies and put the book on my birthday/xmas list. If fate wills me to have it, I will. As far as fantasy SC2.0, I think the easiest way to go about this...
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    sorcerers

    I never looked at it like that, but that's a great way to put a wizard on the ropes... someone steals his book and he needs to get it back. Or say someone wants to "use" the mage, but not cripple her, so someon rips all the divination spells are her spellbook. Or if a spell is particularily...
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    [SC2.0] What classes are fantasy appropriate

    Yeah, thats what I figure. Someone who fixes/heals & trains animals... someone who gets more from them than normal people. someone who knows animals well. The hardest part of converting classes are really tightly integrated into the gear system and those are all just bunk abilities if you're...
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    [SC2.0] What classes are fantasy appropriate

    Yes, they didn't need to be done that way. It was counter intuitive and when players in my group saw it, they were like "oh hell yeah" then after they read them, they were like "Why are they called trees? Most of these arn't chosen in tree fashion... why didn't they just make these feats and...
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    sorcerers

    MM & FB are "normal" Sorcerer spells because they're the most popular combat spells for all casters? No that doesn't answer that question at all. There is no reason to say that they're more popular for Sorcerers than they are for Wizards or Clerics who have access to them as well. They're just...
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    sorcerers

    Why would Magic Missile & Fireball be "normal" Sorcerer Spells? They happen to be the most popular combat spells in the game for any spellcaster. There are clerics who work the system to get those spells. D&D is still a combat game, so the way I see it, with the limit to the number of spells...
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